Swapped out hashmap to C++ for sync objects
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ca94b7387e
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@ -0,0 +1,74 @@
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#include <map>
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typedef std::map<int64_t, void*> Map;
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struct MapIter {
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Map* map;
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Map::iterator itr;
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};
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extern "C" {
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void* hmap_create() {
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return reinterpret_cast<void*> (new Map());
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}
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void* hmap_get(void* map, int64_t k) {
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Map* m = reinterpret_cast<Map*> (map);
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Map::iterator pos = m->find(k);
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if (pos == m->end()) {
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return NULL;
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} else {
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return pos->second;
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}
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}
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void hmap_put(void* map, int64_t k, void* v) {
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Map* m = reinterpret_cast<Map*> (map);
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if (m->count(k) > 0) {
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m->erase(k);
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}
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m->insert(std::pair<int64_t, void*>(k, v));
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}
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void hmap_del(void* map, int64_t k) {
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Map* m = reinterpret_cast<Map*> (map);
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m->erase(k);
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}
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void hmap_clear(void* map) {
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Map* m = reinterpret_cast<Map*> (map);
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m->clear();
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}
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size_t hmap_len(void* map) {
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Map* m = reinterpret_cast<Map*> (map);
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return m->size();
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}
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void* hmap_iter(void* map) {
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auto iter = new MapIter();
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Map* m = reinterpret_cast<Map*> (map);
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iter->map = m;
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return reinterpret_cast<void*> (iter);
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}
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void* hmap_begin(void* iter) {
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MapIter* i = reinterpret_cast<MapIter*> (iter);
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i->itr = i->map->begin();
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if (i->itr == i->map->end()) {
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return NULL;
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}
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return i->itr->second;
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}
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void* hmap_next(void* iter) {
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MapIter* i = reinterpret_cast<MapIter*> (iter);
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i->itr++;
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if (i->itr == i->map->end()) {
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return NULL;
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}
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return i->itr->second;
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}
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} // extern "C"
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@ -0,0 +1,17 @@
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#ifndef DYNOS_CMAP_CPP_H
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#define DYNOS_CMAP_CPP_H
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#ifndef __cplusplus
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void* hmap_create();
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void* hmap_get(void* map, int64_t k);
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void hmap_put(void* map, int64_t k, void* v);
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void hmap_del(void* map, int64_t k);
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void hmap_clear(void* map);
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size_t hmap_len(void* map);
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void* hmap_iter(void* map);
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void* hmap_begin(void* iter);
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void* hmap_next(void* iter);
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#endif
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#endif
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@ -1,5 +1,6 @@
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#include <stdio.h>
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#include "smlua.h"
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#define STB_DS_IMPLEMENTATION 1
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#include "pc/utils/stb_ds.h"
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struct AllowList {
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@ -10,15 +10,10 @@
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#include "game/object_helpers.h"
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#include "pc/debuglog.h"
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#include "pc/utils/misc.h"
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#include "data/dynos_cmap.cpp.h"
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#define STB_DS_IMPLEMENTATION 1
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#include "pc/utils/stb_ds.h"
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struct SyncObjectEntry {
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u64 key;
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struct SyncObject* value;
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};
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struct SyncObjectEntry* sSoMap = NULL;
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void* sSoMap = NULL;
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void* sSoIter = NULL;
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struct SyncObjectForgetEntry {
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struct SyncObject* so;
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@ -28,13 +23,17 @@ struct SyncObjectForgetEntry {
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struct SyncObjectForgetEntry* sForgetList = NULL;
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static u32 sNextSyncId = SYNC_ID_BLOCK_SIZE / 2;
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static u32 sIterateIndex = 0;
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static bool sFreeingAll = false;
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////////////
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// system //
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////////////
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void sync_objects_init_system(void) {
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sSoMap = hmap_create();
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sSoIter = hmap_iter(sSoMap);
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}
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static bool sync_objects_forget_list_contains(struct SyncObject* so) {
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struct SyncObjectForgetEntry* entry = sForgetList;
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while (entry) {
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@ -80,8 +79,7 @@ void sync_objects_clear(void) {
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sync_object_forget(so->id);
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}
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sFreeingAll = false;
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hmfree(sSoMap);
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hmdefault(sSoMap, NULL);
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hmap_clear(sSoMap);
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}
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void sync_object_forget(u32 syncId) {
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@ -111,7 +109,7 @@ void sync_object_forget(u32 syncId) {
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so->owned = false;
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if (!sFreeingAll) {
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hmdel(sSoMap, syncId);
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hmap_del(sSoMap, syncId);
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}
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// add it to a list to free later
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@ -239,23 +237,15 @@ void sync_object_init_field_with_size(struct Object *o, void* field, u8 size) {
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struct SyncObject* sync_object_get(u32 syncId) {
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if (syncId == 0) { return NULL; }
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return hmget(sSoMap, syncId);
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return hmap_get(sSoMap, syncId);
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}
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struct SyncObject* sync_object_get_first(void) {
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sIterateIndex = 0;
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if (sSoMap && sIterateIndex < hmlen(sSoMap)) {
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return sSoMap[sIterateIndex].value;
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}
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return NULL;
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return hmap_begin(sSoIter);
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}
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struct SyncObject* sync_object_get_next(void) {
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sIterateIndex++;
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if (sSoMap && sIterateIndex < hmlen(sSoMap)) {
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return sSoMap[sIterateIndex].value;
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}
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return NULL;
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return hmap_next(sSoIter);
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}
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struct Object* sync_object_get_object(u32 syncId) {
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@ -415,8 +405,8 @@ bool sync_object_set_id(struct Object* o) {
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so = calloc(1, sizeof(struct SyncObject));
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so->id = syncId;
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so->extendedModelId = 0xFFFF;
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hmput(sSoMap, syncId, so);
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LOG_INFO("Allocated sync object @ %u, size %ld", syncId, hmlen(sSoMap));
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hmap_put(sSoMap, syncId, so);
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LOG_INFO("Allocated sync object @ %u, size %ld", syncId, hmap_len(sSoMap));
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}
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if (!so) {
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@ -41,6 +41,7 @@ struct SyncObject {
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////////////
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// system //
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////////////
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void sync_objects_init_system(void);
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void sync_objects_update(void);
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void sync_objects_clear(void);
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void sync_object_forget(u32 syncId);
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@ -272,6 +272,7 @@ void main_func(void) {
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const char *userpath = gCLIOpts.SavePath[0] ? gCLIOpts.SavePath : sys_user_path();
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fs_init(sys_ropaths, gamedir, userpath);
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sync_objects_init_system();
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mods_init();
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configfile_load(configfile_name());
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dynos_pack_init();
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