add discord rpc support
This commit is contained in:
parent
a3ee774ba2
commit
f1ba90d25b
38
Makefile
38
Makefile
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@ -44,6 +44,8 @@ EXT_OPTIONS_MENU ?= 1
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TEXTSAVES ?= 0
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# Load resources from external files
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EXTERNAL_DATA ?= 0
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# Enable Discord Rich Presence
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DISCORDRPC ?= 0
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# Various workarounds for weird toolchains
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@ -269,6 +271,10 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller
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ASM_DIRS :=
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ifeq ($(DISCORDRPC),1)
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SRC_DIRS += src/pc/discord
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endif
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BIN_DIRS := bin bin/$(VERSION)
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ULTRA_SRC_DIRS := lib/src lib/src/math
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@ -448,6 +454,18 @@ ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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RPC_LIBS :=
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ifeq ($(DISCORDRPC),1)
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ifeq ($(WINDOWS_BUILD),1)
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RPC_LIBS := src/pc/discord/libs/libdiscord-rpc-win.a
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else ifeq ($(OSX_BUILD),1)
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# needs testing
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RPC_LIBS := src/pc/discord/libs/libdiscord-rpc-osx.a
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else
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RPC_LIBS := src/pc/discord/libs/libdiscord-rpc-unix.a
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endif
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endif
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# Automatic dependency files
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DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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@ -475,7 +493,9 @@ endif
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LD := $(CC)
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ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(DISCORDRPC),1)
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LD := $(CXX)
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else ifeq ($(WINDOWS_BUILD),1)
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ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
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LD := $(CC)
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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@ -536,6 +556,12 @@ ifeq ($(NODRAWINGDISTANCE),1)
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CFLAGS += -DNODRAWINGDISTANCE
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endif
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# Check for Discord Rich Presence option
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ifeq ($(DISCORDRPC),1)
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CC_CHECK += -DDISCORDRPC
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CFLAGS += -DDISCORDRPC
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endif
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# Check for texture fix option
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ifeq ($(TEXTURE_FIX),1)
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CC_CHECK += -DTEXTURE_FIX
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@ -737,11 +763,17 @@ $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD
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$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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ifeq ($(DISCORDRPC),1)
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$(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
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endif
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else
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$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
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ifeq ($(DISCORDRPC),1)
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$(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h
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endif
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endif
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################################################################
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@ -924,8 +956,8 @@ $(BUILD_DIR)/%.o: %.s
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$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
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$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
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$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(RPC_LIBS)
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$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(RPC_LIBS) $(LDFLAGS)
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.PHONY: all clean distclean default diff test load libultra res
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.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
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@ -421,4 +421,8 @@ void render_game(void) {
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D_8032CE74 = NULL;
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D_8032CE78 = 0;
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#ifdef DISCORDRPC
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discordUpdateRichPresence();
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#endif
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}
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@ -85,6 +85,9 @@ bool configCameraMouse = false;
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#endif
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unsigned int configSkipIntro = 0;
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bool configHUD = true;
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#ifdef DISCORDRPC
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bool configDiscordRPC = true;
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#endif
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static const struct ConfigOption options[] = {
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configWindow.fullscreen},
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@ -126,6 +129,9 @@ static const struct ConfigOption options[] = {
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{.name = "bettercam_degrade", .type = CONFIG_TYPE_UINT, .uintValue = &configCameraDegrade},
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#endif
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{.name = "skip_intro", .type = CONFIG_TYPE_UINT, .uintValue = &configSkipIntro}, // Add this back!
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#ifdef DISCORDRPC
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{.name = "discordrpc_enable", .type = CONFIG_TYPE_BOOL, .boolValue = &configDiscordRPC},
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#endif
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};
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// Reads an entire line from a file (excluding the newline character) and returns an allocated string
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@ -52,6 +52,9 @@ extern bool configEnableCamera;
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extern bool configCameraMouse;
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#endif
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extern bool configHUD;
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#ifdef DISCORDRPC
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extern bool configDiscordRPC;
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#endif
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void configfile_load(const char *filename);
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void configfile_save(const char *filename);
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@ -0,0 +1,289 @@
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#include <stdbool.h>
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#include <string.h>
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#include <stdio.h>
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#include <time.h>
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#include "PR/ultratypes.h"
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#include "memory.h"
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#include "pc/configfile.h"
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#include "discordrpc.h"
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#define DISCORD_APP_ID "709083908708237342"
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#define DISCORD_UPDATE_RATE 5
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time_t lastUpdatedTime;
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DiscordRichPresence discordRichPresence;
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extern s16 gCurrCourseNum;
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extern s16 gCurrActNum;
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s16 lastCourseNum = -1;
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s16 lastActNum = -1;
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extern u8 seg2_course_name_table[];
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extern u8 seg2_act_name_table[];
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#ifdef VERSION_EU
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extern s32 gInGameLanguage;
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#endif
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char stage[188];
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char act[188];
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char smallImageKey[5];
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char largeImageKey[5];
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char charset[0xFF+1] = {
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 7
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' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', // 15
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'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', // 23
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'o', 'p', 'q', 'r', 's', 't', 'u', 'v', // 31
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'w', 'x', 'y', 'z', ' ', ' ', ' ', ' ', // 39
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 49
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 55
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' ', ' ', ' ', ' ', ' ', ' ', '\'', ' ', // 63
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 71
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 79
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 87
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 95
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 103
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ',', // 111
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 119
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 127
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 135
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 143
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 151
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' ', ' ', ' ', ' ', ' ', ' ', ' ', '-', // 159
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 167
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 175
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 183
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 192
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 199
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 207
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 215
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 223
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 231
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', // 239
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' ', ' ', '!', ' ', ' ', ' ', ' ', ' ', // 247
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' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ' // 255
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};
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void convertstring(const u8 *str, char* output)
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{
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s32 strPos = 0;
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bool capitalizeChar = true;
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while (str[strPos] != 0xFF)
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{
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if (str[strPos] < 0xFF)
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{
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output[strPos] = charset[str[strPos]];
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// if the char is a letter we can capatalize it
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if (capitalizeChar && 0x0A <= str[strPos] && str[strPos] <= 0x23)
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{
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output[strPos] -= ('a' - 'A');
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capitalizeChar = false;
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}
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}
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else output[strPos] = ' ';
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switch (output[strPos]) // decide if the next character should be capitalized
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{
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case ' ':
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if (str[strPos] != 158) printf(stdout, "Unknown Character (%i)\n", str[strPos]); // inform that an unknown char was found
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case '-':
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capitalizeChar = true;
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break;
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default:
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capitalizeChar = false;
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break;
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}
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strPos++;
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}
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output[strPos] = '\0';
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}
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void reverse(char s[])
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{
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int i, j;
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char c;
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for (i = 0, j = strlen(s)-1; i<j; i++, j--) {
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c = s[i];
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s[i] = s[j];
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s[j] = c;
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}
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}
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void itoa(int n, char s[])
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{
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int i, sign;
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if (n < 0)
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n = -n;
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i = 0;
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do {
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s[i++] = n % 10 + '0';
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} while ((n /= 10) > 0);
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s[i] = '\0';
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reverse(s);
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}
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void OnReady( const DiscordUser* user )
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{
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discordReset();
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}
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void InitializeDiscord()
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{
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = OnReady;
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Discord_Initialize( DISCORD_APP_ID, &handlers, false, "" );
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}
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void SetDetails()
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{
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if (lastCourseNum != gCurrCourseNum)
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{
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// If we are in in Course 0 we are in the castle which doesn't have a string
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if (gCurrCourseNum)
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{
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void **courseNameTbl;
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#ifndef VERSION_EU
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courseNameTbl = segmented_to_virtual(seg2_course_name_table);
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#else
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switch (gInGameLanguage) {
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case LANGUAGE_ENGLISH:
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courseNameTbl = segmented_to_virtual(course_name_table_eu_en);
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break;
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case LANGUAGE_FRENCH:
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courseNameTbl = segmented_to_virtual(course_name_table_eu_fr);
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break;
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case LANGUAGE_GERMAN:
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courseNameTbl = segmented_to_virtual(course_name_table_eu_de);
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break;
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}
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#endif
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u8 *courseName = segmented_to_virtual(courseNameTbl[gCurrCourseNum - 1]);
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convertstring(&courseName[3], stage);
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}
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else strcpy(stage, "Peach's Castle");
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lastCourseNum = gCurrCourseNum;
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}
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}
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void SetState()
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{
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if (lastActNum != gCurrActNum || lastCourseNum != gCurrCourseNum)
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{
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// when exiting a stage the act doesn't get reset
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if (gCurrActNum && gCurrCourseNum)
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{
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if (gCurrCourseNum < 19) // any stage over 19 is a special stage without acts
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{
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void **actNameTbl;
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#ifndef VERSION_EU
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actNameTbl = segmented_to_virtual(seg2_act_name_table);
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#else
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switch (gInGameLanguage) {
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case LANGUAGE_ENGLISH:
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actNameTbl = segmented_to_virtual(act_name_table_eu_en);
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break;
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case LANGUAGE_FRENCH:
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actNameTbl = segmented_to_virtual(act_name_table_eu_fr);
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break;
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case LANGUAGE_GERMAN:
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actNameTbl = segmented_to_virtual(act_name_table_eu_de);
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break;
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}
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#endif
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u8 *actName = actName = segmented_to_virtual(actNameTbl[(gCurrCourseNum - 1) * 6 + gCurrActNum - 1]);
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convertstring(actName, act);
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}
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else
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{
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act[0] = '\0';
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gCurrActNum = 0;
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}
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}
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else act[0] = '\0';
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lastActNum = gCurrActNum;
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}
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}
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void SetLogo()
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{
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if (lastCourseNum)
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{
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itoa(lastCourseNum, largeImageKey);
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}
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else strcpy(largeImageKey, "0");
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/*
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if (lastActNum)
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{
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itoa(lastActNum, smallImageKey);
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}
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else smallImageKey[0] = '\0';
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*/
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discordRichPresence.largeImageKey = largeImageKey;
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//discordRichPresence.largeImageText = "";
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//discordRichPresence.smallImageKey = smallImageKey;
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//discordRichPresence.smallImageText = "";
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}
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void discordUpdateRichPresence()
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{
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if (!configDiscordRPC) return;
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if (time(NULL) < lastUpdatedTime + DISCORD_UPDATE_RATE) return;
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lastUpdatedTime = time(NULL);
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SetState();
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SetDetails();
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SetLogo();
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Discord_UpdatePresence(&discordRichPresence);
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}
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void discordShutdown()
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{
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Discord_Shutdown();
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};
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void discordInit()
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{
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if (configDiscordRPC)
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{
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InitializeDiscord();
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discordRichPresence.details = stage;
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discordRichPresence.state = act;
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lastUpdatedTime = 0;
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}
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};
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void discordReset()
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{
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memset( &discordRichPresence, 0, sizeof( discordRichPresence ) );
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SetState();
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SetDetails();
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SetLogo();
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Discord_UpdatePresence( &discordRichPresence );
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}
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@ -0,0 +1,88 @@
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#ifndef DISCORDRPC_H
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#define DISCORDRPC_H
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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typedef struct DiscordRichPresence {
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
|
||||
const char* partyId; /* max 128 bytes */
|
||||
int partySize;
|
||||
int partyMax;
|
||||
const char* matchSecret; /* max 128 bytes */
|
||||
const char* joinSecret; /* max 128 bytes */
|
||||
const char* spectateSecret; /* max 128 bytes */
|
||||
int8_t instance;
|
||||
} DiscordRichPresence;
|
||||
|
||||
typedef struct DiscordUser {
|
||||
const char* userId;
|
||||
const char* username;
|
||||
const char* discriminator;
|
||||
const char* avatar;
|
||||
} DiscordUser;
|
||||
|
||||
typedef struct DiscordEventHandlers {
|
||||
void (*ready)(const DiscordUser* request);
|
||||
void (*disconnected)(int errorCode, const char* message);
|
||||
void (*errored)(int errorCode, const char* message);
|
||||
void (*joinGame)(const char* joinSecret);
|
||||
void (*spectateGame)(const char* spectateSecret);
|
||||
void (*joinRequest)(const DiscordUser* request);
|
||||
} DiscordEventHandlers;
|
||||
|
||||
#define DISCORD_REPLY_NO 0
|
||||
#define DISCORD_REPLY_YES 1
|
||||
#define DISCORD_REPLY_IGNORE 2
|
||||
|
||||
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
|
||||
DiscordEventHandlers* handlers,
|
||||
int autoRegister,
|
||||
const char* optionalSteamId);
|
||||
DISCORD_EXPORT void Discord_Shutdown(void);
|
||||
|
||||
/* checks for incoming messages, dispatches callbacks */
|
||||
DISCORD_EXPORT void Discord_RunCallbacks(void);
|
||||
|
||||
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
|
||||
#ifdef DISCORD_DISABLE_IO_THREAD
|
||||
DISCORD_EXPORT void Discord_UpdateConnection(void);
|
||||
#endif
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
|
||||
DISCORD_EXPORT void Discord_ClearPresence(void);
|
||||
|
||||
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
|
||||
|
||||
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
|
||||
|
||||
void discordUpdateRichPresence();
|
||||
void discordShutdown();
|
||||
void discordInit();
|
||||
void discordReset();
|
||||
|
||||
#endif // DISCORDRPC_H
|
|
@ -194,6 +194,9 @@ static void gfx_sdl_init(void) {
|
|||
|
||||
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
|
||||
Uint32 t;
|
||||
#ifdef DISCORDRPC
|
||||
discordInit();
|
||||
#endif
|
||||
while (1) {
|
||||
t = SDL_GetTicks();
|
||||
run_one_game_iter();
|
||||
|
@ -258,6 +261,9 @@ static void gfx_sdl_handle_events(void) {
|
|||
}
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
#ifdef DISCORDRPC
|
||||
discordShutdown();
|
||||
#endif
|
||||
game_exit();
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue