Revert "Fixed rendering of metal Toad's held objects"
This reverts commit efcf78dee1
.
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a3062287ac
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eb22894ca7
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@ -84,9 +84,7 @@ const GeoLayout toad_player_geo_face_and_wings[] = {
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const GeoLayout toad_player_geo_right_hand[] = {
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GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start),
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GEO_CLOSE_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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@ -305,9 +303,7 @@ const GeoLayout toad_player_geo_vanish_face_and_wings[] = {
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const GeoLayout toad_player_geo_vanish_right_hand[] = {
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GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_start),
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GEO_CLOSE_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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@ -511,9 +507,7 @@ const GeoLayout toad_player_geo_metal_face_and_wings[] = {
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const GeoLayout toad_player_geo_metal_right_hand[] = {
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GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start),
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GEO_CLOSE_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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@ -639,7 +633,6 @@ const GeoLayout toad_player_geo_metal_body[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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@ -718,9 +711,7 @@ const GeoLayout toad_player_geo_metal_vanish_face_and_wings[] = {
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const GeoLayout toad_player_geo_metal_vanish_right_hand[] = {
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GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_start),
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GEO_CLOSE_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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@ -846,7 +837,6 @@ const GeoLayout toad_player_geo_metal_vanish_body[] = {
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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@ -1,5 +1,4 @@
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extern const Gfx toad_player_metal_start[];
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extern const Gfx toad_player_metal_stop[];
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extern const Gfx toad_player_dl_face[];
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extern const Gfx toad_player_dl_eyes_closed[];
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