Revert "Fixed rendering of metal Toad's held objects"

This reverts commit efcf78dee1.
This commit is contained in:
MysterD 2022-02-18 18:48:43 -08:00
parent a3062287ac
commit eb22894ca7
2 changed files with 0 additions and 11 deletions

View File

@ -84,9 +84,7 @@ const GeoLayout toad_player_geo_face_and_wings[] = {
const GeoLayout toad_player_geo_right_hand[] = {
GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop),
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
@ -305,9 +303,7 @@ const GeoLayout toad_player_geo_vanish_face_and_wings[] = {
const GeoLayout toad_player_geo_vanish_right_hand[] = {
GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop),
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_start),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
@ -511,9 +507,7 @@ const GeoLayout toad_player_geo_metal_face_and_wings[] = {
const GeoLayout toad_player_geo_metal_right_hand[] = {
GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop),
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
@ -639,7 +633,6 @@ const GeoLayout toad_player_geo_metal_body[] = {
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
@ -718,9 +711,7 @@ const GeoLayout toad_player_geo_metal_vanish_face_and_wings[] = {
const GeoLayout toad_player_geo_metal_vanish_right_hand[] = {
GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop),
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_start),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
@ -846,7 +837,6 @@ const GeoLayout toad_player_geo_metal_vanish_body[] = {
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};

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@ -1,5 +1,4 @@
extern const Gfx toad_player_metal_start[];
extern const Gfx toad_player_metal_stop[];
extern const Gfx toad_player_dl_face[];
extern const Gfx toad_player_dl_eyes_closed[];