Update built-in mods (#276)
* Update built-in mods * Update nametags.lua
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@ -1,19 +1,26 @@
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-- name: Nametags
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-- incompatible: nametags
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-- description: Nametags\nBy \\#ec7731\\Agent X\\#ffffff\\\n\nThis mod adds nametags to sm64ex-coop, this helps to easily identify other players without the player list, nametags can toggled with \\#ffff00\\/nametags [on|off]\\#ffffff\\
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-- description: Nametags\nBy \\#ec7731\\Agent X\\#dcdcdc\\\n\nThis mod adds nametags to sm64ex-coop, this helps to easily identify other players without the player list, nametags can toggled on and off with \\#ffff00\\/nametag-distance 7000\\#dcdcdc\\ and \\#ffff00\\/nametag-distance 0\\#dcdcdc\\ respectively.
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MAX_SCALE = 0.32
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gGlobalSyncTable.nametags = true
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gGlobalSyncTable.dist = 7000
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gGlobalSyncTable.health = true
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showSelfTag = false
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for k, v in pairs(gActiveMods) do
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local name = v.name:lower()
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if v.enabled and (name:find("hide") or name:find("hns") or name:find("hunt")) then
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gGlobalSyncTable.nametags = false
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gGlobalSyncTable.dist = 0
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end
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end
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function on_or_off(value)
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if value then return "\\#00ff00\\ON" end
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return "\\#ff0000\\OFF"
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end
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function clamp(x, a, b)
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if x < a then return a end
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if x > b then return b end
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@ -55,9 +62,9 @@ function djui_hud_set_adjusted_color(r, g, b, a)
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djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
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end
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function djui_hud_print_outlined_text(text, x, y, scale, r, g, b, outlineDarkness)
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function djui_hud_print_outlined_text(text, x, y, scale, r, g, b, a, outlineDarkness)
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-- render outline
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djui_hud_set_adjusted_color(r * outlineDarkness, g * outlineDarkness, b * outlineDarkness, 255)
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djui_hud_set_adjusted_color(r * outlineDarkness, g * outlineDarkness, b * outlineDarkness, a)
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djui_hud_print_text(text, x - (1*(scale*2)), y, scale)
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djui_hud_print_text(text, x + (1*(scale*2)), y, scale)
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djui_hud_print_text(text, x, y - (1*(scale*2)), scale)
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@ -68,51 +75,31 @@ function djui_hud_print_outlined_text(text, x, y, scale, r, g, b, outlineDarknes
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djui_hud_set_color(255, 255, 255, 255)
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end
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function name_and_hex(name)
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local nameTable = {}
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name:gsub(".", function(c) table.insert(nameTable, c) end)
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local removed = false
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local color = "000000"
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for k, v in pairs(nameTable) do
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if v == "\\" and not removed then
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removed = true
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nameTable[k] = "" -- \
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nameTable[k + 1] = "" -- #
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if nameTable[k + 2] ~= nil and nameTable[k + 3] ~= nil and nameTable[k + 4] ~= nil and nameTable[k + 5] ~= nil and nameTable[k + 6] ~= nil and nameTable[k + 7] ~= nil then
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color = nameTable[k + 2] .. nameTable[k + 3] .. nameTable[k + 4] .. nameTable[k + 5] .. nameTable[k + 6] .. nameTable[k + 7]
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end
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nameTable[k + 2] = "" -- f
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nameTable[k + 3] = "" -- f
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nameTable[k + 4] = "" -- f
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nameTable[k + 5] = "" -- f
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nameTable[k + 6] = "" -- f
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nameTable[k + 7] = "" -- f
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nameTable[k + 8] = "" -- \
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function name_without_hex(name)
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local s = ''
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local inSlash = false
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for i = 1, #name do
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local c = name:sub(i,i)
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if c == '\\' then
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inSlash = not inSlash
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elseif not inSlash then
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s = s .. c
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end
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end
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return { name = table.concat(nameTable, ""), color = color }
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return s
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end
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function hex_to_rgb(hex)
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local hexTable = {}
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hex:gsub("..", function(c) table.insert(hexTable, c) end)
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return { r = tonumber(hexTable[1], 16), g = tonumber(hexTable[2], 16), b = tonumber(hexTable[3], 16) }
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end
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showSelfTag = false
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function on_hud_render()
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if not gGlobalSyncTable.nametags or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
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if gGlobalSyncTable.dist == 0 or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_NORMAL)
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for i = if_then_else(showSelfTag, 0, 1), network_player_connected_count() - 1 do
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for i = if_then_else(showSelfTag, 0, 1), (MAX_PLAYERS - 1) do
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local m = gMarioStates[i]
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if active_player(m) ~= 0 then
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if m.playerIndex == 0 and (m.input & INPUT_FIRST_PERSON) ~= 0 then return end
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if active_player(m) ~= 0 and m.action ~= ACT_IN_CANNON and (m.playerIndex ~= 0 or (m.playerIndex == 0 and m.action ~= ACT_FIRST_PERSON)) then
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local out = { x = 0, y = 0, z = 0 }
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local pos = { x = m.marioObj.header.gfx.pos.x, y = m.marioBodyState.headPos.y + 120, z = m.marioObj.header.gfx.pos.z }
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local pos = { x = m.marioObj.header.gfx.pos.x, y = m.pos.y + 210, z = m.marioObj.header.gfx.pos.z }
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djui_hud_world_pos_to_screen_pos(pos, out)
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local scale = MAX_SCALE
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@ -121,52 +108,49 @@ function on_hud_render()
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scale = scale + vec3f_dist(gMarioStates[0].pos, m.pos) / gGlobalSyncTable.dist
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scale = clamp(1 - scale, 0, MAX_SCALE)
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end
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local info = name_and_hex(gNetworkPlayers[i].name)
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local name = name_without_hex(gNetworkPlayers[i].name)
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local color = { r = 162, g = 202, b = 234 }
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network_player_palette_to_color(gNetworkPlayers[i], SHIRT, color)
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local measure = djui_hud_measure_text(info.name) * scale * 0.5
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djui_hud_print_outlined_text(info.name, out.x - measure, out.y, scale, color.r, color.g, color.b, 0.25)
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local measure = djui_hud_measure_text(name) * scale * 0.5
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local alpha = if_then_else(m.action ~= ACT_CROUCHING and m.action ~= ACT_START_CRAWLING and m.action ~= ACT_CRAWLING and m.action ~= ACT_STOP_CRAWLING, 255, 100)
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djui_hud_print_outlined_text(name, out.x - measure, out.y, scale, color.r, color.g, color.b, alpha, 0.25)
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if m.playerIndex ~= 0 and gGlobalSyncTable.health then
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djui_hud_set_adjusted_color(255, 255, 255, alpha)
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local healthScale = 75 * scale
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hud_render_power_meter(m.health, out.x - (healthScale * 0.5), out.y - healthScale, healthScale, healthScale)
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end
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end
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end
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end
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function on_nametags_command(msg)
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if msg == "on" then
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gGlobalSyncTable.nametags = true
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djui_chat_message_create("Nametag status: \\#00ff00\\ON")
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else
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gGlobalSyncTable.nametags = false
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djui_chat_message_create("Nametag status: \\#ff0000\\OFF")
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end
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return true
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end
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function on_nametag_distance_command(msg)
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if tonumber(msg) ~= nil then
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djui_chat_message_create("Set distance to " .. msg)
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gGlobalSyncTable.dist = tonumber(msg)
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else
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djui_chat_message_create("\\#ff0000\\Failed to set distance to " .. msg)
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local dist = tonumber(msg)
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if dist ~= nil then
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djui_chat_message_create("Set nametag distance to " .. msg)
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gGlobalSyncTable.dist = dist
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return true
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end
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return false
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end
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function on_show_health_command()
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gGlobalSyncTable.health = not gGlobalSyncTable.health
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djui_chat_message_create("Show health status: " .. on_or_off(gGlobalSyncTable.health))
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return true
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end
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function on_show_my_tag_command(msg)
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if msg == "on" then
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showSelfTag = true
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djui_chat_message_create("Show my tag status: \\#00ff00\\ON")
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else
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showSelfTag = false
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djui_chat_message_create("Show my tag status: \\#ff0000\\OFF")
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end
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function on_show_tag_command()
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showSelfTag = not showSelfTag
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djui_chat_message_create("Show my tag status: " .. on_or_off(showSelfTag))
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return true
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end
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hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
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if network_is_server() then
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hook_chat_command("nametags", "[on|off] to turn nametags on or off, default is \\#00ff00\\ON", on_nametags_command)
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hook_chat_command("nametag-distance", "[number] set the distance at which nametags disappear, default is 7000", on_nametag_distance_command)
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hook_chat_command("nametag-distance", "[number] set the distance at which nametags disappear, default is 7000, 0 turns nametags off", on_nametag_distance_command)
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hook_chat_command("show-health", "to toggle showing health above the nametag, default is \\#00ff00\\ON", on_show_health_command)
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end
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hook_chat_command("show-my-tag", "[on|off] to turn your own nametag on or off, default is \\#ff0000\\OFF", on_show_my_tag_command)
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hook_chat_command("show-tag", "to toggle your own nametag on or off, default is \\#ff0000\\OFF", on_show_tag_command)
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@ -1,7 +1,7 @@
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-- name: Personal Star Counter EX+
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-- description: See how many stars you collect!\nIdea by Mr.Needlemouse, created by Sunk\n\nModified by Demnyx.
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if mod_storage_load("StarCounter") == nil then
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mod_storage_save("StarCounter", "0")
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mod_storage_save("StarCounter", "0")
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end
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local TotalStarCounter = tonumber(mod_storage_load("StarCounter"))
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@ -22,8 +22,8 @@ function localStarCounter(m, o, type)
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--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
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if m.numStars ~= prevNumStars then
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StarCounter = StarCounter + 1
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TotalStarCounter = TotalStarCounter + 1
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mod_storage_save("StarCounter", tostring(TotalStarCounter))
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TotalStarCounter = TotalStarCounter + 1
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mod_storage_save("StarCounter", tostring(TotalStarCounter))
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end
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end
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end
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@ -37,114 +37,114 @@ function djui_hud_set_adjusted_color(r, g, b, a)
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end
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function displayStarCounter()
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local m = gMarioStates[0]
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if psToggle ~= 1 then return end
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil
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or (m.action == ACT_END_PEACH_CUTSCENE
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or m.action == ACT_CREDITS_CUTSCENE
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or m.action == ACT_END_WAVING_CUTSCENE) then return end
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local m = gMarioStates[0]
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if psToggle ~= 1 then return end
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil
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or (m.action == ACT_END_PEACH_CUTSCENE
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or m.action == ACT_CREDITS_CUTSCENE
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or m.action == ACT_END_WAVING_CUTSCENE) then return end
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_HUD)
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_HUD)
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--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
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if m.playerIndex == 0 then
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prevNumStars = m.numStars
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prevNumStars = m.numStars
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else
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return
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return
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end
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screenHeight = djui_hud_get_screen_height()
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screenWidth = djui_hud_get_screen_width()
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if a == nil then
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a = 255
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if a == nil then
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a = 255
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end
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
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if a <= 255 and a > 32 then
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a = a - 40
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else
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a = 0
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end
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else
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if a >= 0 and a < 215 then
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a = a + 16
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else
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a = 255
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end
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end
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local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER)
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local timerX = 0
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local timerY = 0
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-- Move HUD graphics away from the TIMER HUD
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if timerValFrames ~= 0 then
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timerX = 60
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timerY = 17
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end
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--Normal personal star counter
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if StarCounter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 61 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 208 - timerY, 1, 1)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 61 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 46.8 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 208 - timerY, 1, 1)
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end
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
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if a <= 255 and a > 32 then
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a = a - 40
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else
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a = 0
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end
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else
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if a >= 0 and a < 215 then
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a = a + 16
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else
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a = 255
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end
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end
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--Total star counter
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if timerValFrames ~= 0 then
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timerX = 0
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timerY = -10
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end
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local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER)
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local timerX = 0
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local timerY = 0
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local perceived_total_counter = TotalStarCounter
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local milestone_counter = 0
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while perceived_total_counter >= 10000 do
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perceived_total_counter = perceived_total_counter - 10000
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milestone_counter = milestone_counter + 1
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end
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-- Move HUD graphics away from the TIMER HUD
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if timerValFrames ~= 0 then
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timerX = 60
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timerY = 17
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if perceived_total_counter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 61 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 190 - timerY, 1, 1)
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 77 - timerX, screenHeight - 174 - timerY, 0.5)
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end
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 61 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46.8 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 190 - timerY, 1, 1)
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 77 - timerX, screenHeight - 174 - timerY, 0.5)
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end
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end
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--Normal personal star counter
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if StarCounter >= 100 then
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djui_hud_set_adjusted_color(255, 246, 0, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 61 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 208 - timerY, 1, 1)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 61 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(255, 246, 0, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 46.8 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 208 - timerY, 1, 1)
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end
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--Total star counter
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if timerValFrames ~= 0 then
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timerX = 0
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timerY = -10
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end
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local perceived_total_counter = TotalStarCounter
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local milestone_counter = 0
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while perceived_total_counter >= 10000 do
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perceived_total_counter = perceived_total_counter - 10000
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milestone_counter = milestone_counter + 1
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end
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if perceived_total_counter >= 100 then
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djui_hud_set_adjusted_color(255, 246, 0, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 61 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 190 - timerY, 1, 1)
|
||||
if milestone_counter > 0 then
|
||||
djui_hud_set_adjusted_color(246, 246, 246, a)
|
||||
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 77 - timerX, screenHeight - 174 - timerY, 0.5)
|
||||
end
|
||||
else
|
||||
djui_hud_set_adjusted_color(246, 246, 246, a)
|
||||
djui_hud_print_text(tostring("X"), screenWidth - 61 - timerX, screenHeight - 190 - timerY, 1)
|
||||
djui_hud_set_adjusted_color(255, 246, 0, a)
|
||||
djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46.8 - timerX, screenHeight - 190 - timerY, 1)
|
||||
djui_hud_set_adjusted_color(50, 176, 40, a)
|
||||
djui_hud_render_texture(gTextures.star, screenWidth - 77 - timerX, screenHeight - 190 - timerY, 1, 1)
|
||||
if milestone_counter > 0 then
|
||||
djui_hud_set_adjusted_color(246, 246, 246, a)
|
||||
djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 77 - timerX, screenHeight - 174 - timerY, 0.5)
|
||||
end
|
||||
end
|
||||
--StarCounter = 120
|
||||
--StarCounter = 120
|
||||
end
|
||||
|
||||
function PSToggle(msg)
|
||||
if msg == string.lower("On") or msg == "1" then
|
||||
psToggle = 1
|
||||
return true
|
||||
elseif msg == string.lower("Off") or msg == "0" then
|
||||
psToggle = 0
|
||||
return true
|
||||
end
|
||||
if msg == string.lower("On") or msg == "1" then
|
||||
psToggle = 1
|
||||
return true
|
||||
elseif msg == string.lower("Off") or msg == "0" then
|
||||
psToggle = 0
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
---------
|
||||
|
|
Loading…
Reference in New Issue