diff --git a/src/game/bettercamera.inc.h b/src/game/bettercamera.inc.h index 5b68ebc3..d1fb29c0 100644 --- a/src/game/bettercamera.inc.h +++ b/src/game/bettercamera.inc.h @@ -434,8 +434,6 @@ static void newcam_zoom_button(void) static void newcam_update_values(void) {//For tilt, this just limits it so it doesn't go further than 90 degrees either way. 90 degrees is actually 16384, but can sometimes lead to issues, so I just leave it shy of 90. u8 waterflag = 0; - newcam_sensitivityX = 75; - newcam_sensitivityY = 75; if (newcam_modeflags & NC_FLAG_XTURN) newcam_yaw += (ivrt(0)*(newcam_yaw_acc*(newcam_sensitivityX/10))); if (((newcam_tilt < 12000 && newcam_tilt_acc*ivrt(1) > 0) || (newcam_tilt > -12000 && newcam_tilt_acc*ivrt(1) < 0)) && newcam_modeflags & NC_FLAG_YTURN)