Fix shadow reset
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c950c0a5fb
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@ -1627,9 +1627,6 @@ void update_menu_level(void) {
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gMarioState->controller->stickY = 0;
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gMarioState->controller->stickY = 0;
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gMarioState->controller->stickMag = 0;
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gMarioState->controller->stickMag = 0;
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gMarioState->intendedMag = 0;
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gMarioState->intendedMag = 0;
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// reset shadow
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gMarioState->marioObj->header.gfx.shadowInvisible = false;
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gMarioState->marioObj->header.gfx.disableAutomaticShadowPos = false;
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}
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}
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s32 update_level(void) {
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s32 update_level(void) {
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@ -707,6 +707,10 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
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cnt->extStickX = 0;
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cnt->extStickX = 0;
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cnt->extStickY = 0;
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cnt->extStickY = 0;
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// reset shadow
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gMarioStates[0].marioObj->header.gfx.shadowInvisible = false;
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gMarioStates[0].marioObj->header.gfx.disableAutomaticShadowPos = false;
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gFirstPersonCamera.enabled = false;
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gFirstPersonCamera.enabled = false;
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gFirstPersonCamera.fov = FIRST_PERSON_DEFAULT_FOV;
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gFirstPersonCamera.fov = FIRST_PERSON_DEFAULT_FOV;
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first_person_reset();
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first_person_reset();
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