Quick fixes for test
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@ -4376,7 +4376,7 @@ MAX_SYNC_OBJECTS = 256
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MAX_SYNC_OBJECT_FIELDS = 64
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MAX_SYNC_OBJECT_FIELDS = 64
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--- @type integer
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--- @type integer
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PACKET_LENGTH = 2048
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PACKET_LENGTH = 3000
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--- @type integer
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--- @type integer
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SYNC_DISTANCE_INFINITE = 0
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SYNC_DISTANCE_INFINITE = 0
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@ -7026,6 +7026,11 @@ function smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m
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-- ...
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-- ...
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end
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end
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--- @return nil
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function smlua_audio_utils_reset_all()
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-- ...
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end
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--- @param startX number
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--- @param startX number
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--- @param startY number
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--- @param startY number
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--- @param startZ number
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--- @param startZ number
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@ -16,10 +16,10 @@ if [ ! -f "$FILE" ]; then
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fi
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fi
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# no debug, direct
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# no debug, direct
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$FILE --server 27015 --configfile sm64config_server.txt &
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#$FILE --server 27015 --configfile sm64config_server.txt &
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sleep 2
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#sleep 2
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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exit
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#exit
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# no debug, discord
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# no debug, discord
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#$FILE --discord 2 --configfile sm64config_server.txt &
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#$FILE --discord 2 --configfile sm64config_server.txt &
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@ -27,9 +27,9 @@ exit
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#exit
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#exit
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# debug on server
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# debug on server
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#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt & > /dev/null
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$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt & > /dev/null
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#$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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#exit
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exit
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# debug on client
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# debug on client
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$FILE --server 27015 --configfile sm64config_server.txt & > /dev/null
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$FILE --server 27015 --configfile sm64config_server.txt & > /dev/null
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@ -1304,6 +1304,7 @@
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- smlua_audio_utils.h
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- smlua_audio_utils.h
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- [smlua_audio_utils_replace_sequence](#smlua_audio_utils_replace_sequence)
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- [smlua_audio_utils_replace_sequence](#smlua_audio_utils_replace_sequence)
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- [smlua_audio_utils_reset_all](#smlua_audio_utils_reset_all)
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<br />
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<br />
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@ -24584,6 +24585,24 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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<br />
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## [smlua_audio_utils_reset_all](#smlua_audio_utils_reset_all)
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### Lua Example
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`smlua_audio_utils_reset_all()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void smlua_audio_utils_reset_all(void);`
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[:arrow_up_small:](#)
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<br />
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---
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---
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# functions from smlua_collision_utils.h
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# functions from smlua_collision_utils.h
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@ -1645,7 +1645,7 @@ char gSmluaConstants[] = ""
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"SYNC_DISTANCE_INFINITE = 0\n"
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"SYNC_DISTANCE_INFINITE = 0\n"
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"MAX_SYNC_OBJECTS = 256\n"
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"MAX_SYNC_OBJECTS = 256\n"
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"MAX_SYNC_OBJECT_FIELDS = 64\n"
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"MAX_SYNC_OBJECT_FIELDS = 64\n"
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"PACKET_LENGTH = 2048\n"
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"PACKET_LENGTH = 3000\n"
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"NS_SOCKET = 0\n"
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"NS_SOCKET = 0\n"
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"NS_DISCORD = 1\n"
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"NS_DISCORD = 1\n"
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"PLAYER_INTERACTIONS_NONE = 0\n"
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"PLAYER_INTERACTIONS_NONE = 0\n"
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@ -14637,6 +14637,15 @@ int smlua_func_smlua_audio_utils_replace_sequence(lua_State* L) {
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return 1;
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return 1;
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}
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}
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int smlua_func_smlua_audio_utils_reset_all(UNUSED lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
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smlua_audio_utils_reset_all();
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return 1;
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}
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/////////////////////////////
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/////////////////////////////
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// smlua_collision_utils.h //
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// smlua_collision_utils.h //
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/////////////////////////////
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/////////////////////////////
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@ -16973,6 +16982,7 @@ void smlua_bind_functions_autogen(void) {
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// smlua_audio_utils.h
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// smlua_audio_utils.h
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smlua_bind_function(L, "smlua_audio_utils_replace_sequence", smlua_func_smlua_audio_utils_replace_sequence);
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smlua_bind_function(L, "smlua_audio_utils_replace_sequence", smlua_func_smlua_audio_utils_replace_sequence);
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smlua_bind_function(L, "smlua_audio_utils_reset_all", smlua_func_smlua_audio_utils_reset_all);
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// smlua_collision_utils.h
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// smlua_collision_utils.h
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smlua_bind_function(L, "collision_find_surface_on_ray", smlua_func_collision_find_surface_on_ray);
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smlua_bind_function(L, "collision_find_surface_on_ray", smlua_func_collision_find_surface_on_ray);
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@ -22,7 +22,7 @@ extern struct MarioState gMarioStates[];
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#define SYNC_DISTANCE_INFINITE 0
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#define SYNC_DISTANCE_INFINITE 0
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#define MAX_SYNC_OBJECTS 256 // note: increasing this requires code to be rewritten
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#define MAX_SYNC_OBJECTS 256 // note: increasing this requires code to be rewritten
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#define MAX_SYNC_OBJECT_FIELDS 64
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#define MAX_SYNC_OBJECT_FIELDS 64
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#define PACKET_LENGTH 2048
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#define PACKET_LENGTH 3000
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#define NETWORKTYPESTR (gNetworkType == NT_CLIENT \
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#define NETWORKTYPESTR (gNetworkType == NT_CLIENT \
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? "Client" \
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? "Client" \
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: (gNetworkType == NT_SERVER ? "Server" : " None ")) \
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: (gNetworkType == NT_SERVER ? "Server" : " None ")) \
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@ -7,7 +7,7 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#define PACKET_LENGTH 2048
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#define PACKET_LENGTH 3000
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#define PACKET_DESTINATION_BROADCAST ((u8)-1)
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#define PACKET_DESTINATION_BROADCAST ((u8)-1)
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struct NetworkPlayer;
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struct NetworkPlayer;
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@ -170,7 +170,7 @@ void network_receive_mod_list(struct Packet* p) {
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packet_read(p, &relativePathLength, sizeof(u16));
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packet_read(p, &relativePathLength, sizeof(u16));
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packet_read(p, file->relativePath, relativePathLength * sizeof(u8));
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packet_read(p, file->relativePath, relativePathLength * sizeof(u8));
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packet_read(p, &file->size, sizeof(u64));
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packet_read(p, &file->size, sizeof(u64));
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if (mod->isDirectory && !strstr(file->relativePath, "actors") && !strstr(file->relativePath, "levels")) {
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if (mod->isDirectory && !strstr(file->relativePath, "actors") && !strstr(file->relativePath, "levels") && !strstr(file->relativePath, "sound")) {
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char tmp[SYS_MAX_PATH];
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char tmp[SYS_MAX_PATH];
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if (snprintf(tmp, SYS_MAX_PATH, "%s-%s", mod->relativePath, file->relativePath) >= 0) {
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if (snprintf(tmp, SYS_MAX_PATH, "%s-%s", mod->relativePath, file->relativePath) >= 0) {
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memcpy(file->relativePath, tmp, strlen(tmp) + 1);
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memcpy(file->relativePath, tmp, strlen(tmp) + 1);
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