Started optimizing text rendering
This commit is contained in:
parent
090122491f
commit
e578943700
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@ -3853,6 +3853,9 @@ ALIGNED8 static const u8 texture_font_normal_char_punc_sp_qu[] = {
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#include "textures/segment2/custom_font_normal_char_punc_sp_qu.ia4.inc.c"
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};
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ALIGNED8 const u8 texture_font_normal[] = {
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#include "textures/custom_font_title/custom_font_normal.rgba32.inc.c"
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};
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const u8* const font_normal_chars[] = {
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texture_font_char_us_exclamation, // !
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@ -27,9 +27,9 @@ const Gfx dl_font_normal_display_list_begin[] = {
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const Gfx dl_font_normal_display_list[] = {
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
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gsSPVertex(djui_font_normal_vertices, 4, 0),
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gsSPVertexDjui(djui_font_normal_vertices, 4, 0),
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gsSPExecuteDjui(G_TEXCLIP_DJUI),
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gsSP2Triangles(0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2TrianglesDjui(0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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@ -39,11 +39,19 @@ static void djui_font_normal_render_char(char* c) {
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u32 index = djui_unicode_get_sprite_index(c);
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extern const u8* const font_normal_chars[];
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void* fontChar = (void*)font_normal_chars[index];
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//extern const u8* const font_normal_chars[];
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//void* fontChar = (void*)font_normal_chars[index];
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extern ALIGNED8 const u8 texture_font_normal[];
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void* fontChar = texture_font_normal;
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (void*)fontChar);
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gSPDisplayList(gDisplayListHead++, dl_font_normal_display_list);
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//djui_gfx_render_texture(texture_font_normal, 256, 128, 32);
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//djui_gfx_render_texture_tile(texture_font_normal, 8, 16, 32, 0, 0, 256, 128);
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u32 tx = index % 32;
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u32 ty = index / 32;
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djui_gfx_render_texture_tile(texture_font_normal, 256, 128, 32, tx * 8, ty * 16, 8, 16);
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//gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (void*)fontChar);
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//gSPDisplayList(gDisplayListHead++, dl_font_normal_display_list);
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}
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static f32 djui_font_normal_char_width(char* c) {
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@ -57,8 +65,8 @@ static const struct DjuiFont sDjuiFontNormal = {
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.charHeight = 1.0f,
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.lineHeight = 0.8125f,
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.defaultFontScale = 32.0f,
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.rotatedUV = true,
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.textBeginDisplayList = dl_font_normal_display_list_begin,
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.rotatedUV = false,
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.textBeginDisplayList = NULL, //dl_font_normal_display_list_begin,
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.render_char = djui_font_normal_render_char,
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.char_width = djui_font_normal_char_width,
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};
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@ -2,6 +2,8 @@
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#define G_TEXCLIP_DJUI 0xe1
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#define G_TEXOVERRIDE_DJUI 0xe0
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#define G_DJUI_SIMPLE_VERT 0x11
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#define G_DJUI_SIMPLE_TRI2 0x12
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#define G_EXECUTE_DJUI 0xdd
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#define gSetClippingDjui(pkt, cmd, rot, x1, y1, x2, y2) \
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@ -20,10 +22,64 @@
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_g->words.w1 = (uintptr_t)(texture); \
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}
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# define gSPVertexDjui(pkt, v, n, v0) \
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{ \
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Gfx *_g = (Gfx *)(pkt); \
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_g->words.w0 = \
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_SHIFTL(G_DJUI_SIMPLE_VERT,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7); \
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_g->words.w1 = (uintptr_t)(v); \
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}
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#define gSP2TrianglesDjui(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \
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{ \
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Gfx *_g = (Gfx *)(pkt); \
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\
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_g->words.w0 = (_SHIFTL(G_DJUI_SIMPLE_TRI2, 24, 8)| \
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__gsSP1Triangle_w1f(v00, v01, v02, flag0)); \
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_g->words.w1 = __gsSP1Triangle_w1f(v10, v11, v12, flag1); \
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}
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#define gsSPExecuteDjui(word) \
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{{ \
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_SHIFTL(G_EXECUTE_DJUI, 24, 8), (unsigned int)(word) \
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}}
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#define gDPLoadTextureBlockWithoutTexture(pkt, timg, fmt, siz, width, height, \
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pal, cms, cmt, masks, maskt, shifts, shiftt) \
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{ \
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gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \
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0 , cmt, maskt, shiftt, cms, masks, shifts); \
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gDPLoadSync(pkt); \
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gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \
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(((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1, \
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CALC_DXT(width, siz##_BYTES)); \
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gDPPipeSync(pkt); \
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gDPSetTile(pkt, fmt, siz, \
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(((width) * siz##_LINE_BYTES)+7)>>3, 0, \
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G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \
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shifts); \
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gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
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((width)-1) << G_TEXTURE_IMAGE_FRAC, \
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((height)-1) << G_TEXTURE_IMAGE_FRAC) \
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}
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#define gDPSetTextureClippingDjui(pkt, rot, x1, y1, x2, y2) gSetClippingDjui(pkt, G_TEXCLIP_DJUI, rot, x1, y1, x2, y2)
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#define gDPSetTextureOverrideDjui(pkt, texture, w, h, bitSize) gSetOverrideDjui(pkt, G_TEXOVERRIDE_DJUI, texture, w, h, bitSize)
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// DO NOT COMMIT //
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# define gsSPVertexDjui(v, n, v0) \
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{{ \
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(_SHIFTL(G_DJUI_SIMPLE_VERT,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7)), \
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(uintptr_t)(v) \
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}}
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#define gsSP2TrianglesDjui(v00, v01, v02, flag0, v10, v11, v12, flag1) \
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{{ \
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(_SHIFTL(G_DJUI_SIMPLE_TRI2, 24, 8)| \
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__gsSP1Triangle_w1f(v00, v01, v02, flag0)), \
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__gsSP1Triangle_w1f(v10, v11, v12, flag1) \
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}}
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// DO NOT COMMIT //
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@ -84,21 +84,25 @@ void djui_gfx_render_texture(const u8* texture, u32 w, u32 h, u32 bitSize) {
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void djui_gfx_render_texture_tile(const u8* texture, u32 w, u32 h, u32 bitSize, u32 tileX, u32 tileY, u32 tileW, u32 tileH) {
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Vtx *vtx = alloc_display_list(sizeof(Vtx) * 4);
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vtx[0] = (Vtx) {{{ 0, -1, 0 }, 0, { ( tileX * 512) / w, ((tileY + tileH) * 512) / h }, { 0xff, 0xff, 0xff, 0xff }}};
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vtx[1] = (Vtx) {{{ 1, -1, 0 }, 0, { ((tileX + tileW) * 512) / w, ((tileY + tileH) * 512) / h }, { 0xff, 0xff, 0xff, 0xff }}};
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vtx[2] = (Vtx) {{{ 1, 0, 0 }, 0, { ((tileX + tileW) * 512) / w, ( tileY * 512) / h }, { 0xff, 0xff, 0xff, 0xff }}};
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vtx[3] = (Vtx) {{{ 0, 0, 0 }, 0, { ( tileX * 512) / w, ( tileY * 512) / h }, { 0xff, 0xff, 0xff, 0xff }}};
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gDPSetTextureOverrideDjui(gDisplayListHead++, texture, djui_gfx_power_of_two(w), djui_gfx_power_of_two(h), bitSize);
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f32 aspect = w ? ((f32)h / (f32)w) : 1;
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vtx[0] = (Vtx) {{{ 0, -1, 0 }, 0, { ( tileX * 512) / w, ((tileY + tileH) * 512) / h }, { 0xff, 0xff, 0xff, 0xff }}};
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vtx[1] = (Vtx) {{{ 1 * aspect, -1, 0 }, 0, { ((tileX + tileW) * 512) / w, ((tileY + tileH) * 512) / h }, { 0xff, 0xff, 0xff, 0xff }}};
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vtx[2] = (Vtx) {{{ 1 * aspect, 0, 0 }, 0, { ((tileX + tileW) * 512) / w, ( tileY * 512) / h }, { 0xff, 0xff, 0xff, 0xff }}};
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vtx[3] = (Vtx) {{{ 0, 0, 0 }, 0, { ( tileX * 512) / w, ( tileY * 512) / h }, { 0xff, 0xff, 0xff, 0xff }}};
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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gDPSetCombineMode(gDisplayListHead++, G_CC_FADEA, G_CC_FADEA);
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gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
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gDPSetTextureFilter(gDisplayListHead++, G_TF_POINT);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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gDPLoadTextureBlock(gDisplayListHead++, NULL, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTextureOverrideDjui(gDisplayListHead++, texture, djui_gfx_power_of_two(w), djui_gfx_power_of_two(h), bitSize);
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gDPLoadTextureBlockWithoutTexture(gDisplayListHead++, NULL, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
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*(gDisplayListHead++) = (Gfx) gsSPExecuteDjui(G_TEXOVERRIDE_DJUI);
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gSPVertex(gDisplayListHead++, vtx, 4, 0);
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gSPVertexDjui(gDisplayListHead++, vtx, 4, 0);
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*(gDisplayListHead++) = (Gfx) gsSPExecuteDjui(G_TEXCLIP_DJUI);
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gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0x0, 0, 2, 3, 0x0);
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gSP2TrianglesDjui(gDisplayListHead++, 0, 1, 2, 0x0, 0, 2, 3, 0x0);
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gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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}
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@ -900,9 +900,7 @@ static void OPTIMIZE_O3 gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t
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struct LoadedVertex *v2 = &rsp.loaded_vertices[vtx2_idx];
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struct LoadedVertex *v3 = &rsp.loaded_vertices[vtx3_idx];
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struct LoadedVertex *v_arr[3] = {v1, v2, v3};
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//if (rand()%2) return;
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if (v1->clip_rej & v2->clip_rej & v3->clip_rej) {
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// The whole triangle lies outside the visible area
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return;
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@ -1293,9 +1291,9 @@ static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t
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}
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uint32_t size_bytes = (lrs + 1) << word_size_shift;
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rdp.loaded_texture[rdp.texture_to_load.tile_number].size_bytes = size_bytes;
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rdp.textures_changed[rdp.texture_to_load.tile_number] = rdp.loaded_texture[rdp.texture_to_load.tile_number].addr != rdp.texture_to_load.addr;
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rdp.loaded_texture[rdp.texture_to_load.tile_number].addr = rdp.texture_to_load.addr;
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rdp.textures_changed[rdp.texture_to_load.tile_number] = true;
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}
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static void gfx_dp_load_tile(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t lrt) {
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@ -1997,8 +1995,9 @@ static void OPTIMIZE_O3 djui_gfx_dp_execute_override(void) {
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uint32_t lrs = (sDjuiOverrideW * sDjuiOverrideH) - 1;
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uint32_t sizeBytes = (lrs + 1) << wordSizeShift;
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rdp.loaded_texture[rdp.texture_to_load.tile_number].size_bytes = sizeBytes;
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rdp.textures_changed[rdp.texture_to_load.tile_number] = rdp.loaded_texture[rdp.texture_to_load.tile_number].addr != rdp.texture_to_load.addr;
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rdp.loaded_texture[rdp.texture_to_load.tile_number].addr = rdp.texture_to_load.addr;
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rdp.textures_changed[rdp.texture_to_load.tile_number] = true;
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//rdp.textures_changed[rdp.texture_to_load.tile_number] = true;
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// gsDPSetTile
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uint32_t line = (((sDjuiOverrideW * 2) + 7) >> 3);
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@ -2009,8 +2008,6 @@ static void OPTIMIZE_O3 djui_gfx_dp_execute_override(void) {
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rdp.texture_tile.ult = 0;
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rdp.texture_tile.lrs = (sDjuiOverrideW - 1) << G_TEXTURE_IMAGE_FRAC;
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rdp.texture_tile.lrt = (sDjuiOverrideH - 1) << G_TEXTURE_IMAGE_FRAC;*/
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rdp.textures_changed[0] = true;
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rdp.textures_changed[1] = true;
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}
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static void OPTIMIZE_O3 djui_gfx_dp_execute_djui(uint32_t opcode) {
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@ -2037,6 +2034,99 @@ static void OPTIMIZE_O3 djui_gfx_dp_set_override(void* texture, uint32_t w, uint
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sDjuiOverride = (texture != NULL);
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}
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static void OPTIMIZE_O3 djui_gfx_sp_simple_vertex(size_t n_vertices, size_t dest_index, const Vtx *vertices) {
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for (size_t i = 0; i < n_vertices; i++, dest_index++) {
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const Vtx_t *v = &vertices[i].v;
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struct LoadedVertex *d = &rsp.loaded_vertices[dest_index];
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float x = v->ob[0] * rsp.MP_matrix[0][0] + v->ob[1] * rsp.MP_matrix[1][0] + v->ob[2] * rsp.MP_matrix[2][0] + rsp.MP_matrix[3][0];
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float y = v->ob[0] * rsp.MP_matrix[0][1] + v->ob[1] * rsp.MP_matrix[1][1] + v->ob[2] * rsp.MP_matrix[2][1] + rsp.MP_matrix[3][1];
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float z = v->ob[0] * rsp.MP_matrix[0][2] + v->ob[1] * rsp.MP_matrix[1][2] + v->ob[2] * rsp.MP_matrix[2][2] + rsp.MP_matrix[3][2];
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float w = v->ob[0] * rsp.MP_matrix[0][3] + v->ob[1] * rsp.MP_matrix[1][3] + v->ob[2] * rsp.MP_matrix[2][3] + rsp.MP_matrix[3][3];
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x = gfx_adjust_x_for_aspect_ratio(x);
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short U = v->tc[0] * rsp.texture_scaling_factor.s >> 16;
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short V = v->tc[1] * rsp.texture_scaling_factor.t >> 16;
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d->color.r = v->cn[0];
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d->color.g = v->cn[1];
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d->color.b = v->cn[2];
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d->u = U;
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d->v = V;
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d->x = x;
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d->y = y;
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d->z = z;
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d->w = w;
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d->color.a = v->cn[3];
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}
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}
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static void OPTIMIZE_O3 djui_gfx_sp_simple_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx) {
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struct LoadedVertex *v1 = &rsp.loaded_vertices[vtx1_idx];
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struct LoadedVertex *v2 = &rsp.loaded_vertices[vtx2_idx];
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struct LoadedVertex *v3 = &rsp.loaded_vertices[vtx3_idx];
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struct LoadedVertex *v_arr[3] = {v1, v2, v3};
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uint32_t cc_id = rdp.combine_mode;
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bool use_alpha = true;
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cc_id |= SHADER_OPT_ALPHA;
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if (!use_alpha) {
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cc_id &= ~0xfff000;
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}
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struct ColorCombiner *comb = gfx_lookup_or_create_color_combiner(cc_id);
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struct ShaderProgram *prg = comb->prg;
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if (prg != rendering_state.shader_program) {
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gfx_flush();
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gfx_rapi->unload_shader(rendering_state.shader_program);
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gfx_rapi->load_shader(prg);
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rendering_state.shader_program = prg;
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}
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if (rdp.textures_changed[0]) {
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gfx_flush();
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import_texture(0);
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rdp.textures_changed[0] = false;
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}
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uint32_t tex_width = (rdp.texture_tile.lrs - rdp.texture_tile.uls + 4) / 4;
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uint32_t tex_height = (rdp.texture_tile.lrt - rdp.texture_tile.ult + 4) / 4;
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bool z_is_from_0_to_1 = gfx_rapi->z_is_from_0_to_1();
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for (int32_t i = 0; i < 3; i++) {
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float z = v_arr[i]->z, w = v_arr[i]->w;
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if (z_is_from_0_to_1) {
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z = (z + w) / 2.0f;
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}
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buf_vbo[buf_vbo_len++] = v_arr[i]->x;
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buf_vbo[buf_vbo_len++] = v_arr[i]->y;
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buf_vbo[buf_vbo_len++] = z;
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buf_vbo[buf_vbo_len++] = w;
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float u = (v_arr[i]->u - rdp.texture_tile.uls * 8) / 32.0f;
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float v = (v_arr[i]->v - rdp.texture_tile.ult * 8) / 32.0f;
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buf_vbo[buf_vbo_len++] = u / tex_width;
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buf_vbo[buf_vbo_len++] = v / tex_height;
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struct RGBA *color;
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color = &rdp.env_color;
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buf_vbo[buf_vbo_len++] = color->r / 255.0f;
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buf_vbo[buf_vbo_len++] = color->g / 255.0f;
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buf_vbo[buf_vbo_len++] = color->b / 255.0f;
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buf_vbo[buf_vbo_len++] = color->a / 255.0f;
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}
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if (++buf_vbo_num_tris == MAX_BUFFERED) {
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gfx_flush();
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}
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}
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void OPTIMIZE_O3 djui_gfx_run_dl(Gfx* cmd) {
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uint32_t opcode = cmd->words.w0 >> 24;
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switch (opcode) {
|
||||
|
@ -2046,6 +2136,13 @@ void OPTIMIZE_O3 djui_gfx_run_dl(Gfx* cmd) {
|
|||
case G_TEXOVERRIDE_DJUI:
|
||||
djui_gfx_dp_set_override(seg_addr(cmd->words.w1), 1 << C0(16, 8), 1 << C0(8, 8), C0(0, 8));
|
||||
break;
|
||||
case G_DJUI_SIMPLE_VERT:
|
||||
djui_gfx_sp_simple_vertex(C0(12, 8), C0(1, 7) - C0(12, 8), seg_addr(cmd->words.w1));
|
||||
break;
|
||||
case G_DJUI_SIMPLE_TRI2:
|
||||
djui_gfx_sp_simple_tri1(C0(16, 8) / 2, C0(8, 8) / 2, C0(0, 8) / 2);
|
||||
djui_gfx_sp_simple_tri1(C1(16, 8) / 2, C1(8, 8) / 2, C1(0, 8) / 2);
|
||||
break;
|
||||
case G_EXECUTE_DJUI:
|
||||
djui_gfx_dp_execute_djui(cmd->words.w1);
|
||||
break;
|
||||
|
|
|
@ -202,7 +202,7 @@ void produce_interpolation_frames_and_delay(void) {
|
|||
sFrameTargetTime += sFrameTime * gGameSpeed;
|
||||
gRenderingInterpolated = false;
|
||||
|
||||
//printf(">>> fpt: %llu, fps: %f :: %f\n", frames, sAvgFps, fps);
|
||||
printf(">>> fpt: %llu, fps: %f :: %f\n", frames, sAvgFps, fps);
|
||||
}
|
||||
|
||||
void produce_one_frame(void) {
|
||||
|
|
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Reference in New Issue