Remove pvp tripping and make hitboxes a bit bigger
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2343cf04f3
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@ -193,7 +193,8 @@ static u32 determine_interaction_internal(struct MarioState *m, struct Object *o
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}
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if (interaction == 0 && action & ACT_FLAG_ATTACKING) {
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if (m->flags & (MARIO_PUNCHING | MARIO_KICKING | MARIO_TRIPPING)) {
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u32 flags = gCoopCompatibility ? (MARIO_PUNCHING | MARIO_KICKING | MARIO_TRIPPING) : (MARIO_PUNCHING | MARIO_KICKING);
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if (m->flags & flags) {
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s16 dYawToObject = mario_obj_angle_to_object(m, o) - m->faceAngle[1];
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if (m->flags & MARIO_PUNCHING) {
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@ -39,7 +39,7 @@ int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* re
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f32 dx = aTorso[0] - bTorso[0];
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UNUSED f32 sp30 = sp3C - sp38;
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f32 dz = aTorso[2] - bTorso[2];
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f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * (gCoopCompatibility ? 2.25f : 1.5f);
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f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * (gCoopCompatibility ? 2.25f : 1.75f); // 1.5f before
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f32 distance = sqrtf(dx * dx + dz * dz);
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if (collisionRadius * scale > distance) {
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