Further Fixes
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@ -3573,52 +3573,53 @@ const Gfx luigi_right_hand_cap_dl[] = {
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gsSPEndDisplayList(),
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};
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static const Vtx luigi_right_hand_cap_wings_half_1_dl_vertex[10] = {
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{{{368, 146, 7}, 0, {990, 0}, {0xBE, 0x66, 0xDA, 0xFE}}},
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{{{166, 37, 68}, 0, {0, 2012}, {0xBE, 0x66, 0xDA, 0xFE}}},
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{{{212, 96, 143}, 0, {990, 2012}, {0xBE, 0x66, 0xDA, 0xFE}}},
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{{{368, 146, 7}, 0, {990, 0}, {0xBD, 0x65, 0xD9, 0xFE}}},
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{{{322, 87, -67}, 0, {0, 0}, {0xBD, 0x65, 0xD9, 0xFE}}},
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{{{166, 37, 68}, 0, {0, 2012}, {0xBD, 0x65, 0xD9, 0xFE}}},
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{{{178, -177, 128}, 0, {990, 2012}, {0xA7, 0xB3, 0xCF, 0xFE}}},
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{{{149, -100, 60}, 0, {0, 2012}, {0xA7, 0xB3, 0xCF, 0xFE}}},
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{{{319, -248, -14}, 0, {990, 0}, {0xA7, 0xB3, 0xCF, 0xFE}}},
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{{{290, -171, -81}, 0, {0, 0}, {0xA7, 0xB3, 0xCF, 0xFE}}},
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// 0x0401AF60
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static const Vtx luigi_right_hand_cap_wings_half_1_dl_vertex[] = {
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{{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 212, 96, 143}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 368, 146, 7}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 322, 87, -67}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 166, 37, 68}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 178, -177, 128}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 149, -100, 60}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 319, -248, -14}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 290, -171, -81}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
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static const Vtx luigi_right_hand_cap_wings_half_2_dl_vertex[8] = {
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{{{414, 206, 82}, 0, {990, 0}, {0xBD, 0x65, 0xD9, 0xFE}}},
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{{{212, 96, 143}, 0, {0, 2012}, {0xBD, 0x65, 0xD9, 0xFE}}},
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{{{258, 156, 218}, 0, {990, 2012}, {0xBD, 0x65, 0xD9, 0xFE}}},
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{{{368, 146, 7}, 0, {0, 0}, {0xBD, 0x65, 0xD9, 0xFE}}},
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{{{178, -177, 128}, 0, {0, 2012}, {0xA8, 0xB3, 0xCF, 0xFE}}},
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{{{319, -248, -14}, 0, {0, 0}, {0xA8, 0xB3, 0xCF, 0xFE}}},
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{{{349, -325, 53}, 0, {990, 0}, {0xA8, 0xB3, 0xCF, 0xFE}}},
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{{{207, -253, 195}, 0, {990, 2012}, {0xA8, 0xB3, 0xCF, 0xFE}}},
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// 0x0401B000
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static const Vtx luigi_right_hand_cap_wings_half_2_dl_vertex[] = {
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{{{ 414, 206, 82}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 212, 96, 143}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 258, 156, 218}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 368, 146, 7}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 178, -177, 128}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 319, -248, -14}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 349, -325, 53}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 207, -253, 195}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x0401B080 - 0x0401B0B0
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const Gfx luigi_right_hand_cap_wings_half_1_dl[] = {
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gsSPVertex(luigi_right_hand_cap_wings_half_1_dl_vertex + 0, 10, 0),
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gsSP1Triangle(0, 1, 2, 0),
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gsSP1Triangle(3, 4, 5, 0),
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gsSP1Triangle(6, 7, 8, 0),
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gsSP1Triangle(7, 9, 8, 0),
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gsSPVertex(luigi_right_hand_cap_wings_half_1_dl_vertex, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0401B0B0 - 0x0401B0E0
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const Gfx luigi_right_hand_cap_wings_half_2_dl[] = {
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gsSPVertex(luigi_right_hand_cap_wings_half_2_dl_vertex + 0, 8, 0),
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gsSP1Triangle(0, 1, 2, 0),
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gsSP1Triangle(0, 3, 1, 0),
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gsSP1Triangle(4, 5, 6, 0),
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gsSP1Triangle(7, 4, 6, 0),
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gsSPVertex(luigi_right_hand_cap_wings_half_2_dl_vertex, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0401B0E0 - 0x0401B138
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const Gfx luigi_right_hand_cap_wings_intial_dl[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPLight(&luigi_white_lights_group.l, 1),
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@ -3632,7 +3633,7 @@ const Gfx luigi_right_hand_cap_wings_intial_dl[] = {
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const Gfx luigi_right_hand_cap_wings_transparent_intial_dl[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPLight(&luigi_white_lights_group.l, 1),
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@ -3643,11 +3644,12 @@ const Gfx luigi_right_hand_cap_wings_transparent_intial_dl[] = {
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gsSPEndDisplayList(),
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};
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// 0x0401B138 - 0x0401B158
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const Gfx luigi_right_hand_cap_wings_end_dl[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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@ -3936,26 +3938,30 @@ const Gfx luigi_right_hand_peace[] = {
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gsSPEndDisplayList(),
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};
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// 0x0401C940
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static const Vtx luigi_wings_half_1_dl_vertex[] = {
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{{{ -105, 212, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -105, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 0, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 0, 212, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -105, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -105, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x0401C980
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static const Vtx luigi_wings_half_2_dl_vertex[] = {
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{{{ 0, 0, 0}, 0, { 0, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 106, 212, 0}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 0, 212, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 106, 0, 0}, 0, { 990, 2012}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 0, 0, 0}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 106, 212, 0}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 212, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 106, 0, 0}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x0401C9C0 - 0x0401C9E0
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const Gfx luigi_wings_half_1_dl[] = {
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gsSPVertex(luigi_wings_half_1_dl_vertex, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0401C9E0 - 0x0401CA00
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const Gfx luigi_wings_half_2_dl[] = {
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gsSPVertex(luigi_wings_half_2_dl_vertex, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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@ -3966,7 +3972,7 @@ const Gfx luigi_wings_half_2_dl[] = {
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const Gfx luigi_cap_wings[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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@ -3985,7 +3991,7 @@ const Gfx luigi_cap_wings[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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@ -3993,7 +3999,7 @@ const Gfx luigi_cap_wings[] = {
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const Gfx luigi_cap_wings_transparent[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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@ -4012,7 +4018,7 @@ const Gfx luigi_cap_wings_transparent[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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@ -4020,7 +4026,7 @@ const Gfx luigi_cap_wings_transparent[] = {
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const Gfx luigi_metal_cap_wings[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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@ -4039,22 +4045,22 @@ const Gfx luigi_metal_cap_wings[] = {
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0401CC28 - 0x0401CD20
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const Gfx luigi_metal_cap_wings_transparent[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPLight(&luigi_white_lights_group.l, 1),
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gsSPLight(&luigi_white_lights_group.a, 2),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, luigi_texture_metal_wings_half_1),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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@ -4065,10 +4071,8 @@ const Gfx luigi_metal_cap_wings_transparent[] = {
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gsSPDisplayList(luigi_wings_half_2_dl),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN | G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
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gsDPLoadTextureBlock(luigi_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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@ -3902,7 +3902,6 @@ const Gfx mario_right_hand_cap_wings_transparent[] = {
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gsSPEndDisplayList(),
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};
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// 0x0401B230 - 0x0401B278
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const Gfx mario_metal_right_hand_cap_shared_dl[] = {
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gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
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@ -4341,10 +4340,8 @@ const Gfx mario_metal_cap_wings_transparent[] = {
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gsSPDisplayList(mario_wings_half_2_dl),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_TEXTURE_GEN | G_LIGHTING | G_CULL_BACK),
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gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
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gsDPLoadTextureBlock(mario_texture_metal, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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