New Character Select
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@ -244,20 +244,21 @@ local function mario_update(m)
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end
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end
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if m.playerIndex == 0 and stallFrame > 1 then
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if m.playerIndex == 0 and stallFrame > 1 then
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characterTable[1].forceChar = gNetworkPlayers[m.playerIndex].modelIndex
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local modelIndex = gNetworkPlayers[m.playerIndex].modelIndex
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characterTable[1].forceChar = modelIndex
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if currChar == 1 then
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if currChar == 1 then
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characterTable[1].color = defaultPlayerColors[gNetworkPlayers[m.playerIndex].modelIndex]
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characterTable[1].color = defaultPlayerColors[modelIndex]
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characterTable[1].lifeIcon = defaultIcons[gNetworkPlayers[m.playerIndex].modelIndex]
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characterTable[1].lifeIcon = defaultIcons[modelIndex]
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end
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end
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if optionTable[optionTableRef.localModels].toggle > 0 then
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if optionTable[optionTableRef.localModels].toggle > 0 then
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gPlayerSyncTable[0].modelId = characterTable[currChar].model
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gPlayerSyncTable[m.playerIndex].modelId = characterTable[currChar].model
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gPlayerSyncTable[0].capModels = characterTable[currChar].capModels
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gPlayerSyncTable[m.playerIndex].capModels = characterTable[currChar].capModels
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if characterTable[currChar].forceChar ~= nil then
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if characterTable[currChar].forceChar ~= nil then
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gNetworkPlayers[m.playerIndex].overrideModelIndex = characterTable[currChar].forceChar
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gNetworkPlayers[m.playerIndex].overrideModelIndex = characterTable[currChar].forceChar
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end
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end
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else
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else
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gPlayerSyncTable[0].modelId = nil
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gPlayerSyncTable[m.playerIndex].modelId = nil
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gPlayerSyncTable[0].capModels = nil
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gPlayerSyncTable[m.playerIndex].capModels = nil
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gNetworkPlayers[m.playerIndex].overrideModelIndex = characterTable[1].forceChar
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gNetworkPlayers[m.playerIndex].overrideModelIndex = characterTable[1].forceChar
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end
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end
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