Remove dev scripts nobody uses, will likely make new ones
This commit is contained in:
parent
c12d452011
commit
e5b017f115
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@ -1,16 +0,0 @@
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 COMPILER=clang -j
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else
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make DEBUG=1 DEVELOPMENT=1 COMPILER=clang -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE &
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@ -1,21 +0,0 @@
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make DEBUG=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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WINPTY=winpty
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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WINPTY=
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fi
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# no debug, discord
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$FILE --discord 2 --configfile sm64config_server.txt &
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$FILE --discord 1 --configfile sm64config_client.txt &
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exit
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@ -1,12 +0,0 @@
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#!/bin/bash
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set -e
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make RENDER_API=DUMMY AUDIO_API=DUMMY CONTOLLER_API= -j
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE --server 7777 --savepath ./build/us_pc/
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@ -1 +0,0 @@
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make RENDER_API=D3D12 WINDOW_API=DXGI DEBUG=1 DEVELOPMENT=1 -j && ./build/us_pc/sm64.us.f3dex2e.exe
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@ -1,29 +0,0 @@
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#!/bin/bash
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set -e
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function compiler() {
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make clean
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make RENDER_API=$1 WINDOW_API=$2 AUDIO_API=$3 CONTROLLER_API=$4 TARGET_BITS=$5
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mv ./build ./build_$6
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}
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function compiler_no_discord() {
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make clean
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make DISCORD_SDK=0
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mv ./build ./build_no_discord
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}
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compiler DUMMY DUMMY DUMMY "" 64 dummy_64
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compiler GL_LEGACY SDL1 SDL1 SDL1 64 legacy_1
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#compiler GL SDL1 SDL1 SDL1 64 gl_1
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#compiler D3D11 DXGI SDL1 SDL1 64 d3d11_1
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#compiler D3D12 DXGI SDL1 SDL1 64 d3d12_1
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compiler GL_LEGACY SDL2 SDL2 SDL2 64 legacy_2
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compiler GL SDL2 SDL2 SDL2 64 gl_2
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compiler D3D11 DXGI SDL2 SDL2 64 d3d11_2
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compiler D3D12 DXGI SDL2 SDL2 64 d3d12_2
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compiler GL SDL2 SDL2 SDL2 32 gl_2_32
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compiler_no_discord
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make DEBUG=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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WINPTY=winpty
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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WINPTY=
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fi
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# no debug, direct
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$FILE --server 7777 --configfile sm64config_server.txt &
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sleep 2
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$FILE --client 127.0.0.1 7777 --configfile sm64config_client.txt &
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exit
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# no debug, discord
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#$FILE --discord 2 --configfile sm64config_server.txt &
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#$FILE --discord 1 --configfile sm64config_client.txt &
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#exit
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# debug on server
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#$FILE --client 127.0.0.1 7777 --configfile sm64config_client.txt & > /dev/null
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#$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 7777 --configfile sm64config_server.txt' -ex 'quit'
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#exit
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# debug on client
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$FILE --server 7777 --configfile sm64config_server.txt & > /dev/null
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$WINPTY cgdb $FILE -ex 'network_receive_download' -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 7777 --configfile sm64config_client.txt' -ex 'quit'
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exit
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@ -1,16 +0,0 @@
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 PROFILE=1 -j
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else
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make DEBUG=1 DEVELOPMENT=1 PROFILE=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE &
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@ -1,21 +0,0 @@
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make DEBUG=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE --server 27015 --configfile sm64config_p1.txt &
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sleep 4
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p2.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p3.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p4.txt &
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@ -1,29 +0,0 @@
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#!/bin/bash
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set -e
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if [ $# -eq 0 ]; then
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make DEBUG=1 DEVELOPMENT=1 STRICT=1 -j
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else
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make DEBUG=1 DEVELOPMENT=1 -j
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fi
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE --server 27015 --configfile sm64config_p1.txt &
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sleep 4
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p2.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p3.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p4.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p5.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p6.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p7.txt &
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sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_p8.txt &
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@ -1,13 +0,0 @@
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#!/bin/bash
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set -e
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make RENDER_API=GL WINDOW_API=SDL1 AUDIO_API=SDL1 CONTROLLER_API=SDL1 DEBUG=1 DEVELOPMENT=1 -j
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# find file
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FILE=./build/us_pc/sm64.us.f3dex2e.exe
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if [ ! -f "$FILE" ]; then
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FILE=./build/us_pc/sm64.us.f3dex2e
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fi
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$FILE &
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