Desynchronize bouncing fireball spawner - just too noisy
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5455f59ad5
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@ -27,22 +27,7 @@ void bhv_bouncing_fireball_flame_loop(void) {
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o->oInteractStatus = 0;
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}
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void bhv_bouncing_fireball_override_ownership(u8* shouldOverride, u8* shouldOwn) {
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*shouldOverride = TRUE;
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*shouldOwn = (get_network_player_smallest_global() == gNetworkPlayerLocal);
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}
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void bhv_bouncing_fireball_loop(void) {
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if (!network_sync_object_initialized(o)) {
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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if (so) {
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so->override_ownership = bhv_bouncing_fireball_override_ownership;
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oPrevAction);
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network_init_object_field(o, &o->oTimer);
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}
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}
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struct Object* player = nearest_player_to_object(o);
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int distanceToPlayer = dist_between_objects(o, player);
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@ -54,20 +39,12 @@ void bhv_bouncing_fireball_loop(void) {
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o->oAction = 1;
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break;
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case 1:
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if (network_owns_object(o)) {
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sp2C = spawn_object(o, MODEL_RED_FLAME, bhvBouncingFireballFlame);
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sp28 = (10 - o->oTimer) * 0.5;
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if (sp2C != NULL) {
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obj_scale_xyz(sp2C, sp28, sp28, sp28);
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if (o->oTimer == 0)
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obj_become_tangible(sp2C);
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struct Object* spawn_objects[] = { sp2C };
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u32 models[] = { MODEL_RED_FLAME };
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network_send_spawn_objects(spawn_objects, models, 1);
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}
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network_send_object(o);
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sp2C = spawn_object(o, MODEL_RED_FLAME, bhvBouncingFireballFlame);
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sp28 = (10 - o->oTimer) * 0.5;
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if (sp2C != NULL) {
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obj_scale_xyz(sp2C, sp28, sp28, sp28);
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if (o->oTimer == 0)
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obj_become_tangible(sp2C);
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}
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if (o->oTimer > 10)
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o->oAction++;
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@ -94,10 +94,10 @@ void network_send_spawn_objects_to(u8 sendToLocalIndex, struct Object* objects[]
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if (sendToLocalIndex == PACKET_DESTINATION_BROADCAST) {
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network_send(&p);
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LOG_INFO("tx spawn objects (BROADCAST)");
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LOG_INFO("tx spawn objects (BROADCAST) | %u", get_id_from_behavior(objects[0]->behavior));
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} else {
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network_send_to(sendToLocalIndex, &p);
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LOG_INFO("tx spawn objects to %d", gNetworkPlayers[sendToLocalIndex].globalIndex);
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LOG_INFO("tx spawn objects to %d | %u", gNetworkPlayers[sendToLocalIndex].globalIndex, get_id_from_behavior(objects[0]->behavior));
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}
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}
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