Only load DynOS model or texture packs once they're enabled
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83c3e03231
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@ -459,6 +459,7 @@ struct PackData {
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String mDisplayName;
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Array<Pair<const char *, GfxData *>> mGfxData;
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Array<DataNode<TexData>*> mTextures;
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bool mLoaded;
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};
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typedef Pair<String, const u8 *> Label;
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@ -29,35 +29,6 @@ void DynOS_Gfx_GeneratePacks(const char* directory) {
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closedir(modsDir);
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}
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static void ScanPackBins(SysPath aPackFolder) {
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DIR *_PackDir = opendir(aPackFolder.c_str());
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if (!_PackDir) { return; }
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struct dirent *_PackEnt = NULL;
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while ((_PackEnt = readdir(_PackDir)) != NULL) {
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// Skip . and ..
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if (SysPath(_PackEnt->d_name) == ".") continue;
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if (SysPath(_PackEnt->d_name) == "..") continue;
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SysPath _FileName = fstring("%s/%s", aPackFolder.begin(), _PackEnt->d_name);
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s32 length = strlen(_PackEnt->d_name);
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// check for actors
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if (length > 4 && !strncmp(&_PackEnt->d_name[length - 4], ".bin", 4)) {
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String _ActorName = _PackEnt->d_name;
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_ActorName[length - 4] = '\0';
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DynOS_Actor_LoadFromBinary(aPackFolder, strdup(_ActorName.begin()), _FileName, true);
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}
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// check for textures
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if (length > 4 && !strncmp(&_PackEnt->d_name[length - 4], ".tex", 4)) {
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String _TexName = _PackEnt->d_name;
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_TexName[length - 4] = '\0';
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DynOS_Tex_LoadFromBinary(aPackFolder, _FileName, _TexName.begin(), true);
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}
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}
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}
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static void ScanPacksFolder(SysPath _DynosPacksFolder) {
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DIR *_DynosPacksDir = opendir(_DynosPacksFolder.c_str());
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if (_DynosPacksDir) {
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@ -74,7 +45,6 @@ static void ScanPacksFolder(SysPath _DynosPacksFolder) {
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struct PackData* _Pack = DynOS_Pack_Add(_PackFolder);
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DynOS_Actor_GeneratePack(_PackFolder);
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DynOS_Tex_GeneratePack(_PackFolder, _PackFolder, false);
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ScanPackBins(_PackFolder);
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}
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}
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closedir(_DynosPacksDir);
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@ -8,6 +8,35 @@ static Array<PackData>& DynosPacks() {
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return sDynosPacks;
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}
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static void ScanPackBins(struct PackData* aPack) {
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DIR *_PackDir = opendir(aPack->mPath.c_str());
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if (!_PackDir) { return; }
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struct dirent *_PackEnt = NULL;
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while ((_PackEnt = readdir(_PackDir)) != NULL) {
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// Skip . and ..
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if (SysPath(_PackEnt->d_name) == ".") continue;
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if (SysPath(_PackEnt->d_name) == "..") continue;
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SysPath _FileName = fstring("%s/%s", aPack->mPath.c_str(), _PackEnt->d_name);
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s32 length = strlen(_PackEnt->d_name);
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// check for actors
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if (length > 4 && !strncmp(&_PackEnt->d_name[length - 4], ".bin", 4)) {
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String _ActorName = _PackEnt->d_name;
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_ActorName[length - 4] = '\0';
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DynOS_Actor_LoadFromBinary(aPack->mPath, strdup(_ActorName.begin()), _FileName, true);
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}
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// check for textures
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if (length > 4 && !strncmp(&_PackEnt->d_name[length - 4], ".tex", 4)) {
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String _TexName = _PackEnt->d_name;
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_TexName[length - 4] = '\0';
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DynOS_Tex_LoadFromBinary(aPack->mPath, _FileName, _TexName.begin(), true);
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}
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}
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}
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static void DynOS_Pack_ActivateActor(s32 aPackIndex, Pair<const char *, GfxData *>& pair) {
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const char* aActorName = pair.first;
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GfxData* aGfxData = pair.second;
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@ -61,6 +90,11 @@ void DynOS_Pack_SetEnabled(PackData* aPack, bool aEnabled) {
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aPack->mEnabled = aEnabled;
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aPack->mEnabledSet = true;
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if (aEnabled && !aPack->mLoaded) {
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ScanPackBins(aPack);
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aPack->mLoaded = true;
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}
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if (aEnabled) {
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for (auto& pair : aPack->mGfxData) {
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DynOS_Pack_ActivateActor(aPack->mIndex, pair);
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@ -106,6 +140,8 @@ PackData* DynOS_Pack_Add(const SysPath& aPath) {
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.mIndex = index,
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.mPath = aPath,
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.mGfxData = {},
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.mTextures = {},
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.mLoaded = false,
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});
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PackData* _Pack = &_DynosPacks[index];
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