(WIP) DJUI Scaling setting, moved menu-related options to "menu options" instead of "misc"
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@ -144,6 +144,7 @@ MUST_RESTART = "Musíte restartovat hru pro aplikování změn."
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DJUI_THEMES = "TÉMATA DJUI"
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CENTER = "Střed"
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DJUI_THEME = "Téma DJUI"
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DJUI_SCALE = "Stupnice DJUI"
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CENTER = "Střed"
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LIGHT_THEME = "Světlo"
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DARK_THEME = "Tmavý"
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@ -144,6 +144,7 @@ MUST_RESTART = "Je moet de game opnieuw opstarten voor sommige veranderingen om
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DJUI_THEMES = "DJUI THEMA'S"
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CENTER = "Centreren"
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DJUI_THEME = "DJUI Thema"
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DJUI_SCALE = "DJUI Schaal"
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CENTER = "Centreren"
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LIGHT_THEME = "Licht"
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DARK_THEME = "Donker"
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@ -144,6 +144,7 @@ MUST_RESTART = "Restart the game to apply changes."
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DJUI_THEMES = "DJUI THEMES"
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CENTER = "Center"
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DJUI_THEME = "DJUI Theme"
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DJUI_SCALE = "DJUI Scale"
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CENTER = "Center"
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LIGHT_THEME = "Light"
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DARK_THEME = "Dark"
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@ -145,6 +145,7 @@ MUST_RESTART = "Vous devez relancer le jeu pour que certains changements prennen
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DJUI_THEMES = "THÈMES DJUI"
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CENTER = "Centrer"
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DJUI_THEME = "Thème DJUI"
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DJUI_SCALE = "Échelle DJUI"
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CENTER = "Centrer"
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LIGHT_THEME = "Lumière"
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DARK_THEME = "Sombre"
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@ -144,6 +144,7 @@ MUST_RESTART = "Um einige Änderungen zu übernehmen, muss das Spiel neugestarte
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DJUI_THEMES = "DJUI-THEMEN"
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CENTER = "Zentrieren"
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DJUI_THEME = "DJUI-Thema"
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DJUI_SCALE = "DJUI-Skala"
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CENTER = "Zentrieren"
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LIGHT_THEME = "Litch"
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DARK_THEME = "Dunkel"
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@ -142,6 +142,7 @@ MUST_RESTART = "You must restart the game for some changes to take effect."
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DJUI_THEMES = "TEMI DJUI"
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CENTER = "Centrare"
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DJUI_THEME = "Tema DJUI"
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DJUI_SCALE = "Scala DJUI"
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CENTER = "Centrare"
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LIGHT_THEME = "Luce"
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DARK_THEME = "Scuro"
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@ -144,6 +144,7 @@ MUST_RESTART = "Musisz zrestartowac gre, aby zmiany zaczely obowiazywac."
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DJUI_THEMES = "TEMATY DJUI"
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CENTER = "Środek"
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DJUI_THEME = "Motyw DJUI"
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DJUI_SCALE = "Skala DJUI"
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CENTER = "Środek"
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LIGHT_THEME = "Światło"
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DARK_THEME = "Ciemny"
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@ -144,6 +144,7 @@ MUST_RESTART = "Você precisará reiniciar o jogo para algumas alterações sere
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DJUI_THEMES = "TEMAS DJUI"
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CENTER = "Centralizar"
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DJUI_THEME = "Tema DJUI"
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DJUI_SCALE = "Tamanho da DJUI"
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CENTER = "Centralizar"
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LIGHT_THEME = "Claro"
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DARK_THEME = "Escuro"
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@ -143,6 +143,7 @@ MUST_RESTART = "Перезапустите игру, чтобы изменени
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DJUI_THEMES = "ТЕМЫ DJUI"
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CENTER = "Центр"
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DJUI_THEME = "Темы DJUI"
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DJUI_SCALE = "Шкала DJUI"
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CENTER = "Центр"
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LIGHT_THEME = "Свет"
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DARK_THEME = "Темный"
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@ -144,6 +144,7 @@ MUST_RESTART = "Tienes que reiniciar el juego para que algunos cambios surtan ef
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DJUI_THEMES = "TEMAS de DJUI"
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CENTER = "Centrar"
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DJUI_THEME = "Tema de DJUI"
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DJUI_SCALE = "Tamaño de DJUI"
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CENTER = "Centrar"
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LIGHT_THEME = "Claro"
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DARK_THEME = "Oscuro"
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@ -144,6 +144,7 @@ MUST_RESTART = "Tienes que reiniciar el juego para que algunos cambios surtan ef
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DJUI_THEMES = "TEMAS de DJUI"
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CENTER = "Centrar"
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DJUI_THEME = "Tema de DJUI"
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DJUI_SCALE = "Tamaño de DJUI"
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CENTER = "Centrar"
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LIGHT_THEME = "Claro"
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DARK_THEME = "Oscuro"
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@ -161,6 +161,7 @@ char configDestId[MAX_CONFIG_STRING] = "0";
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bool configFadeoutDistantSounds = false;
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unsigned int configDjuiTheme = DJUI_THEME_DARK;
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bool configDjuiThemeCenter = true;
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unsigned int configDjuiScale = 1;
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bool configCoopCompatibility = true;
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static const struct ConfigOption options[] = {
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@ -275,7 +276,8 @@ static const struct ConfigOption options[] = {
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{.name = "coopnet_dest", .type = CONFIG_TYPE_STRING, .stringValue = (char*)&configDestId, .maxStringLength = MAX_CONFIG_STRING},
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{.name = "fade_distant_sounds", .type = CONFIG_TYPE_BOOL , .boolValue = &configFadeoutDistantSounds},
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{.name = "djui_theme", .type = CONFIG_TYPE_UINT , .uintValue = &configDjuiTheme},
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{.name = "djui_theme_center", .type = CONFIG_TYPE_BOOL , .boolValue = &configDjuiThemeCenter}
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{.name = "djui_theme_center", .type = CONFIG_TYPE_BOOL , .boolValue = &configDjuiThemeCenter},
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{.name = "djui_scale", .type = CONFIG_TYPE_UINT , .uintValue = &configDjuiScale}
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};
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// FunctionConfigOption functions
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@ -118,6 +118,7 @@ extern char configDestId[];
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extern bool configFadeoutDistantSounds;
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extern unsigned int configDjuiTheme;
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extern bool configDjuiThemeCenter;
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extern unsigned int configDjuiScale;
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extern bool configCoopCompatibility;
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void enable_queued_mods();
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@ -47,12 +47,23 @@ const Gfx dl_djui_simple_rect[] = {
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f32 djui_gfx_get_scale(void) {
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u32 windowWidth, windowHeight;
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wm_api->get_dimensions(&windowWidth, &windowHeight);
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if (windowHeight < 768) {
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return 0.5f;
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} else if (windowHeight < 1440) {
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switch (gDjuiScale)
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{
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case 0:
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return 0.85f;
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break;
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case 1:
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return 1.0f;
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} else {
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return 2.0f;
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break;
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case 2:
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return 1.5f;
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break;
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default:
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wm_api->get_dimensions(&windowWidth, &windowHeight);
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break;
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}
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}
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/////////////////////////////////////////////
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@ -1,16 +1,49 @@
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#include "djui.h"
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#include "djui_theme.h"
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#include "djui_panel.h"
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#include "djui_panel_menu.h"
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#include "djui_panel_pause.h"
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#include "src/pc/utils/misc.h"
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#include "src/pc/configfile.h"
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#include "src/game/level_update.h"
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static struct DjuiText* sRestartText = NULL;
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bool changedScale = false;
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static struct DjuiSelectionbox* sLevelBox = NULL;
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static void djui_panel_random_menu(UNUSED struct DjuiBase* caller) {
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djui_base_set_enabled(&sLevelBox->base, !configMenuRandom);
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}
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static void djui_panel_misc_djui_theme_change(UNUSED struct DjuiBase* caller) {
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// god this is so hacky and terrible - djoslin0, 2023
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if (gDjuiInMainMenu) {
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djui_panel_shutdown();
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gDjuiInMainMenu = true;
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djui_panel_main_create(NULL);
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djui_panel_options_create(NULL);
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djui_panel_misc_create(NULL);
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} else if (gDjuiPanelPauseCreated) {
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djui_panel_shutdown();
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djui_panel_pause_create(NULL);
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djui_panel_options_create(NULL);
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djui_panel_misc_create(NULL);
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} else {
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djui_panel_shutdown();
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}
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}
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static void djui_panel_misc_djui_scale_change(UNUSED struct DjuiBase* caller) {
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if (changedScale) {
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djui_text_set_text(sRestartText, DLANG(DISPLAY, MUST_RESTART));
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} else {
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changedScale = true;
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}
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}
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void djui_panel_main_menu_create(struct DjuiBase* caller) {
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struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(MENU_OPTIONS, MAIN_MENU));
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struct DjuiBase* body = djui_three_panel_get_body(panel);
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@ -36,6 +69,9 @@ void djui_panel_main_menu_create(struct DjuiBase* caller) {
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"TTC",
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"WDW"
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};
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char* djuiScaleChoices[3] = {"x0.85", "x1.0", "x1.5"};
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struct DjuiSelectionbox* selectionbox1 = djui_selectionbox_create(body, DLANG(MENU_OPTIONS, LEVEL), levelChoices, 18, &configMenuLevel, NULL);
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djui_base_set_enabled(&selectionbox1->base, !configMenuRandom);
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sLevelBox = selectionbox1;
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@ -44,8 +80,31 @@ void djui_panel_main_menu_create(struct DjuiBase* caller) {
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djui_checkbox_create(body, DLANG(MENU_OPTIONS, RANDOM_STAGE), &configMenuRandom, djui_panel_random_menu);
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djui_checkbox_create(body, DLANG(MENU_OPTIONS, PLAY_VANILLA_DEMOS), &configMenuDemos, stop_demo);
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char* themeChoices[DJUI_THEME_MAX];
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for (int i = 0; i < DJUI_THEME_MAX; i++) {
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themeChoices[i] = (char*)gDjuiThemes[i]->name;
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}
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djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_THEME), themeChoices, DJUI_THEME_MAX, &configDjuiTheme, djui_panel_misc_djui_theme_change);
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djui_checkbox_create(body, DLANG(DJUI_THEMES, CENTER), &configDjuiThemeCenter, djui_panel_misc_djui_theme_change);
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djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_SCALE), djuiScaleChoices, 3, &configDjuiScale, djui_panel_misc_djui_scale_change);
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djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_menu_back);
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// Must restart text
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sRestartText = djui_text_create(body, "");
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djui_text_set_alignment(sRestartText, DJUI_HALIGN_CENTER, DJUI_VALIGN_TOP);
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djui_base_set_color(&sRestartText->base, 255, 100, 100, 255);
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djui_base_set_size_type(&sRestartText->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&sRestartText->base, 1.0f, 64);
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// force the restart text to update
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if (changedScale) {
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djui_text_set_text(sRestartText, DLANG(DISPLAY, MUST_RESTART));
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} else {
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djui_text_set_text(sRestartText, "");
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}
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}
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djui_panel_add(caller, panel, NULL);
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@ -1,11 +1,10 @@
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#include "djui.h"
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#include "djui_theme.h"
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#include "djui_panel.h"
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#include "djui_panel_menu.h"
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#include "djui_panel_menu_options.h"
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#include "djui_panel_main.h"
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#include "djui_panel_options.h"
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#include "djui_panel_pause.h"
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//#include "djui_panel_pause.h"
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#include "djui_panel_language.h"
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#include "djui_panel_info.h"
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#include "pc/utils/misc.h"
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@ -25,25 +24,6 @@ static void djui_panel_compatibility_checkbox_on_value_change(UNUSED struct Djui
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void djui_panel_misc_create(struct DjuiBase* caller);
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static void djui_panel_misc_djui_theme_change(UNUSED struct DjuiBase* caller) {
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// god this is so hacky and terrible - djoslin0, 2023
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if (gDjuiInMainMenu) {
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djui_panel_shutdown();
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gDjuiInMainMenu = true;
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djui_panel_main_create(NULL);
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djui_panel_options_create(NULL);
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djui_panel_misc_create(NULL);
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} else if (gDjuiPanelPauseCreated) {
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djui_panel_shutdown();
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djui_panel_pause_create(NULL);
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djui_panel_options_create(NULL);
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djui_panel_misc_create(NULL);
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} else {
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djui_panel_shutdown();
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}
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}
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#ifdef DEVELOPMENT
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void djui_panel_options_debug_create(struct DjuiBase* caller) {
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struct DjuiThreePanel* panel = djui_panel_menu_create(DLANG(MISC, DEBUG_TITLE));
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@ -74,14 +54,6 @@ void djui_panel_misc_create(struct DjuiBase* caller) {
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djui_checkbox_create(body, DLANG(MISC, PAUSE_IN_SINGLEPLAYER), &configSingleplayerPause, NULL);
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djui_checkbox_create(body, DLANG(MISC, DISABLE_POPUPS), &configDisablePopups, NULL);
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char* themeChoices[DJUI_THEME_MAX];
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for (int i = 0; i < DJUI_THEME_MAX; i++) {
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themeChoices[i] = (char*)gDjuiThemes[i]->name;
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}
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djui_selectionbox_create(body, DLANG(DJUI_THEMES, DJUI_THEME), themeChoices, DJUI_THEME_MAX, &configDjuiTheme, djui_panel_misc_djui_theme_change);
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djui_checkbox_create(body, DLANG(DJUI_THEMES, CENTER), &configDjuiThemeCenter, djui_panel_misc_djui_theme_change);
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djui_checkbox_create(body, DLANG(MISC, COOP_COMPATIBILITY), &configCoopCompatibility, djui_panel_compatibility_checkbox_on_value_change);
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djui_button_create(body, DLANG(MISC, LANGUAGE), DJUI_BUTTON_STYLE_NORMAL, djui_panel_language_create);
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@ -73,6 +73,7 @@ u8 gRenderingInterpolated = 0;
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f32 gRenderingDelta = 0;
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f64 gGameSpeed = 1.0f; // TODO: should probably remove
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u32 gDjuiScale = 1; //0 = 0.85, 1 = 1.0, 2 = 1.5
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#define FRAMERATE 30
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static const f64 sFrameTime = (1.0 / ((double)FRAMERATE));
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@ -263,6 +264,11 @@ void game_exit(void) {
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}
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void* main_game_init(UNUSED void* arg) {
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if (gDjuiScale != 0 || gDjuiScale != 1 || gDjuiScale != 2) {
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gDjuiScale = 1;
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configDjuiScale = 1;
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}
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const char *gamedir = gCLIOpts.GameDir[0] ? gCLIOpts.GameDir : FS_BASEDIR;
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const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path();
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fs_init(sys_ropaths, gamedir, userpath);
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@ -16,6 +16,7 @@ extern "C" {
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#include "gfx/gfx_dummy.h"
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extern bool gCoopCompatibility;
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extern u32 gDjuiScale;
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#if defined(WAPI_SDL1) || defined(WAPI_SDL2)
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# define WAPI gfx_sdl
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