Remove confusing build instructions, added link to discord
This commit is contained in:
parent
edc275b5e8
commit
f2f5cf4955
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@ -0,0 +1,491 @@
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diff --git a/build-windows-visual-studio/sm64ex.vcxproj b/build-windows-visual-studio/sm64ex.vcxproj
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index c5052b8..db836c3 100644
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--- a/build-windows-visual-studio/sm64ex.vcxproj
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+++ b/build-windows-visual-studio/sm64ex.vcxproj
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@@ -3973,6 +3973,7 @@
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<ClCompile Include="..\src\pc\network\packets\packet_keep_alive.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_leaving.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_level_warp.c" />
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+ <ClCompile Include="..\src\pc\network\packets\packet_network_players.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_object.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_player.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_read_write.c" />
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diff --git a/build-windows-visual-studio/sm64ex.vcxproj.filters b/build-windows-visual-studio/sm64ex.vcxproj.filters
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index b33547f..26133b0 100644
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--- a/build-windows-visual-studio/sm64ex.vcxproj.filters
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+++ b/build-windows-visual-studio/sm64ex.vcxproj.filters
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@@ -15078,6 +15078,9 @@
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<ClCompile Include="..\src\game\rng_position.c">
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<Filter>Source Files\src\game</Filter>
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</ClCompile>
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+ <ClCompile Include="..\src\pc\network\packets\packet_network_players.c">
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+ <Filter>Source Files\src\pc\network\packets</Filter>
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+ </ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\common0.h">
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diff --git a/proto-3.sh b/proto-3.sh
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new file mode 100644
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index 0000000..8f7a1bb
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--- /dev/null
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+++ b/proto-3.sh
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@@ -0,0 +1,41 @@
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+set -e
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+if [ $# -eq 0 ]; then
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+ make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 STRICT=1 -j
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+else
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+ make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 DEVELOPMENT=1 -j
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+fi
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+
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+# find file
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+FILE=./build/us_pc/sm64.us.f3dex2e.exe
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+if [ ! -f "$FILE" ]; then
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+ FILE=./build/us_pc/sm64.us.f3dex2e
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+fi
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+
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+# no debug, discord
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+#$FILE --discord 2 --configfile sm64config_server.txt &
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+#$FILE --discord 1 --configfile sm64config_client.txt &
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+#exit
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+
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+# no debug, direct
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+#$FILE --server 27015 --configfile sm64config_server.txt &
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+#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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+#exit
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+
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+# debug on server
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+#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
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+#winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --server 27015 --configfile sm64config_server.txt' -ex 'quit'
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+#exit
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+
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+###################
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+# debug on client #
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+###################
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+
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+$FILE --server 27015 --configfile sm64config_p1.txt &
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+ $FILE --client 127.0.0.1 27015 --configfile sm64config_p2.txt &
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+
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+# debug if cgdb exists
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+if ! [ -x "$(command -v cgdb)" ]; then
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+ $FILE --client 127.0.0.1 27015 --configfile sm64config_p3.txt &
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+else
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+ winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 27015 --configfile sm64config_p3.txt' -ex 'quit'
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+fi
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diff --git a/src/engine/level_script.c b/src/engine/level_script.c
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index 7e181da..a7471b7 100644
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--- a/src/engine/level_script.c
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+++ b/src/engine/level_script.c
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@@ -664,15 +664,24 @@ static void level_cmd_unload_area(void) {
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}
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static void level_cmd_set_mario_start_pos(void) {
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+ s8 areaIndex = CMD_GET(u8, 2);
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+#if IS_64_BIT
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+ s16 x = CMD_GET(s16, 6);
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+ s16 y = CMD_GET(s16, 8);
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+ s16 z = CMD_GET(s16, 10);
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+#else
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+ Vec3s pos = CMD_GET(Vec3s, 6);
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+#endif
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+ s16 angle = CMD_GET(s16, 4);
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for (int i = 0; i < MAX_PLAYERS; i++) {
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- gPlayerSpawnInfos[i].areaIndex = CMD_GET(u8, 2);
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-
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- #if IS_64_BIT
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- vec3s_set(gPlayerSpawnInfos[i].startPos, CMD_GET(s16, 6), CMD_GET(s16, 8), CMD_GET(s16, 10));
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- #else
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- vec3s_copy(gPlayerSpawnInfos[i].startPos, CMD_GET(Vec3s, 6));
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- #endif
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- vec3s_set(gPlayerSpawnInfos[i].startAngle, 0, CMD_GET(s16, 4) * 0x8000 / 180, 0);
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+ gPlayerSpawnInfos[i].areaIndex = areaIndex;
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+
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+#if IS_64_BIT
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+ vec3s_set(gPlayerSpawnInfos[i].startPos, x, y, z);
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+#else
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+ vec3s_copy(gPlayerSpawnInfos[i].startPos, pos);
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+#endif
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+ vec3s_set(gPlayerSpawnInfos[i].startAngle, 0, angle * 0x8000 / 180, 0);
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}
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sCurrentCmd = CMD_NEXT;
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}
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diff --git a/src/game/behavior_actions.c b/src/game/behavior_actions.c
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index 61fc8b9..0e5d070 100644
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--- a/src/game/behavior_actions.c
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+++ b/src/game/behavior_actions.c
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@@ -176,7 +176,7 @@ Gfx *geo_move_mario_part_from_parent(s32 run, UNUSED struct GraphNode *node, Mat
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if (run == TRUE) {
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sp1C = (struct Object *) gCurGraphNodeObject;
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- if (sp1C == gMarioObject && sp1C->prevObj != NULL) {
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+ if (sp1C->behavior == bhvMario && sp1C->prevObj != NULL) {
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create_transformation_from_matrices(sp20, mtx, *gCurGraphNodeCamera->matrixPtr);
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obj_update_pos_from_parent_transformation(sp20, sp1C->prevObj);
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obj_set_gfx_pos_from_pos(sp1C->prevObj);
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diff --git a/src/game/mario.c b/src/game/mario.c
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index 09e2a09..9d6d3e7 100644
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--- a/src/game/mario.c
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+++ b/src/game/mario.c
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@@ -2124,11 +2124,7 @@ static void init_single_mario(struct MarioState* m) {
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// set mario/luigi model
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// two-player hack
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- if (isLocal) {
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- m->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[(gNetworkType == NT_SERVER) ? MODEL_MARIO : MODEL_LUIGI];
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- } else {
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- m->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[(gNetworkType == NT_CLIENT) ? MODEL_MARIO : MODEL_LUIGI];
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- }
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+ m->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[(gNetworkPlayers[0].globalIndex == 1) ? MODEL_LUIGI : MODEL_MARIO];
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}
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void init_mario(void) {
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diff --git a/src/game/mario_actions_moving.c b/src/game/mario_actions_moving.c
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index 67d97a2..54b533d 100644
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--- a/src/game/mario_actions_moving.c
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+++ b/src/game/mario_actions_moving.c
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@@ -61,7 +61,7 @@ struct LandingAction sBackflipLandAction = {
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4, 0, ACT_FREEFALL, ACT_BACKFLIP_LAND_STOP, ACT_BACKFLIP, ACT_FREEFALL, ACT_BEGIN_SLIDING,
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};
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-Mat4 sFloorAlignMatrix[2];
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+Mat4 sFloorAlignMatrix[MAX_PLAYERS];
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s16 tilt_body_running(struct MarioState *m) {
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s16 pitch = find_floor_slope(m, 0);
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diff --git a/src/game/mario_misc.c b/src/game/mario_misc.c
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index 0c915c3..43f81eb 100644
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--- a/src/game/mario_misc.c
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+++ b/src/game/mario_misc.c
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@@ -418,7 +418,6 @@ Gfx* geo_mario_tilt_torso(s32 callContext, struct GraphNode* node, Mat4* mtx) {
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rotNode->rotation[0] = bodyState->torsoAngle[1];
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rotNode->rotation[1] = bodyState->torsoAngle[2];
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rotNode->rotation[2] = bodyState->torsoAngle[0];
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-
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// update torso position in bodyState
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get_pos_from_transform_mtx(bodyState->torsoPos, *curTransform, *gCurGraphNodeCamera->matrixPtr);
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}
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@@ -491,17 +490,18 @@ Gfx* geo_switch_mario_hand(s32 callContext, struct GraphNode* node, UNUSED Mat4*
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*/
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Gfx* geo_mario_hand_foot_scaler(s32 callContext, struct GraphNode* node, Mat4* mtx) {
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Mat4 * curTransform = mtx;
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- static s16 sMarioAttackAnimCounter = 0;
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+ static s16 sMarioAttackAnimCounter[MAX_PLAYERS] = { 0 };
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struct GraphNodeGenerated* asGenerated = (struct GraphNodeGenerated*) node;
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struct GraphNodeScale* scaleNode = (struct GraphNodeScale*) node->next;
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+ u8 index = geo_get_processing_object_index();
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struct MarioBodyState* bodyState = geo_get_body_state();
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if (callContext == GEO_CONTEXT_RENDER) {
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scaleNode->scale = 1.0f;
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if (asGenerated->parameter == bodyState->punchState >> 6) {
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- if (sMarioAttackAnimCounter != gAreaUpdateCounter && (bodyState->punchState & 0x3F) > 0) {
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+ if (sMarioAttackAnimCounter[index] != gAreaUpdateCounter && (bodyState->punchState & 0x3F) > 0) {
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bodyState->punchState -= 1;
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- sMarioAttackAnimCounter = gAreaUpdateCounter;
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+ sMarioAttackAnimCounter[index] = gAreaUpdateCounter;
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}
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scaleNode->scale =
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gMarioAttackScaleAnimation[asGenerated->parameter * 6 + (bodyState->punchState & 0x3F)]
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@@ -510,7 +510,7 @@ Gfx* geo_mario_hand_foot_scaler(s32 callContext, struct GraphNode* node, Mat4* m
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// update hand/foot position in bodyState
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get_pos_from_transform_mtx(bodyState->handFootPos[(asGenerated->parameter & 0x03)],
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*curTransform,
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- *gCurGraphNodeCamera->matrixPtr);
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+ *gCurGraphNodeCamera->matrixPtr);
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}
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return NULL;
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diff --git a/src/game/object_list_processor.c b/src/game/object_list_processor.c
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index d0bb984..1b3c33f 100644
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--- a/src/game/object_list_processor.c
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+++ b/src/game/object_list_processor.c
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@@ -516,7 +516,9 @@ void spawn_objects_from_info(UNUSED s32 unused, struct SpawnInfo *spawnInfo) {
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u16 playerIndex = (spawnInfo->behaviorArg & ~(1 << 31));
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object->oBehParams = playerIndex + 1;
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gMarioObjects[playerIndex] = object;
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- if (playerIndex == 0) { gMarioObject = object; }
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+ if (playerIndex == 0) {
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+ gMarioObject = object;
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+ }
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geo_make_first_child(&object->header.gfx.node);
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}
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diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c
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index a511ac5..ed7f13e 100644
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--- a/src/game/rendering_graph_node.c
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+++ b/src/game/rendering_graph_node.c
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@@ -1068,6 +1068,7 @@ static void interpolate_matrix(Mat4 result, Mat4 a, Mat4 b) {
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* Process an object node.
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*/
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static void geo_process_object(struct Object *node) {
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+ struct Object* lastProcessingObject = gCurGraphNodeProcessingObject;
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gCurGraphNodeProcessingObject = node;
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Mat4 mtxf;
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s32 hasAnimation = (node->header.gfx.node.flags & GRAPH_RENDER_HAS_ANIMATION) != 0;
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@@ -1192,7 +1193,7 @@ static void geo_process_object(struct Object *node) {
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node->header.gfx.throwMatrix = NULL;
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node->header.gfx.throwMatrixInterpolated = NULL;
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}
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- gCurGraphNodeProcessingObject = NULL;
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+ gCurGraphNodeProcessingObject = lastProcessingObject;
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}
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/**
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diff --git a/src/pc/network/discord/discord.c b/src/pc/network/discord/discord.c
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index 7c30fc0..06a333f 100644
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--- a/src/pc/network/discord/discord.c
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+++ b/src/pc/network/discord/discord.c
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@@ -121,10 +121,11 @@ static void ns_discord_shutdown(void) {
|
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}
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struct NetworkSystem gNetworkSystemDiscord = {
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- .initialize = ns_discord_initialize,
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- .save_id = ns_discord_save_id,
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- .clear_id = ns_discord_clear_id,
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- .update = ns_discord_update,
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- .send = ns_discord_network_send,
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- .shutdown = ns_discord_shutdown,
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+ .initialize = ns_discord_initialize,
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+ .save_id = ns_discord_save_id,
|
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+ .clear_id = ns_discord_clear_id,
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+ .update = ns_discord_update,
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+ .send = ns_discord_network_send,
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+ .shutdown = ns_discord_shutdown,
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+ .canBroadcast = true,
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};
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diff --git a/src/pc/network/network.h b/src/pc/network/network.h
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index de287b2..5318630 100644
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--- a/src/pc/network/network.h
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+++ b/src/pc/network/network.h
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@@ -38,6 +38,7 @@ struct NetworkSystem {
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void (*update)(void);
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int (*send)(u8 localIndex, u8* data, u16 dataLength);
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void (*shutdown)(void);
|
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+ bool canBroadcast;
|
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};
|
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|
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struct SyncObject {
|
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diff --git a/src/pc/network/network_player.c b/src/pc/network/network_player.c
|
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index 4dc4442..2734d50 100644
|
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--- a/src/pc/network/network_player.c
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+++ b/src/pc/network/network_player.c
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@@ -103,7 +103,7 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex) {
|
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gNetworkSystem->save_id(i);
|
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if (type == NPT_SERVER) { gNetworkPlayerServer = np; }
|
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else { chat_add_message("player connected", CMT_SYSTEM); }
|
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- LOG_INFO("player connected, local %d, global %d", i, globalIndex);
|
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+ LOG_INFO("player connected, local %d, global %d", i, np->globalIndex);
|
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extern s16 sCurrPlayMode;
|
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if (gNetworkType == NT_SERVER && sCurrPlayMode == PLAY_MODE_SYNC_LEVEL) {
|
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network_send_level_warp_repeat();
|
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diff --git a/src/pc/network/packets/packet.c b/src/pc/network/packets/packet.c
|
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index 1dc9b0b..1ad776c 100644
|
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--- a/src/pc/network/packets/packet.c
|
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+++ b/src/pc/network/packets/packet.c
|
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@@ -39,6 +39,7 @@ void packet_receive(struct Packet* p) {
|
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case PACKET_LEAVING: network_receive_leaving(p); break;
|
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case PACKET_SAVE_FILE: network_receive_save_file(p); break;
|
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case PACKET_INSTANT_WARP: network_receive_instant_warp(p); break;
|
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+ case PACKET_NETWORK_PLAYERS: network_receive_network_players(p); break;
|
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///
|
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case PACKET_CUSTOM: network_receive_custom(p); break;
|
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default: LOG_ERROR("received unknown packet: %d", p->buffer[0]);
|
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diff --git a/src/pc/network/packets/packet.h b/src/pc/network/packets/packet.h
|
||||
index 5d91805..126afd5 100644
|
||||
--- a/src/pc/network/packets/packet.h
|
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+++ b/src/pc/network/packets/packet.h
|
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@@ -31,6 +31,7 @@ enum PacketType {
|
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PACKET_LEAVING,
|
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PACKET_SAVE_FILE,
|
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PACKET_INSTANT_WARP,
|
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+ PACKET_NETWORK_PLAYERS,
|
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///
|
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PACKET_CUSTOM = 255,
|
||||
};
|
||||
@@ -159,4 +160,8 @@ void network_receive_save_file(struct Packet* p);
|
||||
void network_send_instant_warp(void);
|
||||
void network_receive_instant_warp(struct Packet* p);
|
||||
|
||||
+// packet_network_players.c
|
||||
+void network_send_network_players(void);
|
||||
+void network_receive_network_players(struct Packet* p);
|
||||
+
|
||||
#endif
|
||||
diff --git a/src/pc/network/packets/packet_join.c b/src/pc/network/packets/packet_join.c
|
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index bc9da5b..a51ce6a 100644
|
||||
--- a/src/pc/network/packets/packet_join.c
|
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+++ b/src/pc/network/packets/packet_join.c
|
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@@ -75,8 +75,9 @@ void network_send_join(struct Packet* joinRequestPacket) {
|
||||
}
|
||||
|
||||
network_send_to(joinRequestPacket->localIndex , &p);
|
||||
-
|
||||
LOG_INFO("sending join packet");
|
||||
+
|
||||
+ network_send_network_players();
|
||||
}
|
||||
|
||||
void network_receive_join(struct Packet* p) {
|
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diff --git a/src/pc/network/packets/packet_network_players.c b/src/pc/network/packets/packet_network_players.c
|
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new file mode 100644
|
||||
index 0000000..eb599fb
|
||||
--- /dev/null
|
||||
+++ b/src/pc/network/packets/packet_network_players.c
|
||||
@@ -0,0 +1,55 @@
|
||||
+#include <stdio.h>
|
||||
+#include "../network.h"
|
||||
+#include "object_fields.h"
|
||||
+#include "behavior_data.h"
|
||||
+#include "src/game/behavior_actions.h"
|
||||
+#include "pc/debuglog.h"
|
||||
+
|
||||
+static void network_send_to_network_players(u8 sendToLocalIndex) {
|
||||
+ assert(gNetworkType == NT_SERVER);
|
||||
+ assert(sendToLocalIndex != 0);
|
||||
+
|
||||
+ u8 connectedCount = network_player_connected_count();
|
||||
+
|
||||
+ struct Packet p;
|
||||
+ packet_init(&p, PACKET_NETWORK_PLAYERS, true, false);
|
||||
+ packet_write(&p, &connectedCount, sizeof(u8));
|
||||
+ for (int i = 1; i < MAX_PLAYERS; i++) {
|
||||
+ if (!gNetworkPlayers[i].connected) { continue; }
|
||||
+ u8 npType = gNetworkPlayers[i].type;
|
||||
+ if (npType == NPT_LOCAL) { npType = NPT_SERVER; }
|
||||
+ else if (i == sendToLocalIndex) { npType = NPT_LOCAL; }
|
||||
+ packet_write(&p, &npType, sizeof(u8));
|
||||
+ packet_write(&p, &gNetworkPlayers[i].globalIndex, sizeof(u8));
|
||||
+ LOG_INFO("send network player [%d == %d]", gNetworkPlayers[i].globalIndex, npType);
|
||||
+ }
|
||||
+
|
||||
+ network_send_to(sendToLocalIndex, &p);
|
||||
+ LOG_INFO("sent list of %d network players to %d", connectedCount, sendToLocalIndex);
|
||||
+}
|
||||
+
|
||||
+void network_send_network_players(void) {
|
||||
+ assert(gNetworkType == NT_SERVER);
|
||||
+ LOG_INFO("sending list of network players to all");
|
||||
+ for (int i = 1; i < MAX_PLAYERS; i++) {
|
||||
+ if (!gNetworkPlayers[i].connected) { continue; }
|
||||
+ network_send_to_network_players(i);
|
||||
+ }
|
||||
+}
|
||||
+
|
||||
+void network_receive_network_players(struct Packet* p) {
|
||||
+ LOG_INFO("receiving list of network players");
|
||||
+ if (gNetworkType != NT_CLIENT) {
|
||||
+ LOG_ERROR("received list of clients as a non-client");
|
||||
+ return;
|
||||
+ }
|
||||
+ u8 connectedCount = 0;
|
||||
+ packet_read(p, &connectedCount, sizeof(u8));
|
||||
+ for (int i = 0; i < connectedCount; i++) {
|
||||
+ u8 npType, globalIndex;
|
||||
+ packet_read(p, &npType, sizeof(u8));
|
||||
+ packet_read(p, &globalIndex, sizeof(u8));
|
||||
+ network_player_connected(npType, globalIndex);
|
||||
+ LOG_INFO("received network player [%d == %d]", globalIndex, npType);
|
||||
+ }
|
||||
+}
|
||||
\ No newline at end of file
|
||||
diff --git a/src/pc/network/packets/packet_player.c b/src/pc/network/packets/packet_player.c
|
||||
index 8a117ea..90dfea9 100644
|
||||
--- a/src/pc/network/packets/packet_player.c
|
||||
+++ b/src/pc/network/packets/packet_player.c
|
||||
@@ -154,26 +154,33 @@ static void write_packet_data(struct PacketPlayerData* data, struct MarioState*
|
||||
*platformSyncID = data->platformSyncID;
|
||||
}
|
||||
|
||||
-void network_send_player(void) {
|
||||
- if (gMarioStates[0].marioObj == NULL) { return; }
|
||||
+void network_send_player(u8 localIndex) {
|
||||
+ if (gMarioStates[localIndex].marioObj == NULL) { return; }
|
||||
|
||||
struct PacketPlayerData data = { 0 };
|
||||
- read_packet_data(&data, &gMarioStates[0]);
|
||||
+ read_packet_data(&data, &gMarioStates[localIndex]);
|
||||
|
||||
struct Packet p;
|
||||
packet_init(&p, PACKET_PLAYER, false, false);
|
||||
+ packet_write(&p, &gNetworkPlayers[localIndex].globalIndex, sizeof(u8));
|
||||
packet_write(&p, &data, sizeof(struct PacketPlayerData));
|
||||
+ // two-player hack: should be network_send_to_all_except()
|
||||
network_send(&p);
|
||||
}
|
||||
|
||||
void network_receive_player(struct Packet* p) {
|
||||
- struct MarioState* m = &gMarioStates[1];
|
||||
+ u8 globalIndex = 0;
|
||||
+ packet_read(p, &globalIndex, sizeof(u8));
|
||||
+ struct NetworkPlayer* np = network_player_from_global_index(globalIndex);
|
||||
+ if (np == NULL || np->localIndex == UNKNOWN_LOCAL_INDEX || !np->connected) { return; }
|
||||
+
|
||||
+ struct MarioState* m = &gMarioStates[np->localIndex];
|
||||
if (m == NULL || m->marioObj == NULL) { return; }
|
||||
|
||||
// save previous state
|
||||
struct PacketPlayerData oldData = { 0 };
|
||||
read_packet_data(&oldData, m);
|
||||
- u16 playerIndex = m->playerIndex;
|
||||
+ u16 playerIndex = np->localIndex;
|
||||
u32 oldBehParams = m->marioObj->oBehParams;
|
||||
|
||||
// load mario information from packet
|
||||
@@ -187,14 +194,10 @@ void network_receive_player(struct Packet* p) {
|
||||
|
||||
// check player level/area
|
||||
u8 levelAreaMismatch = TRUE;
|
||||
- if (p->localIndex != UNKNOWN_LOCAL_INDEX) {
|
||||
- struct NetworkPlayer* np = &gNetworkPlayers[p->localIndex];
|
||||
- np->currLevelNum = data.currLevelNum;
|
||||
- np->currAreaIndex = data.currAreaIndex;
|
||||
- levelAreaMismatch = (data.currLevelNum != gCurrLevelNum || data.currAreaIndex != gCurrAreaIndex);
|
||||
- if (levelAreaMismatch) { np->fadeOpacity = 0; }
|
||||
- }
|
||||
- if (levelAreaMismatch) { return; }
|
||||
+ np->currLevelNum = data.currLevelNum;
|
||||
+ np->currAreaIndex = data.currAreaIndex;
|
||||
+ levelAreaMismatch = (data.currLevelNum != gCurrLevelNum || data.currAreaIndex != gCurrAreaIndex);
|
||||
+ if (levelAreaMismatch) { np->fadeOpacity = 0; return; }
|
||||
|
||||
// apply data from packet to mario state
|
||||
u8 heldSyncID = 0;
|
||||
@@ -301,8 +304,16 @@ void network_receive_player(struct Packet* p) {
|
||||
if (m->action != oldData.action) {
|
||||
m->actionTimer = 0;
|
||||
}
|
||||
+
|
||||
+ // set model
|
||||
+ m->marioObj->header.gfx.sharedChild = gLoadedGraphNodes[(np->globalIndex == 1) ? MODEL_LUIGI : MODEL_MARIO];
|
||||
+
|
||||
+ // broadcast player packet
|
||||
+ if (gNetworkType == NT_SERVER && !gNetworkSystem->canBroadcast) {
|
||||
+ network_send_player(globalIndex);
|
||||
+ }
|
||||
}
|
||||
|
||||
void network_update_player(void) {
|
||||
- network_send_player();
|
||||
+ network_send_player(0);
|
||||
}
|
||||
diff --git a/src/pc/network/socket/socket.c b/src/pc/network/socket/socket.c
|
||||
index 6ede2e9..6f81165 100644
|
||||
--- a/src/pc/network/socket/socket.c
|
||||
+++ b/src/pc/network/socket/socket.c
|
||||
@@ -138,10 +138,11 @@ static void ns_socket_shutdown(void) {
|
||||
}
|
||||
|
||||
struct NetworkSystem gNetworkSystemSocket = {
|
||||
- .initialize = ns_socket_initialize,
|
||||
- .save_id = ns_socket_save_id,
|
||||
- .clear_id = ns_socket_clear_id,
|
||||
- .update = ns_socket_update,
|
||||
- .send = ns_socket_send,
|
||||
- .shutdown = ns_socket_shutdown,
|
||||
+ .initialize = ns_socket_initialize,
|
||||
+ .save_id = ns_socket_save_id,
|
||||
+ .clear_id = ns_socket_clear_id,
|
||||
+ .update = ns_socket_update,
|
||||
+ .send = ns_socket_send,
|
||||
+ .shutdown = ns_socket_shutdown,
|
||||
+ .canBroadcast = false,
|
||||
};
|
|
@ -9,7 +9,5 @@ Run `./extract_assets.py --clean && make clean` or `make distclean` to remove RO
|
|||
Create a mod for the PC port where two people can play online together peer-to-peer.
|
||||
Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.
|
||||
|
||||
## Building
|
||||
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64ex/wiki).
|
||||
|
||||
**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.**
|
||||
## Discord
|
||||
[https://discord.gg/TJVKHS4](https://discord.gg/TJVKHS4)
|
||||
|
|
Loading…
Reference in New Issue