more loading screen fixes for non supported builds (#74)
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1c495d8cd4
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@ -9082,6 +9082,9 @@ WATER_STEP_HIT_WALL = 4
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--- @type integer
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WATER_STEP_NONE = 0
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--- @type integer
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MAX_HOOKED_MOD_MENU_ELEMENTS = 256
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--- @class LuaActionHookType
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--- @type LuaActionHookType
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@ -2,7 +2,7 @@
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#include "pc/loading.h"
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void DynOS_Gfx_GeneratePacks(const char* directory) {
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REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In Path:\n\\#808080\\%s", directory));
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LOADING_SCREEN_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In Path:\n\\#808080\\%s", directory));
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DIR *modsDir = opendir(directory);
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if (!modsDir) { return; }
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@ -40,7 +40,7 @@ void DynOS_Gfx_GeneratePacks(const char* directory) {
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DynOS_Tex_GeneratePack(_TexturePackFolder, _TexturePackOutputFolder, true);
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}
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REFRESH_MUTEX(gCurrLoadingSegment.percentage = (f32) i / (f32) pathCount);
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LOADING_SCREEN_MUTEX(gCurrLoadingSegment.percentage = (f32) i / (f32) pathCount);
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}
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closedir(modsDir);
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@ -59,7 +59,7 @@ static void ScanPacksFolder(SysPath _DynosPacksFolder) {
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// If pack folder exists, add it to the pack list
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SysPath _PackFolder = fstring("%s/%s", _DynosPacksFolder.c_str(), _DynosPacksEnt->d_name);
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if (fs_sys_dir_exists(_PackFolder.c_str())) {
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REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Pack:\n\\#808080\\%s", _PackFolder.c_str()));
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LOADING_SCREEN_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Pack:\n\\#808080\\%s", _PackFolder.c_str()));
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DynOS_Pack_Add(_PackFolder);
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DynOS_Actor_GeneratePack(_PackFolder);
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DynOS_Tex_GeneratePack(_PackFolder, _PackFolder, false);
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@ -3239,6 +3239,7 @@
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<br />
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## [smlua_hooks.h](#smlua_hooks.h)
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- MAX_HOOKED_MOD_MENU_ELEMENTS
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### [enum LuaActionHookType](#LuaActionHookType)
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| Identifier | Value |
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@ -3,6 +3,8 @@
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#include <pthread.h>
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#include "cliopts.h"
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struct LoadingSegment {
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char str[256];
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f32 percentage;
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@ -12,12 +14,19 @@ extern struct LoadingSegment gCurrLoadingSegment;
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extern bool gIsThreaded;
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#define REFRESH_MUTEX(...) \
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if (gIsThreaded) { \
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#if !defined(WAPI_DXGI) && !defined(WAPI_DUMMY)
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#define LOADING_SCREEN_SUPPORTED
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#endif
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#ifdef LOADING_SCREEN_SUPPORTED
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#define LOADING_SCREEN_MUTEX(...) if (!gCLIOpts.hideLoadingScreen && gIsThreaded) { \
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pthread_mutex_lock(&gLoadingThreadMutex); \
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__VA_ARGS__; \
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pthread_mutex_unlock(&gLoadingThreadMutex); \
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} \
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}
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#else
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#define LOADING_SCREEN_MUTEX(...)
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#endif
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extern pthread_t gLoadingThreadId;
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extern pthread_mutex_t gLoadingThreadMutex;
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@ -3296,6 +3296,7 @@ char gSmluaConstants[] = ""
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"ACTION_HOOK_EVERY_FRAME = 0\n"
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"ACTION_HOOK_GRAVITY = 1\n"
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"ACTION_HOOK_MAX = 2\n"
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"MAX_HOOKED_MOD_MENU_ELEMENTS = 256\n"
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"MOD_MENU_ELEMENT_BUTTON = 0\n"
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"MOD_MENU_ELEMENT_CHECKBOX = 1\n"
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"MOD_MENU_ELEMENT_SLIDER = 2\n"
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@ -201,8 +201,8 @@ static u32 mods_count_directory(char* modsBasePath) {
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return pathCount;
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}
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static void mods_load(struct Mods* mods, char* modsBasePath, bool isUserModPath) {
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REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In %s Mod Path:\n\\#808080\\%s", isUserModPath ? "User" : "Local", modsBasePath));
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static void mods_load(struct Mods* mods, char* modsBasePath, UNUSED bool isUserModPath) {
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LOADING_SCREEN_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In %s Mod Path:\n\\#808080\\%s", isUserModPath ? "User" : "Local", modsBasePath));
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// generate bins
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dynos_generate_packs(modsBasePath);
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@ -230,9 +230,9 @@ static void mods_load(struct Mods* mods, char* modsBasePath, bool isUserModPath)
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LOG_ERROR("Could not open directory '%s'", modsBasePath);
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return;
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}
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f32 count = (f32) mods_count_directory(modsBasePath);
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UNUSED f32 count = (f32) mods_count_directory(modsBasePath);
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REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Loading Mods In %s Mod Path:\n\\#808080\\%s", isUserModPath ? "User" : "Local", modsBasePath));
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LOADING_SCREEN_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Loading Mods In %s Mod Path:\n\\#808080\\%s", isUserModPath ? "User" : "Local", modsBasePath));
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// iterate
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char path[SYS_MAX_PATH] = { 0 };
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@ -241,18 +241,18 @@ static void mods_load(struct Mods* mods, char* modsBasePath, bool isUserModPath)
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// sanity check / fill path[]
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if (!directory_sanity_check(dir, modsBasePath, path)) { continue; }
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REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Loading Mod:\n\\#808080\\%s/%s", modsBasePath, dir->d_name));
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LOADING_SCREEN_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Loading Mod:\n\\#808080\\%s/%s", modsBasePath, dir->d_name));
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// load the mod
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if (!mod_load(mods, modsBasePath, dir->d_name)) {
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break;
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}
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REFRESH_MUTEX(gCurrLoadingSegment.percentage = (f32) i / count);
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LOADING_SCREEN_MUTEX(gCurrLoadingSegment.percentage = (f32) i / count);
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}
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closedir(d);
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REFRESH_MUTEX(gCurrLoadingSegment.percentage = 1);
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LOADING_SCREEN_MUTEX(gCurrLoadingSegment.percentage = 1);
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}
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void mods_refresh_local(void) {
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@ -306,7 +306,7 @@ void mods_enable(char* relativePath) {
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}
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void mods_init(void) {
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REFRESH_MUTEX(loading_screen_set_segment_text("Caching Mods"));
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LOADING_SCREEN_MUTEX(loading_screen_set_segment_text("Caching Mods"));
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// load mod cache
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mod_cache_load();
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@ -96,10 +96,6 @@ u8 gLuaVolumeEnv = 127;
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static struct AudioAPI *audio_api;
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struct GfxWindowManagerAPI *wm_api = &WAPI;
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#if !defined(WAPI_DXGI) && !defined(WAPI_DUMMY)
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#define LOADING_SCREEN_SUPPORTED
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#endif
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extern void gfx_run(Gfx *commands);
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extern void thread5_game_loop(void *arg);
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extern void create_next_audio_buffer(s16 *samples, u32 num_samples);
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@ -317,7 +313,7 @@ void* main_game_init(void* isThreaded) {
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// load language
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if (!djui_language_init(configLanguage)) { snprintf(configLanguage, MAX_CONFIG_STRING, "%s", ""); }
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REFRESH_MUTEX(loading_screen_set_segment_text("Loading"));
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LOADING_SCREEN_MUTEX(loading_screen_set_segment_text("Loading"));
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dynos_gfx_init();
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enable_queued_dynos_packs();
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sync_objects_init_system();
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@ -326,13 +322,13 @@ void* main_game_init(void* isThreaded) {
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// check_for_updates();
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// }
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REFRESH_MUTEX(loading_screen_set_segment_text("Loading ROM Assets"));
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LOADING_SCREEN_MUTEX(loading_screen_set_segment_text("Loading ROM Assets"));
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rom_assets_load();
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smlua_text_utils_init();
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mods_init();
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enable_queued_mods();
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REFRESH_MUTEX(
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LOADING_SCREEN_MUTEX(
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gCurrLoadingSegment.percentage = 0;
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loading_screen_set_segment_text("Starting Game");
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);
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@ -115,7 +115,7 @@ void get_version_remote(void) {
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}
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void check_for_updates(void) {
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REFRESH_MUTEX(loading_screen_set_segment_text("Checking For Updates"));
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LOADING_SCREEN_MUTEX(loading_screen_set_segment_text("Checking For Updates"));
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get_version_remote();
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if (sRemoteVersion[0] != '\0' && strcmp(sRemoteVersion, get_version())) {
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