All good now! Also removed an unused var.
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@ -58,7 +58,7 @@ f32 djui_gfx_get_scale(void) {
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/////////////////////////////////////////////
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/////////////////////////////////////////////
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static const Vtx vertex_djui_image[] = {
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static const Vtx vertex_djui_image[] = {
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{{{ 0, -1, 0 }, 0, { 0, 0 }, { 0xff, 0xff, 0xff, 0xff }}},
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{{{ 0, -1, 0 }, 0, { 0, 2048 }, { 0xff, 0xff, 0xff, 0xff }}},
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{{{ 1, -1, 0 }, 0, { 2048, 2048 }, { 0xff, 0xff, 0xff, 0xff }}},
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{{{ 1, -1, 0 }, 0, { 2048, 2048 }, { 0xff, 0xff, 0xff, 0xff }}},
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{{{ 1, 0, 0 }, 0, { 2048, 0 }, { 0xff, 0xff, 0xff, 0xff }}},
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{{{ 1, 0, 0 }, 0, { 2048, 0 }, { 0xff, 0xff, 0xff, 0xff }}},
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{{{ 0, 0, 0 }, 0, { 0, 0 }, { 0xff, 0xff, 0xff, 0xff }}},
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{{{ 0, 0, 0 }, 0, { 0, 0 }, { 0xff, 0xff, 0xff, 0xff }}},
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@ -167,7 +167,7 @@ void djui_gfx_size_translate(f32* size) {
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u32 windowWidth, windowHeight;
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u32 windowWidth, windowHeight;
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wm_api->get_dimensions(&windowWidth, &windowHeight);
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wm_api->get_dimensions(&windowWidth, &windowHeight);
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*size = *size * ((f32)SCREEN_HEIGHT / (f32)windowHeight) * djui_gfx_get_scale()
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*size = *size * ((f32)SCREEN_HEIGHT / (f32)windowHeight) * djui_gfx_get_scale();
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}
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}
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bool djui_gfx_add_clipping_specific(struct DjuiBase* base, f32 dX, f32 dY, f32 dW, f32 dH) {
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bool djui_gfx_add_clipping_specific(struct DjuiBase* base, f32 dX, f32 dY, f32 dW, f32 dH) {
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@ -7,8 +7,6 @@
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#include "src/pc/configfile.h"
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#include "src/pc/configfile.h"
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#include "src/game/level_update.h"
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#include "src/game/level_update.h"
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static bool sChangedScale = false;
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static struct DjuiSelectionbox* sLevelBox = NULL;
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static struct DjuiSelectionbox* sLevelBox = NULL;
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static void djui_panel_random_menu(UNUSED struct DjuiBase* caller) {
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static void djui_panel_random_menu(UNUSED struct DjuiBase* caller) {
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