Fixed command-line launch segfault

custom_menu_destroy() was causing a segfault when launching the game via
command-line parameters
This commit is contained in:
MysterD 2020-10-17 23:04:59 -07:00
parent 2519c59958
commit eea5ebb94b
3 changed files with 2 additions and 6 deletions

View File

@ -295,7 +295,6 @@ void custom_menu_loop(void) {
if (sGotoGame) { if (sGotoGame) {
sSelectedFileNum = sGotoGame; sSelectedFileNum = sGotoGame;
custom_menu_close_system(); custom_menu_close_system();
custom_menu_destroy();
} }
// force-start the load when command-line server hosting // force-start the load when command-line server hosting

View File

@ -97,9 +97,6 @@ void custom_menu_system_init(void) {
void custom_menu_destroy(void) { void custom_menu_destroy(void) {
// TODO: clean up all of the calloc()'d memory // TODO: clean up all of the calloc()'d memory
sHead = NULL;
sCurrentMenu = NULL;
sLastMenu = NULL;
} }
void custom_menu_system_loop(void) { void custom_menu_system_loop(void) {