Synchronized Bubs

This commit is contained in:
MysterD 2020-10-02 23:32:47 -07:00
parent 6dc5819583
commit f0eba71c77
1 changed files with 25 additions and 7 deletions

View File

@ -20,8 +20,11 @@ void bub_spawner_act_0(void) {
}
void bub_spawner_act_1(void) {
if (gMarioObject->oPosY - o->oPosY > 2000.0f)
#ifndef NODRAWINGDISTANCE
struct Object* player = nearest_player_to_object(o);
if (player->oPosY - o->oPosY > 2000.0f)
o->oAction = 2;
#endif
}
void bub_spawner_act_2(void) {
@ -55,12 +58,14 @@ void bub_act_0(void) {
}
void bub_act_1(void) {
struct Object* player = nearest_player_to_object(o);
int distanceToPlayer = dist_between_objects(o, player);
f32 dy;
if (o->oTimer == 0) {
o->oForwardVel = random_float() * 2 + 2;
o->oCheepCheepUnk108 = random_float();
}
dy = o->oPosY - gMarioObject->oPosY;
dy = o->oPosY - player->oPosY;
if (o->oPosY < o->oCheepCheepUnkF4 - 50.0f) {
if (dy < 0.0f)
dy = 0.0f - dy;
@ -77,13 +82,15 @@ void bub_act_1(void) {
o->oAngleToMario = cur_obj_angle_to_home();
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x100);
if (o->oDistanceToMario < 200.0f)
if (o->oCheepCheepUnk108 < 0.5)
if (distanceToPlayer < 0.5)
o->oAction = 2;
if (o->oInteractStatus & INT_STATUS_INTERACTED)
o->oAction = 2;
}
void bub_act_2(void) {
struct Object* player = nearest_player_to_object(o);
int angleToPlayer = obj_angle_to_object(o, player);
f32 dy;
if (o->oTimer < 20) {
if (o->oInteractStatus & INT_STATUS_INTERACTED)
@ -94,7 +101,7 @@ void bub_act_2(void) {
cur_obj_play_sound_2(SOUND_GENERAL_MOVING_WATER);
if (o->oForwardVel == 0.0f)
o->oForwardVel = 6.0f;
dy = o->oPosY - gMarioObject->oPosY;
dy = o->oPosY - player->oPosY;
if (o->oPosY < o->oCheepCheepUnkF4 - 50.0f) {
if (dy < 0.0f)
dy = 0.0f - dy;
@ -108,8 +115,8 @@ void bub_act_2(void) {
o->oPosY -= 1.0f;
}
if (cur_obj_lateral_dist_from_mario_to_home() > 800.0f)
o->oAngleToMario = cur_obj_angle_to_home();
cur_obj_rotate_yaw_toward(o->oAngleToMario + 0x8000, 0x400);
angleToPlayer = cur_obj_angle_to_home();
cur_obj_rotate_yaw_toward(angleToPlayer + 0x8000, 0x400);
if (o->oTimer > 200 && o->oDistanceToMario > 600.0f)
o->oAction = 1;
}
@ -117,8 +124,19 @@ void bub_act_2(void) {
void (*sCheepCheepActions[])(void) = { bub_act_0, bub_act_1, bub_act_2 };
void bhv_bub_loop(void) {
if (!network_sync_object_initialized(o)) {
network_init_object(o, 4000.0f);
network_init_object_field(o, &o->oCheepCheepUnkF4);
network_init_object_field(o, &o->oCheepCheepUnkF8);
network_init_object_field(o, &o->oCheepCheepUnkFC);
network_init_object_field(o, &o->oCheepCheepUnk104);
network_init_object_field(o, &o->oCheepCheepUnk108);
}
struct Object* player = nearest_player_to_object(o);
o->oCheepCheepUnkF4 = find_water_level(o->oPosX, o->oPosZ);
o->oCheepCheepUnkF8 = gMarioObject->oPosY + o->oCheepCheepUnkFC;
o->oCheepCheepUnkF8 = player->oPosY + o->oCheepCheepUnkFC;
o->oWallHitboxRadius = 30.0f;
cur_obj_update_floor_and_walls();
cur_obj_call_action_function(sCheepCheepActions);