Add separate DEBUG flag for tools

This commit is contained in:
Zerocker 2020-06-07 21:16:09 +09:00
parent 2ae6e0fac0
commit e7218f043b
3 changed files with 26 additions and 18 deletions

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@ -96,8 +96,6 @@ endif
ifneq ($(TARGET_BITS),0)
BITS := -m$(TARGET_BITS)
else
BITS :=
endif
# Release (version) flag defs
@ -340,10 +338,6 @@ GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
ifeq ($(WINDOWS_BUILD),0)
CXX_FILES :=
endif
# We need to keep this for now
# If we're not N64 use below

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@ -1,17 +1,26 @@
UNAME := $(shell uname)
DEBUG ?= 0
ifeq ($(UNAME),Darwin)
OSX_BUILD := -DOSX_BUILD
endif
ifeq ($(DEBUG),1)
OPT_FLAG := -g
else
OPT_FLAG := -O2
endif
CC := gcc
CFLAGS := -Llib -Iinclude -I../include -I . -Wall -Wextra -Wno-unused-parameter $(OSX_BUILD) -pedantic -std=c99 -O3 -s
CXX := g++
CFLAGS := -Llib -Iinclude -I../include -I . -Wall -Wextra -Wno-unused-parameter $(OSX_BUILD) -pedantic -std=c99 $(OPT_FLAG) -s
PROGRAMS := n64graphics n64graphics_ci mio0 n64cksum textconv patch_libultra_math iplfontutil aifc_decode aiff_extract_codebook vadpcm_enc tabledesign extract_data_for_mio skyconv
n64graphics_SOURCES := n64graphics.c utils.c
n64graphics_CFLAGS := -DN64GRAPHICS_STANDALONE
n64graphics_ci_SOURCES := n64graphics_ci_dir/n64graphics_ci.c n64graphics_ci_dir/exoquant/exoquant.c n64graphics_ci_dir/utils.c
n64graphics_ci_CFLAGS := -O2 # 3s faster compile time
n64graphics_ci_CFLAGS := $(OPT_FLAG)
mio0_SOURCES := libmio0.c
mio0_CFLAGS := -DMIO0_STANDALONE
@ -22,10 +31,10 @@ textconv_SOURCES := textconv.c utf8.c hashtable.c
patch_libultra_math_SOURCES := patch_libultra_math.c
iplfontutil_SOURCES := iplfontutil.c
iplfontutil_CFLAGS := -O2 # faster compile time
iplfontutil_CFLAGS := $(OPT_FLAG)
aifc_decode_SOURCES := aifc_decode.c
aifc_decode_CFLAGS := -O2 # both runs and compiles faster than -O3
aifc_decode_CFLAGS := $(OPT_FLAG)
aiff_extract_codebook_SOURCES := aiff_extract_codebook.c
@ -36,19 +45,24 @@ vadpcm_enc_SOURCES := sdk-tools/adpcm/vadpcm_enc.c sdk-tools/adpcm/vpredictor.c
vadpcm_enc_CFLAGS := -Wno-unused-result -Wno-uninitialized -Wno-sign-compare -Wno-absolute-value
extract_data_for_mio_SOURCES := extract_data_for_mio.c
extract_data_for_mio_CFLAGS := -O2
extract_data_for_mio_CFLAGS := $(OPT_FLAG)
skyconv_SOURCES := skyconv.c n64graphics.c utils.c
skyconv_CFLAGS := -O2 -lm
skyconv_CFLAGS := $(OPT_FLAG) -lm
all: $(PROGRAMS)
clean:
$(RM) $(PROGRAMS)
$(RM) gen_asset_list
define COMPILE
$(1): $($1_SOURCES)
$(CC) $(CFLAGS) $(OSX_BUILD) $$^ -lm -o $$@ $($1_CFLAGS)
endef
# Separate build for debugging gen_asset_list.cpp
gen_asset_list:
$(CXX) -std=c++17 gen_asset_list.cpp -lstdc++fs $(OPT_FLAG) -Wall -o gen_asset_list
$(foreach p,$(PROGRAMS),$(eval $(call COMPILE,$(p))))

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@ -222,7 +222,7 @@ tuple<string, string, vector<string>> compileSoundData(const string& lang) {
}
int main() {
intentional syntax error; // (see comment at top of file)
//intentional syntax error; // (see comment at top of file)
map<string, string> assets;
map<string, vector<pair<string, int>>> soundAssets;