diff --git a/actors/custom0.h b/actors/custom0.h index 13d59e82..770e56b1 100644 --- a/actors/custom0.h +++ b/actors/custom0.h @@ -7,25 +7,7 @@ #include "actors/error_model/geo_header.h" // luigi_cap -extern const GeoLayout luigis_cap_geo[]; -extern const GeoLayout luigis_metal_cap_geo[]; -extern const GeoLayout luigis_wing_cap_geo[]; -extern const GeoLayout luigis_winged_metal_cap_geo[]; -extern const Gfx luigi_cap_seg3_dl_03022B30[]; -extern const Gfx luigi_cap_seg3_dl_03022B68[]; -extern const Gfx luigi_cap_seg3_dl_03022CC8[]; -extern const Gfx luigi_cap_seg3_dl_03022D10[]; -extern const Gfx luigi_cap_seg3_dl_03022E78[]; -extern const Gfx luigi_cap_seg3_dl_03022EA8[]; -extern const Gfx luigi_cap_seg3_dl_03022ED8[]; -extern const Gfx luigi_cap_seg3_dl_03022F20[]; -extern const Gfx luigi_cap_l_logo_decal_dl[]; -extern const Gfx luigi_cap_seg3_dl_03022F48[]; -extern const Gfx luigi_cap_seg3_dl_03022FF8[]; -extern const Gfx luigi_cap_seg3_dl_030230B0[]; -extern const Gfx luigi_cap_seg3_dl_03023108[]; -extern const Gfx luigi_cap_seg3_dl_03023160[]; -extern const Gfx luigi_cap_seg3_dl_03023298[]; +#include "actors/luigi_cap/geo_header.h" // toad_cap #include "actors/toad_cap/geo_header.h" diff --git a/actors/luigi/custom_luigi_cap.rgba16.png b/actors/luigi/custom_luigi_cap.rgba16.png new file mode 100644 index 00000000..d8216b00 Binary files /dev/null and b/actors/luigi/custom_luigi_cap.rgba16.png differ diff --git a/actors/luigi/custom_luigi_logo.ia16.png b/actors/luigi/custom_luigi_logo.ia16.png deleted file mode 100644 index 723b1a3d..00000000 Binary files a/actors/luigi/custom_luigi_logo.ia16.png and /dev/null differ diff --git a/actors/luigi/custom_luigi_logo.rgba16.png b/actors/luigi/custom_luigi_logo.rgba16.png new file mode 100644 index 00000000..d163ae8e Binary files /dev/null and b/actors/luigi/custom_luigi_logo.rgba16.png differ diff --git a/actors/luigi/custom_luigi_logo_blend.rgba16.png b/actors/luigi/custom_luigi_logo_blend.rgba16.png new file mode 100644 index 00000000..d23e29bc Binary files /dev/null and b/actors/luigi/custom_luigi_logo_blend.rgba16.png differ diff --git a/actors/luigi/custom_luigi_sideburn.rgba16.png b/actors/luigi/custom_luigi_sideburn.rgba16.png deleted file mode 100644 index 1a8e7f82..00000000 Binary files a/actors/luigi/custom_luigi_sideburn.rgba16.png and /dev/null differ diff --git a/actors/luigi/custom_luigi_sideburn.rgba32.png b/actors/luigi/custom_luigi_sideburn.rgba32.png new file mode 100644 index 00000000..2458e0dd Binary files /dev/null and b/actors/luigi/custom_luigi_sideburn.rgba32.png differ diff --git a/actors/luigi/custom_luigi_sideburn_add.rgba32.png b/actors/luigi/custom_luigi_sideburn_add.rgba32.png new file mode 100644 index 00000000..c254d775 Binary files /dev/null and b/actors/luigi/custom_luigi_sideburn_add.rgba32.png differ diff --git a/actors/luigi/custom_luigi_skin.rgba16.png b/actors/luigi/custom_luigi_skin.rgba16.png new file mode 100644 index 00000000..9799051f Binary files /dev/null and b/actors/luigi/custom_luigi_skin.rgba16.png differ diff --git a/actors/luigi/geo.inc.c b/actors/luigi/geo.inc.c index 6035e8a5..c6a5ad4e 100644 --- a/actors/luigi/geo.inc.c +++ b/actors/luigi/geo.inc.c @@ -8,10 +8,8 @@ const GeoLayout luigi_geo_face_and_wings[] = { GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_ASM(2, geo_mirror_mario_backface_culling), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_on_dl), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_l_logo_decal_dl), - GEO_ASM(3, geo_mirror_mario_backface_culling), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_l_logo_decal), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_hair_sideburn_decal_cap_on), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), @@ -28,9 +26,7 @@ const GeoLayout luigi_geo_face_and_wings[] = { GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_ASM(2, geo_mirror_mario_backface_culling), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_off_dl), - GEO_ASM(3, geo_mirror_mario_backface_culling), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_hair_sideburn_decal_cap_off), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), @@ -102,17 +98,13 @@ const GeoLayout luigi_geo_right_hand[] = { GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, luigi_right_hand_peace), // here we go hand - GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, luigi_right_hand_cap), + GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, luigi_right_hand_cap), GEO_OPEN_NODE(), - GEO_ASM(2, geo_mirror_mario_backface_culling), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal_dl), - GEO_ASM(3, geo_mirror_mario_backface_culling), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_right_hand_cap_decal), GEO_CLOSE_NODE(), - GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, luigi_right_hand_cap), + GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, luigi_right_hand_cap), GEO_OPEN_NODE(), - GEO_ASM(2, geo_mirror_mario_backface_culling), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal_dl), - GEO_ASM(3, geo_mirror_mario_backface_culling), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_right_hand_cap_decal), GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_right_hand_cap_wings), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), @@ -200,8 +192,8 @@ const GeoLayout luigi_vanish_geo_face_and_wings[] = { GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_on_dl), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_l_logo_decal_dl), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_l_logo_decal), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_on), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), @@ -218,7 +210,7 @@ const GeoLayout luigi_vanish_geo_face_and_wings[] = { GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_off_dl), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_hair_sideburn_decal_cap_off), GEO_OPEN_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_eyes), GEO_OPEN_NODE(), @@ -290,13 +282,13 @@ const GeoLayout luigi_vanish_geo_right_hand[] = { GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), GEO_CLOSE_NODE(), GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, luigi_right_hand_peace), // here we go hand - GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, luigi_right_hand_cap), + GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, luigi_right_hand_cap), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal_dl), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal), GEO_CLOSE_NODE(), - GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, luigi_right_hand_cap), + GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, luigi_right_hand_cap), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal_dl), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_decal), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_right_hand_cap_wings_transparent), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), @@ -684,19 +676,30 @@ const GeoLayout luigi_geo_load_body[] = { // This last geo is used to load all of Mario Geo in the Level Scripts const GeoLayout luigi_geo[] = { - GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100), + GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_SCALE(0x00, 16384), - GEO_OPEN_NODE(), - GEO_ASM(0, geo_mario_set_player_colors), - GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), - GEO_ASM(0, geo_mirror_mario_backface_culling), - GEO_ASM(0, geo_mirror_mario_set_alpha), + GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100), GEO_OPEN_NODE(), - GEO_BRANCH(1, luigi_geo_load_body), + GEO_SCALE(0x00, 16384), + GEO_OPEN_NODE(), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_OPAQUE << 2, geo_mirror_mario_backface_culling), + GEO_ASM(LAYER_ALPHA << 2, geo_mirror_mario_backface_culling), + GEO_ASM(LAYER_TRANSPARENT << 2, geo_mirror_mario_backface_culling), + GEO_ASM(0, geo_mirror_mario_set_alpha), + GEO_OPEN_NODE(), + GEO_BRANCH(1, luigi_geo_load_body), + GEO_CLOSE_NODE(), + GEO_ASM((LAYER_OPAQUE << 2) | 1, geo_mirror_mario_backface_culling), + GEO_ASM((LAYER_ALPHA << 2) | 1, geo_mirror_mario_backface_culling), + GEO_ASM((LAYER_TRANSPARENT << 2) | 1, geo_mirror_mario_backface_culling), + GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), - GEO_ASM(1, geo_mirror_mario_backface_culling), - GEO_CLOSE_NODE(), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; diff --git a/actors/luigi/geo_header.h b/actors/luigi/geo_header.h index 3230aa92..90e8b1e0 100644 --- a/actors/luigi/geo_header.h +++ b/actors/luigi/geo_header.h @@ -55,8 +55,8 @@ extern const Gfx luigi_mustache_cap_on_dl[]; extern const Gfx luigi_face_part_cap_on_dl[]; extern const Gfx luigi_face_cap_dl[]; extern const Gfx luigi_face_back_hair_cap_on_dl[]; -extern const Gfx luigi_hair_sideburn_decal_cap_on_dl[]; -extern const Gfx luigi_l_logo_decal_dl[]; +extern const Gfx luigi_hair_sideburn_decal_cap_on[]; +extern const Gfx luigi_l_logo_decal[]; extern const Gfx luigi_face_cap_on_dl[]; extern const Gfx luigi_cap_on_eyes_front[]; extern const Gfx luigi_cap_on_eyes_half_closed[]; @@ -72,7 +72,7 @@ extern const Gfx luigi_mustache_cap_off_dl[]; extern const Gfx luigi_hair_sideburn_cap_off_dl[]; extern const Gfx luigi_face_part_cap_off_dl[]; extern const Gfx luigi_face_hair_cap_off_dl[]; -extern const Gfx luigi_hair_sideburn_decal_cap_off_dl[]; +extern const Gfx luigi_hair_sideburn_decal_cap_off[]; extern const Gfx luigi_face_cap_off_dl[]; extern const Gfx luigi_cap_off_eyes_front[]; extern const Gfx luigi_cap_off_eyes_half_closed[]; @@ -92,7 +92,7 @@ extern const Gfx luigi_right_hand_cap_l_logo_dl[]; extern const Gfx luigi_right_hand_cap_top_dl[]; extern const Gfx luigi_right_hand_cap_hand_position_dl[]; extern const Gfx luigi_right_hand_cap_bottom_dl[]; -extern const Gfx luigi_right_hand_cap_decal_dl[]; +extern const Gfx luigi_right_hand_cap_decal[]; extern const Gfx luigi_right_hand_cap_dl[]; extern const Gfx luigi_right_hand_cap_wings_half_1_dl[]; extern const Gfx luigi_right_hand_cap_wings_half_2_dl[]; @@ -112,4 +112,5 @@ extern const Gfx luigi_wings_half_2_dl[]; extern const Gfx luigi_cap_wings[]; extern const Gfx luigi_cap_wings_transparent[]; extern const Gfx luigi_metal_cap_wings[]; -extern const Gfx luigi_metal_cap_wings_transparent[]; \ No newline at end of file +extern const Gfx luigi_metal_cap_wings_transparent[]; +extern const Gfx luigi_material_revert_render_settings[]; \ No newline at end of file diff --git a/actors/luigi/luigi_externs.h b/actors/luigi/luigi_externs.h new file mode 100644 index 00000000..0e8222c0 --- /dev/null +++ b/actors/luigi/luigi_externs.h @@ -0,0 +1,7 @@ +extern ALIGNED8 const Texture luigi_texture_l_logo[]; +extern ALIGNED8 const Texture luigi_texture_l_blend[]; +extern ALIGNED8 const Texture luigi_texture_l_cap[]; +extern ALIGNED8 const Texture luigi_texture_hair_sideburn[]; +extern ALIGNED8 const Texture luigi_texture_add_sideburn[]; +extern ALIGNED8 const Texture luigi_texture_skin_sideburn[]; +extern ALIGNED8 const Texture luigi_texture_mustache[]; \ No newline at end of file diff --git a/actors/luigi/model.inc.c b/actors/luigi/model.inc.c index e9bdac1f..00dfc69f 100644 --- a/actors/luigi/model.inc.c +++ b/actors/luigi/model.inc.c @@ -28,8 +28,14 @@ static const Lights1 luigi_brown2_lights_group = gdSPDefLights1( 0x73, 0x06, 0x00, 0x28, 0x28, 0x28 ); +static const Lights1 luigi_black_lights_group = gdSPDefLights1( + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 +); + #include "actors/mario/mario_externs.h" -#define luigi_texture_metal mario_texture_metal +#define luigi_texture_metal_shade mario_texture_metal_shade +#define luigi_texture_metal_light mario_texture_metal_light #define luigi_texture_yellow_button mario_texture_yellow_button #define luigi_texture_eyes_front mario_texture_eyes_front #define luigi_texture_eyes_half_closed mario_texture_eyes_half_closed @@ -46,11 +52,27 @@ static const Lights1 luigi_brown2_lights_group = gdSPDefLights1( #define luigi_texture_cap_inside mario_texture_cap_inside ALIGNED8 const Texture luigi_texture_l_logo[] = { -#include "actors/luigi/custom_luigi_logo.ia16.inc.c" +#include "actors/luigi/custom_luigi_logo.rgba16.inc.c" +}; + +ALIGNED8 const Texture luigi_texture_l_blend[] = { +#include "actors/luigi/custom_luigi_logo_blend.rgba16.inc.c" +}; + +ALIGNED8 const Texture luigi_texture_l_cap[] = { +#include "actors/luigi/custom_luigi_cap.rgba16.inc.c" }; ALIGNED8 const Texture luigi_texture_hair_sideburn[] = { -#include "actors/luigi/custom_luigi_sideburn.rgba16.inc.c" +#include "actors/luigi/custom_luigi_sideburn.rgba32.inc.c" +}; + +ALIGNED8 const Texture luigi_texture_add_sideburn[] = { +#include "actors/luigi/custom_luigi_sideburn_add.rgba32.inc.c" +}; + +ALIGNED8 const Texture luigi_texture_skin_sideburn[] = { +#include "actors/luigi/custom_luigi_skin.rgba16.inc.c" }; ALIGNED8 const Texture luigi_texture_mustache[] = { @@ -226,12 +248,22 @@ const Gfx luigi_butt[] = { }; const Gfx luigi_metal_butt[] = { - gsDPPipeSync(), - gsSPSetGeometryMode(G_TEXTURE_GEN), - gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT), - gsDPLoadTextureBlock(luigi_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD), - gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), - gsSPCopyLightsPlayerPart(METAL), + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT), + gsSPSetGeometryMode(G_TEXTURE_GEN), + gsSPTexture(4032, 1984, 0, 0, 1), + gsSPLight(&luigi_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 15), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 2047, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), + gsDPSetTileSize(0, 0, 0, 252, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_light), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 2047, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), + gsDPSetTileSize(1, 0, 0, 252, 124), gsSPDisplayList(luigi_butt_dl), gsSPEndDisplayList(), }; @@ -311,6 +343,8 @@ const Gfx luigi_left_arm_shared_dl[] = { }; const Gfx luigi_left_arm[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&luigi_green_lights_group.a, 2), gsSPDisplayList(luigi_left_arm_shared_dl), gsSPEndDisplayList(), @@ -469,6 +503,8 @@ const Gfx luigi_left_hand_closed_shared_dl[] = { }; const Gfx luigi_left_hand_closed[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(luigi_left_hand_closed_shared_dl), gsSPEndDisplayList(), @@ -550,6 +586,8 @@ const Gfx luigi_right_arm_shared_dl[] = { }; const Gfx luigi_right_arm[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(SHIRT), // gsSPLight(&luigi_green_lights_group.a, 2), gsSPDisplayList(luigi_right_arm_shared_dl), gsSPEndDisplayList(), @@ -705,6 +743,8 @@ const Gfx luigi_right_hand_closed_dl[] = { }; const Gfx luigi_right_hand_closed[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(luigi_right_hand_closed_dl), gsSPEndDisplayList(), @@ -789,12 +829,22 @@ const Gfx luigi_left_thigh[] = { }; const Gfx luigi_metal_left_thigh[] = { - gsDPPipeSync(), - gsSPSetGeometryMode(G_TEXTURE_GEN), - gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT), - gsDPLoadTextureBlock(luigi_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD), - gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), - gsSPCopyLightsPlayerPart(METAL), + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT), + gsSPSetGeometryMode(G_TEXTURE_GEN), + gsSPTexture(4032, 1984, 0, 0, 1), + gsSPLight(&luigi_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 15), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 2047, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), + gsDPSetTileSize(0, 0, 0, 252, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_light), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 2047, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), + gsDPSetTileSize(1, 0, 0, 252, 124), gsSPDisplayList(luigi_left_thigh_dl), gsSPEndDisplayList(), }; @@ -903,6 +953,8 @@ const Gfx luigi_left_foot_shared_dl[] = { }; const Gfx luigi_left_foot[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(SHOES), gsSPDisplayList(luigi_left_foot_shared_dl), gsSPEndDisplayList(), @@ -974,6 +1026,8 @@ const Gfx luigi_right_thigh_shared_dl[] = { }; const Gfx luigi_right_thigh[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(PANTS), // gsSPLight(&luigi_blue_lights_group.a, 2), gsSPDisplayList(luigi_right_thigh_shared_dl), gsSPEndDisplayList(), @@ -1094,6 +1148,8 @@ const Gfx luigi_right_foot_dl[] = { }; const Gfx luigi_right_foot[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(SHOES), gsSPDisplayList(luigi_right_foot_dl), gsDPPipeSync(), @@ -1895,7 +1951,26 @@ Gfx luigi_face_back_hair_cap_on_dl[] = { gsSPEndDisplayList(), }; -const Gfx luigi_hair_sideburn_decal_cap_on_dl[] = { +const Gfx luigi_hair_sideburn_decal_cap_on[] = { + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED), + gsDPSetCycleType(G_CYC_2CYCLE), + gsSPTexture(65535, 65535, 0, 0, 1), + gsSPLight(&luigi_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 11), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, luigi_texture_hair_sideburn), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 1023, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(0, 0, 0, 124, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, luigi_texture_add_sideburn), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 1023, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(1, 0, 0, 124, 124), + gsSPDisplayList(luigi_hair_sideburn_cap_on_dl), + gsDPSetCycleType(G_CYC_1CYCLE), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), @@ -1903,10 +1978,10 @@ const Gfx luigi_hair_sideburn_decal_cap_on_dl[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_hair_sideburn), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_skin_sideburn), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPCopyLightsPlayerPart(HAIR), + gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(luigi_hair_sideburn_cap_on_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), @@ -1914,19 +1989,38 @@ const Gfx luigi_hair_sideburn_decal_cap_on_dl[] = { gsSPEndDisplayList(), }; -const Gfx luigi_l_logo_decal_dl[] = { +const Gfx luigi_l_logo_decal[] = { + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED), + gsDPSetCycleType(G_CYC_2CYCLE), + gsSPTexture(65535, 65535, 0, 0, 1), + gsDPSetPrimColor(0, 0, 127, 127, 127, 255), + gsSPLight(&luigi_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 15), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_logo), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 1023, 256), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(0, 0, 0, 124, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_blend), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 1023, 256), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(1, 0, 0, 124, 124), + gsSPDisplayList(luigi_l_logo_dl), + gsDPSetCycleType(G_CYC_1CYCLE), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA), - gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), - gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), - gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, luigi_texture_l_logo), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_l_cap), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPLight(&luigi_white_lights_group.l, 1), - gsSPLight(&luigi_white_lights_group.a, 2), + gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(luigi_l_logo_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), @@ -1935,10 +2029,8 @@ const Gfx luigi_l_logo_decal_dl[] = { }; const Gfx luigi_face_cap_on_dl[] = { - gsSPDisplayList(luigi_hair_sideburn_cap_on_dl), gsSPDisplayList(luigi_face_part_cap_on_dl), gsSPCopyLightsPlayerPart(CAP), - gsSPDisplayList(luigi_l_logo_dl), gsSPDisplayList(luigi_face_cap_dl), gsSPCopyLightsPlayerPart(HAIR), gsSPDisplayList(luigi_face_back_hair_cap_on_dl), @@ -2628,7 +2720,26 @@ Gfx luigi_face_hair_cap_off_dl[] = { gsSPEndDisplayList(), }; -const Gfx luigi_hair_sideburn_decal_cap_off_dl[] = { +const Gfx luigi_hair_sideburn_decal_cap_off[] = { + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, COMBINED, 0, 0, 0, COMBINED), + gsDPSetCycleType(G_CYC_2CYCLE), + gsSPTexture(65535, 65535, 0, 0, 1), + gsSPLight(&luigi_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 11), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, luigi_texture_hair_sideburn), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 1023, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(0, 0, 0, 124, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 1, luigi_texture_add_sideburn), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 1023, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_32b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(1, 0, 0, 124, 124), + gsSPDisplayList(luigi_hair_sideburn_cap_off_dl), + gsDPSetCycleType(G_CYC_1CYCLE), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), @@ -2636,10 +2747,10 @@ const Gfx luigi_hair_sideburn_decal_cap_off_dl[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_hair_sideburn), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_skin_sideburn), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPCopyLightsPlayerPart(HAIR), + gsSPCopyLightsPlayerPart(SKIN), gsSPDisplayList(luigi_hair_sideburn_cap_off_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), @@ -2648,7 +2759,6 @@ const Gfx luigi_hair_sideburn_decal_cap_off_dl[] = { }; const Gfx luigi_face_cap_off_dl[] = { - gsSPDisplayList(luigi_hair_sideburn_cap_off_dl), gsSPDisplayList(luigi_face_part_cap_off_dl), gsSPCopyLightsPlayerPart(HAIR), gsSPDisplayList(luigi_face_hair_cap_off_dl), @@ -2995,6 +3105,8 @@ const Gfx luigi_left_hand_open_shared_dl[] = { }; const Gfx luigi_left_hand_open[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(luigi_left_hand_open_shared_dl), gsSPEndDisplayList(), @@ -3137,6 +3249,8 @@ const Gfx luigi_right_hand_open_dl[] = { }; const Gfx luigi_right_hand_open[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(luigi_right_hand_open_dl), gsSPEndDisplayList(), @@ -3398,19 +3512,38 @@ const Gfx luigi_right_hand_cap_bottom_dl[] = { gsSPEndDisplayList(), }; -const Gfx luigi_right_hand_cap_decal_dl[] = { +const Gfx luigi_right_hand_cap_decal[] = { + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED), + gsDPSetCycleType(G_CYC_2CYCLE), + gsSPTexture(65535, 65535, 0, 0, 1), + gsDPSetPrimColor(0, 0, 127, 127, 127, 255), + gsSPLight(&luigi_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 15), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_logo), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 1023, 256), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(0, 0, 0, 124, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_blend), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 1023, 256), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(1, 0, 0, 124, 124), + gsSPDisplayList(luigi_right_hand_cap_l_logo_dl), + gsDPSetCycleType(G_CYC_1CYCLE), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA), - gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), - gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), - gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, luigi_texture_l_logo), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_l_cap), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPLight(&luigi_white_lights_group.l, 1), - gsSPLight(&luigi_white_lights_group.a, 2), + gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(luigi_right_hand_cap_l_logo_dl), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), @@ -3419,6 +3552,7 @@ const Gfx luigi_right_hand_cap_decal_dl[] = { }; const Gfx luigi_right_hand_cap_dl[] = { + gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(luigi_right_hand_cap_top_dl), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in luigi_misc.c gsSPDisplayList(luigi_right_hand_cap_hand_position_dl), @@ -3520,8 +3654,6 @@ const Gfx luigi_right_hand_cap_wings_end_dl[] = { const Gfx luigi_right_hand_cap[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), - gsSPCopyLightsPlayerPart(CAP), - gsSPDisplayList(luigi_right_hand_cap_l_logo_dl), gsSPDisplayList(luigi_right_hand_cap_dl), gsSPEndDisplayList(), }; @@ -3797,6 +3929,8 @@ const Gfx luigi_right_hand_peace_shared_dl[] = { }; const Gfx luigi_right_hand_peace[] = { + gsDPPipeSync(), + gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c gsSPDisplayList(luigi_right_hand_peace_shared_dl), gsSPEndDisplayList(), @@ -3937,3 +4071,14 @@ const Gfx luigi_metal_cap_wings_transparent[] = { gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; + +const Gfx luigi_material_revert_render_settings[] = { + gsDPPipeSync(), + gsSPSetGeometryMode(G_LIGHTING), + gsSPClearGeometryMode(G_TEXTURE_GEN), + gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT), + gsSPTexture(65535, 65535, 0, 0, 0), + gsDPSetEnvColor(255, 255, 255, 255), + gsDPSetAlphaCompare(G_AC_NONE), + gsSPEndDisplayList(), +}; diff --git a/actors/luigi_cap/custom_luigi_cap_logo.ia16.png b/actors/luigi_cap/custom_luigi_cap_logo.ia16.png deleted file mode 100644 index 723b1a3d..00000000 Binary files a/actors/luigi_cap/custom_luigi_cap_logo.ia16.png and /dev/null differ diff --git a/actors/luigi_cap/geo.inc.c b/actors/luigi_cap/geo.inc.c index e3e31e54..0283df73 100644 --- a/actors/luigi_cap/geo.inc.c +++ b/actors/luigi_cap/geo.inc.c @@ -1,95 +1,127 @@ // 0x16000CA4 const GeoLayout luigis_cap_geo[] = { - GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), + GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_SCALE(0x00, 16384), + GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), - GEO_ASM(1, geo_mario_set_player_colors), - GEO_ASM(10, geo_update_layer_transparency), - GEO_SWITCH_CASE(2, geo_switch_anim_state), + GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), - GEO_NODE_START(), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), + GEO_ASM(10, geo_update_layer_transparency), + GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal_dl), - GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48), - GEO_CLOSE_NODE(), - GEO_NODE_START(), - GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal_dl), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022F48), + GEO_NODE_START(), + GEO_OPEN_NODE(), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_l_logo_decal), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48), + GEO_CLOSE_NODE(), + GEO_NODE_START(), + GEO_OPEN_NODE(), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022F48), + GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; // 0x16000CF0 const GeoLayout luigis_metal_cap_geo[] = { - GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), + GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_SCALE(0x00, 16384), + GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), - GEO_ASM(1, geo_mario_set_player_colors), - GEO_ASM(10, geo_update_layer_transparency), - GEO_SWITCH_CASE(2, geo_switch_anim_state), + GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022FF8), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), + GEO_ASM(10, geo_update_layer_transparency), + GEO_SWITCH_CASE(2, geo_switch_anim_state), + GEO_OPEN_NODE(), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022FF8), + GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; // 0x16000D3C const GeoLayout luigis_wing_cap_geo[] = { - GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), + GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_SCALE(0x00, 16384), + GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), - GEO_ASM(1, geo_mario_set_player_colors), - GEO_ASM(10, geo_update_layer_transparency), - GEO_SWITCH_CASE(2, geo_switch_anim_state), + GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), - GEO_NODE_START(), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), + GEO_ASM(10, geo_update_layer_transparency), + GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal_dl), - GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48), - GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_030230B0), - GEO_CLOSE_NODE(), - GEO_NODE_START(), - GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal_dl), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023160), + GEO_NODE_START(), + GEO_OPEN_NODE(), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_l_logo_decal), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_030230B0), + GEO_CLOSE_NODE(), + GEO_NODE_START(), + GEO_OPEN_NODE(), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_l_logo_decal), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023160), + GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; // 0x16000DA8 const GeoLayout luigis_winged_metal_cap_geo[] = { - GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), + GEO_NODE_START(), GEO_OPEN_NODE(), - GEO_SCALE(0x00, 16384), + GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), - GEO_ASM(1, geo_mario_set_player_colors), - GEO_ASM(10, geo_update_layer_transparency), - GEO_SWITCH_CASE(2, geo_switch_anim_state), + GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), - GEO_NODE_START(), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), + GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), + GEO_ASM(10, geo_update_layer_transparency), + GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8), - GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_03023108), - GEO_CLOSE_NODE(), - GEO_NODE_START(), - GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023298), + GEO_NODE_START(), + GEO_OPEN_NODE(), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_03023108), + GEO_CLOSE_NODE(), + GEO_NODE_START(), + GEO_OPEN_NODE(), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023298), + GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), + GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_material_revert_render_settings), + GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; diff --git a/actors/luigi_cap/geo_header.h b/actors/luigi_cap/geo_header.h new file mode 100644 index 00000000..c0bbcb97 --- /dev/null +++ b/actors/luigi_cap/geo_header.h @@ -0,0 +1,20 @@ +extern const GeoLayout luigis_cap_geo[]; +extern const GeoLayout luigis_metal_cap_geo[]; +extern const GeoLayout luigis_wing_cap_geo[]; +extern const GeoLayout luigis_winged_metal_cap_geo[]; +extern const Gfx luigi_cap_seg3_dl_03022B30[]; +extern const Gfx luigi_cap_seg3_dl_03022B68[]; +extern const Gfx luigi_cap_seg3_dl_03022CC8[]; +extern const Gfx luigi_cap_seg3_dl_03022D10[]; +extern const Gfx luigi_cap_seg3_dl_03022E78[]; +extern const Gfx luigi_cap_seg3_dl_03022EA8[]; +extern const Gfx luigi_cap_seg3_dl_03022ED8[]; +extern const Gfx luigi_cap_seg3_dl_03022F20[]; +extern const Gfx luigi_cap_l_logo_decal[]; +extern const Gfx luigi_cap_seg3_dl_03022F48[]; +extern const Gfx luigi_cap_seg3_dl_03022FF8[]; +extern const Gfx luigi_cap_seg3_dl_030230B0[]; +extern const Gfx luigi_cap_seg3_dl_03023108[]; +extern const Gfx luigi_cap_seg3_dl_03023160[]; +extern const Gfx luigi_cap_seg3_dl_03023298[]; +extern const Gfx luigi_cap_material_revert_render_settings[]; \ No newline at end of file diff --git a/actors/luigi_cap/model.inc.c b/actors/luigi_cap/model.inc.c index f99a465f..530a12ef 100644 --- a/actors/luigi_cap/model.inc.c +++ b/actors/luigi_cap/model.inc.c @@ -1,9 +1,9 @@ -// Luigi Cap (Normal Cap, Metal, Winged, etc) +// Mario Cap (Normal Cap, Metal, Winged, etc) // 0x0301CF08 static const Lights1 luigi_cap_seg3_lights_0301CF08 = gdSPDefLights1( - 0x39, 0x03, 0x00, - 0x73, 0x06, 0x00, 0x28, 0x28, 0x28 + 0x00, 0x39, 0x00, + 0x00, 0x73, 0x00, 0x28, 0x28, 0x28 ); // 0x0301CF20 @@ -18,19 +18,23 @@ static const Lights1 luigi_cap_seg3_lights_0301CF38 = gdSPDefLights1( 0x00, 0xff, 0x00, 0x28, 0x28, 0x28 ); -#include "actors/mario/mario_externs.h" -#include "actors/mario_cap/mario_cap_externs.h" -#define luigi_cap_seg3_texture_0301CF50 mario_cap_seg3_texture_0301CF50 -#define luigi_cap_seg3_texture_0301E750 mario_cap_seg3_texture_0301E750 -#define luigi_cap_seg3_texture_0301F750 mario_cap_seg3_texture_0301F750 -#define luigi_cap_seg3_texture_03020750 mario_cap_seg3_texture_03020750 -#define luigi_cap_seg3_texture_03021750 mario_cap_seg3_texture_03021750 -#define luigi_cap_texture_cap_inside mario_texture_cap_inside +static const Lights1 luigi_cap_black_lights_group = gdSPDefLights1( + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 +); -// 0x0301DF50 -ALIGNED8 const Texture luigi_cap_seg3_texture_0301DF50[] = { -#include "actors/luigi_cap/custom_luigi_cap_logo.ia16.inc.c" -}; +#include "actors/mario/mario_externs.h" +#include "actors/luigi/luigi_externs.h" +#define luigi_cap_texture_metal_shade mario_texture_metal_shade +#define luigi_cap_texture_metal_light mario_texture_metal_light +#define luigi_cap_texture_l_logo luigi_texture_l_logo +#define luigi_cap_texture_l_blend luigi_texture_l_blend +#define luigi_cap_texture_l_cap luigi_texture_l_cap +#define luigi_cap_texture_wings_half_1 mario_texture_wings_half_1 +#define luigi_cap_texture_wings_half_2 mario_texture_wings_half_2 +#define luigi_cap_texture_metal_wings_half_1 mario_texture_metal_wings_half_1 +#define luigi_cap_texture_metal_wings_half_2 mario_texture_metal_wings_half_2 +#define luigi_cap_texture_cap_inside mario_texture_cap_inside // 0x03022750 static const Vtx luigi_cap_seg3_vertex_03022750[] = { @@ -183,30 +187,30 @@ const Gfx luigi_cap_seg3_dl_03022D10[] = { // 0x03022D38 static const Vtx luigi_cap_seg3_vertex_03022D38[] = { - {{{ 199, 247, -55}, 0, { 990, 0}, {0x59, 0xed, 0x58, 0xff}}}, - {{{ 131, 274, 20}, 0, { 0, 0}, {0x59, 0xed, 0x58, 0xff}}}, - {{{ 69, 71, 38}, 0, { 0, 2012}, {0x59, 0xed, 0x58, 0xff}}}, - {{{ 199, 247, -55}, 0, { 990, 0}, {0x58, 0xee, 0x58, 0xff}}}, - {{{ 69, 71, 38}, 0, { 0, 2012}, {0x58, 0xee, 0x58, 0xff}}}, - {{{ 138, 44, -37}, 0, { 990, 2012}, {0x58, 0xee, 0x58, 0xff}}}, - {{{ -137, 44, -37}, 0, { 990, 2012}, {0xa8, 0xee, 0x58, 0xff}}}, - {{{ -68, 71, 38}, 0, { 0, 2012}, {0xa8, 0xee, 0x58, 0xff}}}, - {{{ -198, 247, -55}, 0, { 990, 0}, {0xa8, 0xee, 0x58, 0xff}}}, - {{{ -68, 71, 38}, 0, { 0, 2012}, {0xa7, 0xed, 0x58, 0xff}}}, - {{{ -130, 274, 20}, 0, { 0, 0}, {0xa7, 0xed, 0x58, 0xff}}}, - {{{ -198, 247, -55}, 0, { 990, 0}, {0xa7, 0xed, 0x58, 0xff}}}, + {{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ 131, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ 138, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -137, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -130, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x03022DF8 static const Vtx luigi_cap_seg3_vertex_03022DF8[] = { - {{{ 268, 219, -132}, 0, { 990, 0}, {0x59, 0xed, 0x57, 0xff}}}, - {{{ 199, 247, -55}, 0, { 0, 0}, {0x59, 0xed, 0x57, 0xff}}}, - {{{ 138, 44, -37}, 0, { 0, 2012}, {0x59, 0xed, 0x57, 0xff}}}, - {{{ 207, 16, -114}, 0, { 990, 2012}, {0x59, 0xed, 0x57, 0xff}}}, - {{{ -206, 16, -114}, 0, { 990, 2012}, {0xa7, 0xed, 0x57, 0xff}}}, - {{{ -137, 44, -37}, 0, { 0, 2012}, {0xa7, 0xed, 0x57, 0xff}}}, - {{{ -267, 219, -132}, 0, { 990, 0}, {0xa7, 0xed, 0x57, 0xff}}}, - {{{ -198, 247, -55}, 0, { 0, 0}, {0xa7, 0xed, 0x57, 0xff}}}, + {{{ 268, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ 199, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ 138, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ 207, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -206, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -137, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -267, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, + {{{ -198, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x03022E78 - 0x03022EA8 @@ -247,19 +251,38 @@ const Gfx luigi_cap_seg3_dl_03022F20[] = { gsSPEndDisplayList(), }; -const Gfx luigi_cap_l_logo_decal_dl[] = { +const Gfx luigi_cap_l_logo_decal[] = { + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED), + gsDPSetCycleType(G_CYC_2CYCLE), + gsSPTexture(65535, 65535, 0, 0, 1), + gsDPSetPrimColor(0, 0, 127, 127, 127, 255), + gsSPLight(&luigi_cap_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 15), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_l_logo), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 1023, 256), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(0, 0, 0, 124, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_l_blend), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 1023, 256), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), + gsDPSetTileSize(1, 0, 0, 124, 124), + gsSPDisplayList(luigi_cap_seg3_dl_03022B30), + gsDPSetCycleType(G_CYC_1CYCLE), + gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA), - gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), - gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), - gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301DF50), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_l_cap), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), - gsSPLight(&luigi_cap_seg3_lights_0301CF20.l, 1), - gsSPLight(&luigi_cap_seg3_lights_0301CF20.a, 2), + gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(luigi_cap_seg3_dl_03022B30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), @@ -271,8 +294,7 @@ const Gfx luigi_cap_l_logo_decal_dl[] = { const Gfx luigi_cap_seg3_dl_03022F48[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), - gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&luigi_cap_seg3_lights_0301CF38.a, 2), - gsSPDisplayList(luigi_cap_seg3_dl_03022B30), + gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(luigi_cap_seg3_dl_03022D10), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), @@ -283,12 +305,22 @@ const Gfx luigi_cap_seg3_dl_03022F48[] = { // 0x03022FF8 - 0x030230B0 const Gfx luigi_cap_seg3_dl_03022FF8[] = { - gsDPPipeSync(), - gsSPSetGeometryMode(G_TEXTURE_GEN), - gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT), - gsDPLoadTextureBlock(luigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD), - gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), - gsSPCopyLightsPlayerPart(METAL), + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT), + gsSPSetGeometryMode(G_TEXTURE_GEN), + gsSPTexture(4032, 1984, 0, 0, 1), + gsSPLight(&luigi_cap_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 15), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 2047, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), + gsDPSetTileSize(0, 0, 0, 252, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_light), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 2047, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), + gsDPSetTileSize(1, 0, 0, 252, 124), gsSPDisplayList(luigi_cap_seg3_dl_03022B30), gsSPDisplayList(luigi_cap_seg3_dl_03022B68), gsSPDisplayList(luigi_cap_seg3_dl_03022CC8), @@ -304,11 +336,11 @@ const Gfx luigi_cap_seg3_dl_03022FF8[] = { // 0x030230B0 - 0x03023108 const Gfx luigi_cap_seg3_dl_030230B0[] = { gsSPDisplayList(luigi_cap_seg3_dl_03022ED8), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301E750), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(luigi_cap_seg3_dl_03022E78), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301F750), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(luigi_cap_seg3_dl_03022EA8), @@ -319,11 +351,11 @@ const Gfx luigi_cap_seg3_dl_030230B0[] = { // 0x03023108 - 0x03023160 const Gfx luigi_cap_seg3_dl_03023108[] = { gsSPDisplayList(luigi_cap_seg3_dl_03022ED8), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_03020750), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_metal_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(luigi_cap_seg3_dl_03022E78), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_03021750), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_metal_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(luigi_cap_seg3_dl_03022EA8), @@ -345,11 +377,11 @@ const Gfx luigi_cap_seg3_dl_03023160[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301E750), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(luigi_cap_seg3_dl_03022E78), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301F750), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(luigi_cap_seg3_dl_03022EA8), @@ -364,18 +396,22 @@ const Gfx luigi_cap_seg3_dl_03023160[] = { // 0x03023298 - 0x030233D0 const Gfx luigi_cap_seg3_dl_03023298[] = { - gsDPPipeSync(), - gsSPSetGeometryMode(G_TEXTURE_GEN), - gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_0301CF50), - gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), - gsDPLoadSync(), - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), - gsDPPipeSync(), - gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), - gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), - gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), - gsSPCopyLightsPlayerPart(METAL), //gsSPLight(&luigi_cap_seg3_lights_0301CF20.a, 2), + gsDPPipeSync(), + gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT), + gsSPSetGeometryMode(G_TEXTURE_GEN), + gsSPTexture(4032, 1984, 0, 0, 1), + gsSPLight(&luigi_cap_black_lights_group.l, 1), + gsSPCopyLightEXT(2, 15), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(7, 0, 0, 2047, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), + gsDPSetTileSize(0, 0, 0, 252, 124), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_light), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), + gsDPLoadBlock(6, 0, 0, 2047, 128), + gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), + gsDPSetTileSize(1, 0, 0, 252, 124), gsSPDisplayList(luigi_cap_seg3_dl_03022B30), gsSPDisplayList(luigi_cap_seg3_dl_03022B68), gsSPDisplayList(luigi_cap_seg3_dl_03022CC8), @@ -387,11 +423,11 @@ const Gfx luigi_cap_seg3_dl_03023298[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_03020750), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_metal_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(luigi_cap_seg3_dl_03022E78), - gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_seg3_texture_03021750), + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_cap_texture_metal_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(luigi_cap_seg3_dl_03022EA8), @@ -403,3 +439,14 @@ const Gfx luigi_cap_seg3_dl_03023298[] = { gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; + +const Gfx luigi_cap_material_revert_render_settings[] = { + gsDPPipeSync(), + gsSPSetGeometryMode(G_LIGHTING), + gsSPClearGeometryMode(G_TEXTURE_GEN), + gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT), + gsSPTexture(65535, 65535, 0, 0, 0), + gsDPSetEnvColor(255, 255, 255, 255), + gsDPSetAlphaCompare(G_AC_NONE), + gsSPEndDisplayList(), +}; diff --git a/actors/mario_cap/geo.inc.c b/actors/mario_cap/geo.inc.c index 24253149..942509ef 100644 --- a/actors/mario_cap/geo.inc.c +++ b/actors/mario_cap/geo.inc.c @@ -6,7 +6,7 @@ const GeoLayout marios_cap_geo[] = { GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), - GEO_ASM(1, geo_mario_set_player_colors), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), @@ -40,7 +40,7 @@ const GeoLayout marios_metal_cap_geo[] = { GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), - GEO_ASM(1, geo_mario_set_player_colors), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), @@ -66,7 +66,7 @@ const GeoLayout marios_wing_cap_geo[] = { GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), - GEO_ASM(1, geo_mario_set_player_colors), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), @@ -101,7 +101,7 @@ const GeoLayout marios_winged_metal_cap_geo[] = { GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), - GEO_ASM(1, geo_mario_set_player_colors), + GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency),