Lives/Game over fix, exposed initiate_warp() and improved enemy lakitu (#143)

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Isaac0-dev 2022-08-06 16:09:13 +10:00 committed by GitHub
parent 1dab06f476
commit f1c2715fe7
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7 changed files with 100 additions and 31 deletions

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@ -2,7 +2,7 @@
/**
* Behavior for bhvEnemyLakitu.
* Lakitu comes before it spawned spinies in processing order.
* TODO: bhvCloud processing oredr
* TODO: bhvCloud processing order
*/
/**
@ -24,11 +24,16 @@ static struct ObjectHitbox sEnemyLakituHitbox = {
* Wait for mario to approach, then spawn the cloud and become visible.
*/
static void enemy_lakitu_act_uninitialized(void) {
spawn_object_relative_with_scale(CLOUD_BP_LAKITU_CLOUD, 0, 0, 0, 2.0f, o, MODEL_MIST, bhvCloud);
struct Object *player = nearest_player_to_object(o);
s32 distanceToPlayer = dist_between_objects(o, player);
cur_obj_unhide();
o->oAction = ENEMY_LAKITU_ACT_MAIN;
}
if (distanceToPlayer < 2000.0f) {
spawn_object_relative_with_scale(CLOUD_BP_LAKITU_CLOUD, 0, 0, 0, 2.0f, o, MODEL_MIST, bhvCloud);
cur_obj_unhide();
o->oAction = ENEMY_LAKITU_ACT_MAIN;
}
}
/**
* Accelerate toward mario vertically.

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@ -411,11 +411,6 @@ void init_mario_after_warp(void) {
init_door_warp(&gPlayerSpawnInfos[i], sWarpDest.arg);
}
// set to a minimum of two lives on level change
if (sWarpDest.type == WARP_TYPE_CHANGE_LEVEL) {
gMarioStates[i].numLives = max(gMarioStates[i].numLives, 2);
}
if (sWarpDest.type == WARP_TYPE_CHANGE_LEVEL || sWarpDest.type == WARP_TYPE_CHANGE_AREA) {
gPlayerSpawnInfos[i].areaIndex = sWarpDest.areaIdx;
// reset health
@ -667,6 +662,10 @@ void check_instant_warp(void) {
}
s16 music_changed_through_warp(s16 arg) {
if (arg == 0) {
return false;
}
struct ObjectWarpNode *warpNode = area_get_warp_node(arg);
s16 levelNum = warpNode->node.destLevel & 0x7F;
@ -842,12 +841,9 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
break;
case WARP_OP_DEATH:
if (m->numLives < 2) {
m->numLives = 2;
}
/*if (m->numLives == 0) {
if (m->numLives <= 0) {
sDelayedWarpOp = WARP_OP_GAME_OVER;
}*/
}
sDelayedWarpTimer = 48;
sSourceWarpNodeId = WARP_NODE_DEATH;
play_transition(WARP_TRANSITION_FADE_INTO_BOWSER, 0x30, 0x00, 0x00, 0x00);
@ -863,11 +859,11 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
case WARP_OP_WARP_FLOOR:
sSourceWarpNodeId = WARP_NODE_WARP_FLOOR;
if (area_get_warp_node(sSourceWarpNodeId) == NULL) {
/*if (m->numLives == 0) {
if (m->numLives <= 0) {
sDelayedWarpOp = WARP_OP_GAME_OVER;
} else {*/
} else {
sSourceWarpNodeId = WARP_NODE_DEATH;
//}
}
}
sDelayedWarpTimer = 20;
play_transition(WARP_TRANSITION_FADE_INTO_CIRCLE, 0x14, 0x00, 0x00, 0x00);
@ -960,8 +956,9 @@ void initiate_delayed_warp(void) {
} else {
switch (sDelayedWarpOp) {
case WARP_OP_GAME_OVER:
save_file_reload();
warp_special(-3);
gChangeLevel = gLevelValues.entryLevel;
gMarioStates[0].numLives = 3;
gMarioStates[0].health = 0x880;
break;
case WARP_OP_CREDITS_END:
@ -1341,8 +1338,12 @@ s32 update_level(void) {
changeLevel = play_mode_normal();
break;
case PLAY_MODE_PAUSED:
#ifndef DEVELOPMENT
changeLevel = play_mode_normal();
#ifdef DEVELOPMENT
if (configDisableDevPause) {
changeLevel = play_mode_normal();
}
#else
changeLevel = play_mode_normal();
#endif
if (sCurrPlayMode == PLAY_MODE_PAUSED) {
changeLevel = play_mode_paused();
@ -1605,4 +1606,4 @@ void lvl_skip_credits(void) {
gChangeLevel = gLevelValues.entryLevel;
gMarioStates[0].health = 0x880;
play_transition(0x09, 0x14, 0x00, 0x00, 0x00);
}
}

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@ -1360,7 +1360,7 @@ s32 act_death_exit(struct MarioState *m) {
play_character_sound(m, CHAR_SOUND_OOOF2);
#endif
queue_rumble_data_mario(m, 5, 80);
//m->numLives--;
m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1376,7 +1376,7 @@ s32 act_unused_death_exit(struct MarioState *m) {
#else
play_character_sound(m, CHAR_SOUND_OOOF2);
#endif
//m->numLives--;
m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1393,7 +1393,7 @@ s32 act_falling_death_exit(struct MarioState *m) {
play_character_sound(m, CHAR_SOUND_OOOF2);
#endif
queue_rumble_data_mario(m, 5, 80);
//m->numLives--;
m->numLives--;
// restore 7.75 units of health
m->healCounter = 31;
}
@ -1438,7 +1438,7 @@ s32 act_special_death_exit(struct MarioState *m) {
if (launch_mario_until_land(m, ACT_HARD_BACKWARD_GROUND_KB, MARIO_ANIM_BACKWARD_AIR_KB, -24.0f)) {
queue_rumble_data_mario(m, 5, 80);
//m->numLives--;
m->numLives--;
m->healCounter = 31;
}
// show Mario

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@ -137,6 +137,9 @@ bool configUncappedFramerate = true;
unsigned int configFrameLimit = 60;
unsigned int configDrawDistance = 5;
bool configDisablePopups = 0;
#ifdef DEVELOPMENT
bool configDisableDevPause = 1;
#endif
bool configDisableDownloadedModels = 0;
unsigned int configInterpolationMode = 1;
unsigned int configGamepadNumber = 0;
@ -220,6 +223,9 @@ static const struct ConfigOption options[] = {
{.name = "coop_stay_in_level_after_star", .type = CONFIG_TYPE_UINT , .uintValue = &configStayInLevelAfterStar},
{.name = "share_lives", .type = CONFIG_TYPE_BOOL , .boolValue = &configShareLives},
{.name = "disable_popups", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisablePopups},
#ifdef DEVELOPMENT
{.name = "disable_devpause", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisableDevPause},
#endif
{.name = "disable_downloaded_models", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisableDownloadedModels},
{.name = "interpolation_mode", .type = CONFIG_TYPE_UINT , .uintValue = &configInterpolationMode},
{.name = "gamepad_number", .type = CONFIG_TYPE_UINT , .uintValue = &configGamepadNumber},

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@ -93,6 +93,9 @@ extern bool configUncappedFramerate;
extern unsigned int configFrameLimit;
extern unsigned int configDrawDistance;
extern bool configDisablePopups;
#ifdef DEVELOPMENT
extern bool configDisableDevPause;
#endif
extern bool configDisableDownloadedModels;
extern unsigned int configInterpolationMode;

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@ -6,9 +6,36 @@ void djui_panel_options_back(struct DjuiBase* caller) {
configfile_save(configfile_name());
djui_panel_menu_back(caller);
}
#ifdef DEVELOPMENT
void djui_panel_options_debug_create(struct DjuiBase* caller) {
f32 bodyHeight = 32 * 4 + 64 * 1 + 16 * 1;
struct DjuiBase* defaultBase = NULL;
struct DjuiThreePanel* panel = djui_panel_menu_create(bodyHeight, "\\#ff0800\\D\\#1be700\\E\\#00b3ff\\B\\#ffef00\\U\\#ff0800\\G");
struct DjuiFlowLayout* body = (struct DjuiFlowLayout*)djui_three_panel_get_body(panel);
{
struct DjuiCheckbox* checkbox1 = djui_checkbox_create(&body->base, "Disable Development Pause", &configDisableDevPause);
djui_base_set_size_type(&checkbox1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&checkbox1->base, 1.0f, 32);
struct DjuiButton* button2 = djui_button_create(&body->base, "Back");
djui_base_set_size_type(&button2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button2->base, 1.0f, 64);
djui_button_set_style(button2, 1);
djui_interactable_hook_click(&button2->base, djui_panel_menu_back);
}
djui_panel_add(caller, &panel->base, defaultBase);
}
#endif
void djui_panel_options_create(struct DjuiBase* caller) {
#ifdef DEVELOPMENT
f32 bodyHeight = 64 * 7 + 16 * 6;
#else
f32 bodyHeight = 64 * 6 + 16 * 5;
#endif
struct DjuiBase* defaultBase = NULL;
struct DjuiThreePanel* panel = djui_panel_menu_create(bodyHeight, "\\#ff0800\\O\\#1be700\\P\\#00b3ff\\T\\#ffef00\\I\\#ff0800\\O\\#1be700\\N\\#00b3ff\\S");
@ -42,12 +69,20 @@ void djui_panel_options_create(struct DjuiBase* caller) {
djui_base_set_size_type(&button5->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button5->base, 1.0f, 64);
djui_interactable_hook_click(&button5->base, djui_panel_sound_create);
struct DjuiButton* button6 = djui_button_create(&body->base, "Back");
#ifdef DEVELOPMENT
struct DjuiButton* button6 = djui_button_create(&body->base, "Debug");
djui_base_set_size_type(&button6->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button6->base, 1.0f, 64);
djui_button_set_style(button6, 1);
djui_interactable_hook_click(&button6->base, djui_panel_options_back);
djui_interactable_hook_click(&button6->base, djui_panel_options_debug_create);
#endif
struct DjuiButton* button7 = djui_button_create(&body->base, "Back");
djui_base_set_size_type(&button7->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button7->base, 1.0f, 64);
djui_button_set_style(button7, 1);
djui_interactable_hook_click(&button7->base, djui_panel_options_back);
}
djui_panel_add(caller, &panel->base, defaultBase);

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@ -79,6 +79,24 @@ int smlua_func_init_mario_after_warp(lua_State* L) {
return 1;
}
int smlua_func_initiate_warp(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
s16 destLevel = smlua_to_number(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
s16 destArea = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
s16 destWarpNode = smlua_to_number(L, 3);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3"); return 0; }
s32 arg3 = smlua_to_number(L, 4);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 4"); return 0; }
extern void initiate_warp(s16 destLevel, s16 destArea, s16 destWarpNode, s32 arg3);
initiate_warp(destLevel, destArea, destWarpNode, arg3);
return 1;
}
int smlua_func_reset_level(lua_State* L) {
if (network_player_connected_count() >= 2) {
LOG_LUA_LINE("This function can only be used in single-player");
@ -339,6 +357,7 @@ void smlua_bind_functions(void) {
smlua_bind_function(L, "coss", smlua_func_coss);
smlua_bind_function(L, "atan2s", smlua_func_atan2s);
smlua_bind_function(L, "init_mario_after_warp", smlua_func_init_mario_after_warp);
smlua_bind_function(L, "initiate_warp", smlua_func_initiate_warp);
smlua_bind_function(L, "network_init_object", smlua_func_network_init_object);
smlua_bind_function(L, "network_send_object", smlua_func_network_send_object);
smlua_bind_function(L, "reset_level", smlua_func_reset_level);