Make PVP hitboxes a little more small
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237753e63b
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ec876b2017
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@ -209,7 +209,7 @@ static u32 determine_interaction_internal(struct MarioState *m, struct Object *o
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interaction = INT_KICK;
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}
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}
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if (m->flags & MARIO_TRIPPING) {
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if (m->flags & MARIO_TRIPPING && gCoopCompatibility) {
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// 180 degrees total, or 90 each way
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if (-0x4000 <= dYawToObject && dYawToObject <= 0x4000) {
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interaction = INT_TRIP;
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@ -39,7 +39,7 @@ int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* re
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f32 dx = aTorso[0] - bTorso[0];
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UNUSED f32 sp30 = sp3C - sp38;
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f32 dz = aTorso[2] - bTorso[2];
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f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * (gCoopCompatibility ? 2.25f : 1.75f); // 1.5f before
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f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * (gCoopCompatibility ? 2.25f : 1.6f); // 1.5f before
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f32 distance = sqrtf(dx * dx + dz * dz);
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if (collisionRadius * scale > distance) {
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