Properly forget sync objects even if their syncDeathEvent is false
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@ -214,6 +214,13 @@ void unload_object(struct Object *obj) {
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} else {
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} else {
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network_send_reservation_release(obj->oSyncID);
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network_send_reservation_release(obj->oSyncID);
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}
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}
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// forget sync object
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struct SyncObject* so = &gSyncObjects[obj->oSyncID];
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if ((obj == so->o) && (obj->behavior == so->behavior)) {
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network_forget_sync_object(so);
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}
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smlua_call_event_hooks_object_param(HOOK_ON_SYNC_OBJECT_UNLOAD, obj);
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smlua_call_event_hooks_object_param(HOOK_ON_SYNC_OBJECT_UNLOAD, obj);
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}
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}
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