Add Staff Roll menu background option
This commit is contained in:
parent
5c8621f408
commit
e6366b7865
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@ -235,6 +235,7 @@ QUIT = "Opustit hru"
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[MENU_OPTIONS]
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MAIN_MENU = "HLAVNI MENU"
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LEVEL = "Level"
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STAFF_ROLL = "Závěrečné titulky"
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USE_STAGE_MUSIC = "Použít písničku z levelu"
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RANDOM_STAGE = "Náhodný level"
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PLAY_VANILLA_DEMOS = "Přehrát dema"
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@ -235,6 +235,7 @@ QUIT = "Stop"
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[MENU_OPTIONS]
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MAIN_MENU = "Hoofdmenu"
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LEVEL = "Level"
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STAFF_ROLL = "Personeelsoverzicht"
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USE_STAGE_MUSIC = "Gebruik level muziek"
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RANDOM_STAGE = "Willekeurig level"
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PLAY_VANILLA_DEMOS = "Speel normale demos af"
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@ -235,6 +235,7 @@ QUIT = "Quit"
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[MENU_OPTIONS]
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MAIN_MENU = "MAIN MENU"
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LEVEL = "Level"
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STAFF_ROLL = "Staff Roll"
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USE_STAGE_MUSIC = "Use Stage Music"
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RANDOM_STAGE = "Random Stage"
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PLAY_VANILLA_DEMOS = "Play Vanilla Demos"
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@ -236,6 +236,7 @@ QUIT = "Quitter"
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[MENU_OPTIONS]
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MAIN_MENU = "MENU"
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LEVEL = "Niveau"
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STAFF_ROLL = "Générique de fin"
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USE_STAGE_MUSIC = "Utiliser la musique du niveau"
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RANDOM_STAGE = "Niveau aléatoire"
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PLAY_VANILLA_DEMOS = "Jouer les démos"
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@ -235,6 +235,7 @@ QUIT = "Beenden"
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[MENU_OPTIONS]
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MAIN_MENU = "HAUPTMENÜ"
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LEVEL = "Level"
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STAFF_ROLL = "Abspann"
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USE_STAGE_MUSIC = "Stufenmusik verwenden"
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RANDOM_STAGE = "Zufälliger Level"
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PLAY_VANILLA_DEMOS = "Original-Demos spielen"
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@ -233,6 +233,7 @@ QUIT = "Abbandona"
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[MENU_OPTIONS]
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MAIN_MENU = "MENÙ PRINCIPALE"
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LEVEL = "Livello"
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STAFF_ROLL = "Staff dei titoli di coda"
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USE_STAGE_MUSIC = "Usa la musica del livello"
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RANDOM_STAGE = "Livello casuale"
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PLAY_VANILLA_DEMOS = "Riproduci le demo di gioco"
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@ -235,6 +235,7 @@ QUIT = "Wyjdz"
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[MENU_OPTIONS]
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MAIN_MENU = "MENU GLOWNE"
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LEVEL = "Poziom"
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STAFF_ROLL = "Napisy Końcowe"
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USE_STAGE_MUSIC = "Uzyj Muzyki Poziomu"
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RANDOM_STAGE = "Losowy Poziom"
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PLAY_VANILLA_DEMOS = "Odtworz Domyslne Dema"
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@ -235,6 +235,7 @@ QUIT = "Sair"
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[MENU_OPTIONS]
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MAIN_MENU = "MENU PRINCIPAL"
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LEVEL = "Nível"
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STAFF_ROLL = "Créditos Finais"
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USE_STAGE_MUSIC = "Usar Música da Fase"
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RANDOM_STAGE = "Fase Aleatória"
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PLAY_VANILLA_DEMOS = "Tocar Demos do Vanilla"
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@ -234,6 +234,7 @@ QUIT = "Выход"
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[MENU_OPTIONS]
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MAIN_MENU = "MAIN MENU"
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LEVEL = "Уровень"
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STAFF_ROLL = "Завершение"
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USE_STAGE_MUSIC = "Использовать музыку уровня"
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RANDOM_STAGE = "Случайный уровень"
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PLAY_VANILLA_DEMOS = "Воспроизведение демо уровня"
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@ -235,6 +235,7 @@ QUIT = "Salir"
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[MENU_OPTIONS]
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MAIN_MENU = "MENÚ PRINCIPAL"
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LEVEL = "Nivel"
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STAFF_ROLL = "Créditos Finales"
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USE_STAGE_MUSIC = "Usar música del nivel"
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RANDOM_STAGE = "Nivel aleatorio"
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PLAY_VANILLA_DEMOS = "Demos originales"
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@ -235,6 +235,7 @@ QUIT = "Salir"
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[MENU_OPTIONS]
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MAIN_MENU = "MENÚ PRINCIPAL"
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LEVEL = "Nivel"
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STAFF_ROLL = "Créditos Finales"
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USE_STAGE_MUSIC = "Usar música del nivel"
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RANDOM_STAGE = "Nivel aleatorio"
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PLAY_VANILLA_DEMOS = "Demos originales"
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@ -459,7 +459,9 @@ void render_game(void) {
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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render_text_labels();
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do_cutscene_handler();
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print_displaying_credits_entry();
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if (!gDjuiInMainMenu) {
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print_displaying_credits_entry();
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}
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH,
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SCREEN_HEIGHT - BORDER_HEIGHT);
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gPauseScreenMode = render_menus_and_dialogs();
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@ -959,7 +959,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
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case WARP_OP_CREDITS_NEXT:
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if (gCurrCreditsEntry == &sCreditsSequence[0]) {
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sDelayedWarpTimer = 60;
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sDelayedWarpTimer = gDjuiInMainMenu ? 1 : 60;
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play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x3C, 0x00, 0x00, 0x00);
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} else {
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sDelayedWarpTimer = 20;
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@ -1030,7 +1030,7 @@ void initiate_delayed_warp(void) {
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break;
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case WARP_OP_CREDITS_NEXT:
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sound_banks_disable(SEQ_PLAYER_SFX, SOUND_BANKS_ALL);
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sound_banks_disable(SEQ_PLAYER_SFX, gDjuiInMainMenu ? SOUND_BANKS_ALL & ~(1 << SOUND_BANK_MENU) : SOUND_BANKS_ALL);
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gCurrCreditsEntry += 1;
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@ -1038,7 +1038,10 @@ void initiate_delayed_warp(void) {
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lvl_skip_credits();
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} else if (gCurrCreditsEntry != NULL) {
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gCurrActNum = gCurrCreditsEntry->unk02 & 0x07;
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if ((gCurrCreditsEntry + 1)->levelNum == LEVEL_NONE) {
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if (gCurrCreditsEntry->levelNum == LEVEL_CASTLE_GROUNDS && gDjuiInMainMenu) {
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gCurrCreditsEntry = &sCreditsSequence[1];
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destWarpNode = WARP_NODE_CREDITS_NEXT;
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} else if ((gCurrCreditsEntry + 1)->levelNum == LEVEL_NONE) {
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destWarpNode = WARP_NODE_CREDITS_END;
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} else {
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destWarpNode = WARP_NODE_CREDITS_NEXT;
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@ -1232,6 +1235,7 @@ s32 play_mode_normal(void) {
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}
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} else {
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if (gDjuiInMainMenu &&
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!configMenuStaffRoll &&
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gCurrDemoInput == NULL &&
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configMenuDemos &&
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!gInPlayerMenu &&
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@ -1448,7 +1452,7 @@ UNUSED static s32 play_mode_unused(void) {
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void update_menu_level(void) {
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// figure out level
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int curLevel = 0;
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s32 curLevel = 0;
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switch (configMenuLevel) {
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case 0: curLevel = LEVEL_CASTLE_GROUNDS; break;
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case 1: curLevel = LEVEL_BOB; break;
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@ -1471,25 +1475,41 @@ void update_menu_level(void) {
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default: curLevel = LEVEL_CASTLE_GROUNDS; break;
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}
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// warp to level, this feels buggy
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// figure out music
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stop_cap_music();
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if (!configMenuSound || configMenuStaffRoll || curLevel == LEVEL_CASTLE_GROUNDS) {
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reset_volume();
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disable_background_sound();
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set_background_music(0, SEQ_MENU_FILE_SELECT, 0);
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} else {
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reset_volume();
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disable_background_sound();
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set_background_music(gCurrentArea->musicParam, gCurrentArea->musicParam2, 0);
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}
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if (configMenuStaffRoll) {
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return;
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} else {
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gCurrCreditsEntry = NULL;
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}
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// warp to level
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if (gCurrLevelNum != curLevel) {
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if (gIsDemoActive) {
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stop_demo(NULL);
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}
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gChangeLevel = curLevel;
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gChangeActNum = 6;
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dynos_warp_to_level(curLevel, 1, 6);
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gDemoCountdown = 0;
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}
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if (gIsDemoActive) {
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return;
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}
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if (gIsDemoActive) { return; }
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if (gCurrAreaIndex != 2 && gCurrLevelNum == LEVEL_THI) {
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sWarpDest.type = WARP_TYPE_CHANGE_AREA;
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sWarpDest.areaIdx = 2;
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sWarpDest.nodeId = 0x0A;
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}
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struct Object *o;
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// set mario/camera pos
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switch (gCurrLevelNum) {
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@ -1613,22 +1633,6 @@ void update_menu_level(void) {
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gMarioState->controller->stickY = 0;
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gMarioState->controller->stickMag = 0;
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gMarioState->intendedMag = 0;
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// figure out music
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stop_cap_music();
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if (!configMenuSound || curLevel == LEVEL_CASTLE_GROUNDS) {
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reset_volume();
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disable_background_sound();
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set_background_music(0, 0x0021, 0);
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} else {
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reset_volume();
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disable_background_sound();
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if (get_current_background_music() == SEQ_MENU_FILE_SELECT) {
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gChangeLevel = curLevel;
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gChangeActNum = 6;
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}
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}
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}
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s32 update_level(void) {
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@ -1747,7 +1751,7 @@ s32 init_level(void) {
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} else if (!gDebugLevelSelect) {
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if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) {
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bool skipIntro = (gNetworkType == NT_NONE || gServerSettings.skipIntro != 0);
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if (gDjuiInMainMenu && (gNetworkType == NT_NONE)) {
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if (gDjuiInMainMenu && gNetworkType == NT_NONE) {
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// pick random main menu level
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if (configMenuRandom) {
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srand(time(0));
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@ -1755,13 +1759,19 @@ s32 init_level(void) {
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configMenuLevel = randLevel;
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}
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if (configMenuLevel == 0 && sFirstCastleGroundsMenu) {
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set_mario_action(gMarioState, ACT_INTRO_CUTSCENE, 7);
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if (configMenuStaffRoll) {
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gMarioState->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
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warp_credits();
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level_trigger_warp(gMarioState, WARP_OP_CREDITS_NEXT);
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sFirstCastleGroundsMenu = false;
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} else {
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set_mario_action(gMarioState, ACT_IDLE, 0);
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if (configMenuLevel == 0 && sFirstCastleGroundsMenu) {
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set_mario_action(gMarioState, ACT_INTRO_CUTSCENE, 7);
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sFirstCastleGroundsMenu = false;
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} else {
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set_mario_action(gMarioState, ACT_IDLE, 0);
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}
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}
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} else if (skipIntro || save_file_exists(gCurrSaveFileNum - 1)) {
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set_mario_action(gMarioState, ACT_IDLE, 0);
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} else {
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@ -166,6 +166,7 @@ u8 level_control_timer_running(void);
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u16 level_control_timer(s32 timerOp);
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void fade_into_special_warp(u32 arg, u32 color);
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void load_level_init_text(u32 arg);
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void warp_credits(void);
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struct WarpNode *get_painting_warp_node(void);
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void initiate_painting_warp(s16 paintingIndex);
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s16 level_trigger_warp(struct MarioState *m, s32 warpOp);
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@ -2969,7 +2969,7 @@ static s32 act_credits_cutscene(struct MarioState *m) {
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m->actionState += 2;
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}
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if (gCurrCreditsEntry != NULL) {
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if (gCurrCreditsEntry != NULL && !gDjuiInMainMenu) {
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if (m->playerIndex == 0) {
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s32 width = m->actionState * 640 / 100;
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s32 height = m->actionState * 480 / 100;
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@ -2999,6 +2999,7 @@ static s32 act_credits_cutscene(struct MarioState *m) {
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m->marioObj->header.gfx.angle[1] += (gCurrCreditsEntry->unk02 & 0xC0) << 8;
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}
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return FALSE;
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}
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@ -130,6 +130,7 @@ unsigned int configBouncyLevelBounds = 0;
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unsigned int configNetworkSystem = 0;
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char configPlayerName[MAX_PLAYER_STRING] = "";
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unsigned int configPlayerModel = 0;
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bool configMenuStaffRoll = true;
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unsigned int configMenuLevel = 0;
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bool configMenuSound = false;
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bool configMenuRandom = false;
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@ -144,7 +145,6 @@ bool configDisablePopups = 0;
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bool configLuaProfiler = 0;
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bool configCtxProfiler = 0;
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#endif
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bool configDisableDownloadedModels = 0;
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unsigned int configInterpolationMode = 1;
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unsigned int configGamepadNumber = 0;
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bool configBackgroundGamepad = 1;
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@ -234,6 +234,7 @@ static const struct ConfigOption options[] = {
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{.name = "coopdx_bouncy_bounds", .type = CONFIG_TYPE_UINT , .uintValue = &configBouncyLevelBounds},
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{.name = "coop_player_model", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerModel},
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{.name = "coop_player_name", .type = CONFIG_TYPE_STRING, .stringValue = (char*)&configPlayerName, .maxStringLength = MAX_PLAYER_STRING},
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{.name = "coopdx_menu_staff_roll", .type = CONFIG_TYPE_BOOL , .boolValue = &configMenuStaffRoll},
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{.name = "coop_menu_level", .type = CONFIG_TYPE_UINT , .uintValue = &configMenuLevel},
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{.name = "coop_menu_sound", .type = CONFIG_TYPE_BOOL , .boolValue = &configMenuSound},
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{.name = "coop_menu_random", .type = CONFIG_TYPE_BOOL , .boolValue = &configMenuRandom},
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@ -260,7 +261,6 @@ static const struct ConfigOption options[] = {
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{.name = "lua_profiler", .type = CONFIG_TYPE_BOOL , .boolValue = &configLuaProfiler},
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{.name = "ctx_profiler", .type = CONFIG_TYPE_BOOL , .boolValue = &configCtxProfiler},
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#endif
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{.name = "disable_downloaded_models", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisableDownloadedModels},
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{.name = "interpolation_mode", .type = CONFIG_TYPE_UINT , .uintValue = &configInterpolationMode},
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{.name = "gamepad_number", .type = CONFIG_TYPE_UINT , .uintValue = &configGamepadNumber},
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{.name = "background_gamepad", .type = CONFIG_TYPE_UINT , .boolValue = &configBackgroundGamepad},
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@ -597,6 +597,9 @@ NEXT_OPTION:
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if (configFrameLimit < 30) { configFrameLimit = 30; }
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if (configFrameLimit > 3000) { configFrameLimit = 3000; }
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if (configPlayerModel >= CT_MAX) { configPlayerModel = 0; }
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if (configDjuiTheme >= DJUI_THEME_MAX) { configDjuiTheme = 0; }
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#ifndef COOPNET
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configNetworkSystem = NS_SOCKET;
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#endif
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@ -89,6 +89,7 @@ extern unsigned int configBouncyLevelBounds;
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extern unsigned int configNetworkSystem;
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extern char configPlayerName[];
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extern unsigned int configPlayerModel;
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extern bool configMenuStaffRoll;
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extern unsigned int configMenuLevel;
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extern bool configMenuSound;
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extern bool configMenuRandom;
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@ -103,7 +104,6 @@ extern bool configDisablePopups;
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extern bool configLuaProfiler;
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extern bool configCtxProfiler;
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#endif
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extern bool configDisableDownloadedModels;
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extern unsigned int configInterpolationMode;
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extern bool configSingleplayerPause;
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extern bool configDebugPrint;
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@ -7,8 +7,12 @@
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static struct DjuiSelectionbox* sLevelBox = NULL;
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static void djui_panel_random_menu(UNUSED struct DjuiBase* caller) {
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djui_base_set_enabled(&sLevelBox->base, !configMenuRandom);
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static void djui_panel_level_menu(UNUSED struct DjuiBase* caller) {
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djui_base_set_enabled(&sLevelBox->base, !(configMenuRandom || configMenuStaffRoll));
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if (configMenuStaffRoll) {
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warp_credits();
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level_trigger_warp(gMarioState, WARP_OP_CREDITS_NEXT);
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}
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}
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void djui_panel_main_menu_create(struct DjuiBase* caller) {
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@ -37,11 +41,12 @@ void djui_panel_main_menu_create(struct DjuiBase* caller) {
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"WDW"
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};
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struct DjuiSelectionbox* selectionbox1 = djui_selectionbox_create(body, DLANG(MENU_OPTIONS, LEVEL), levelChoices, 18, &configMenuLevel, NULL);
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djui_base_set_enabled(&selectionbox1->base, !configMenuRandom);
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djui_base_set_enabled(&selectionbox1->base, !(configMenuRandom || configMenuStaffRoll));
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sLevelBox = selectionbox1;
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djui_checkbox_create(body, DLANG(MENU_OPTIONS, STAFF_ROLL), &configMenuStaffRoll, djui_panel_level_menu);
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djui_checkbox_create(body, DLANG(MENU_OPTIONS, USE_STAGE_MUSIC), &configMenuSound, NULL);
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djui_checkbox_create(body, DLANG(MENU_OPTIONS, RANDOM_STAGE), &configMenuRandom, djui_panel_random_menu);
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djui_checkbox_create(body, DLANG(MENU_OPTIONS, RANDOM_STAGE), &configMenuRandom, djui_panel_level_menu);
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djui_checkbox_create(body, DLANG(MENU_OPTIONS, PLAY_VANILLA_DEMOS), &configMenuDemos, stop_demo);
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@ -193,7 +193,7 @@ void produce_interpolation_frames_and_delay(void) {
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u64 sCurrentFpsUpdateTime = (u64)clock_elapsed_f64();
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if (sLastFpsUpdateTime != sCurrentFpsUpdateTime) {
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// u32 fps = sFramesSinceFpsUpdate / ((f32)(sCurrentFpsUpdateTime - sLastFpsUpdateTime));
|
||||
u32 fps = sFramesSinceFpsUpdate / ((f32)(sCurrentFpsUpdateTime - sLastFpsUpdateTime));
|
||||
sLastFpsUpdateTime = sCurrentFpsUpdateTime;
|
||||
sFramesSinceFpsUpdate = 0;
|
||||
// printf("fps: %u\n", fps);
|
||||
|
@ -296,9 +296,6 @@ void* main_game_init(UNUSED void* arg) {
|
|||
} else if (memcmp(&configPlayerPalette, &gPalettePresets[i], sizeof(struct PlayerPalette)) == 0) { break; }
|
||||
}
|
||||
|
||||
if (configPlayerModel >= CT_MAX) { configPlayerModel = 0; }
|
||||
if (configDjuiTheme >= DJUI_THEME_MAX) { configDjuiTheme = 0; }
|
||||
|
||||
gCoopCompatibility = configCoopCompatibility;
|
||||
|
||||
if (gCLIOpts.FullScreen == 1) { configWindow.fullscreen = true; }
|
||||
|
|
Loading…
Reference in New Issue