Enable directory sanity check for player palettes
This commit is contained in:
parent
28f96ebedf
commit
f348e03685
|
@ -73,7 +73,7 @@ void player_palettes_read(const char* palettesPath, bool appendPalettes) {
|
|||
char path[SYS_MAX_PATH] = { 0 };
|
||||
while ((dir = os_readdir(d)) != NULL) {
|
||||
// sanity check / fill path[]
|
||||
//if (!directory_sanity_check(dir, lpath, path)) { continue; }
|
||||
if (!directory_sanity_check(dir, lpath, path)) { continue; }
|
||||
snprintf(path, SYS_MAX_PATH, "%s", os_get_dir_name(dir));
|
||||
|
||||
// strip the name before the .
|
||||
|
|
Loading…
Reference in New Issue