Allow players to change name/model/palette while connected
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8837dcc023
commit
f45ae4a115
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@ -8,22 +8,17 @@ void djui_panel_options_back(struct DjuiBase* caller) {
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}
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void djui_panel_options_create(struct DjuiBase* caller) {
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f32 bodyHeight = 64 * 5 + 16 * 4;
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if (gNetworkType == NT_NONE) {
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bodyHeight += 64 + 16;
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}
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f32 bodyHeight = 64 * 6 + 16 * 5;
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struct DjuiBase* defaultBase = NULL;
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struct DjuiThreePanel* panel = djui_panel_menu_create(bodyHeight, "\\#ff0800\\O\\#1be700\\P\\#00b3ff\\T\\#ffef00\\I\\#ff0800\\O\\#1be700\\N\\#00b3ff\\S");
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struct DjuiFlowLayout* body = (struct DjuiFlowLayout*)djui_three_panel_get_body(panel);
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{
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if (gNetworkType == NT_NONE) {
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struct DjuiButton* button1 = djui_button_create(&body->base, "Player");
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djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button1->base, 1.0f, 64);
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djui_interactable_hook_click(&button1->base, djui_panel_player_create);
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defaultBase = &button1->base;
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}
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struct DjuiButton* button1 = djui_button_create(&body->base, "Player");
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djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button1->base, 1.0f, 64);
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djui_interactable_hook_click(&button1->base, djui_panel_player_create);
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defaultBase = &button1->base;
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struct DjuiButton* button2 = djui_button_create(&body->base, "Camera");
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djui_base_set_size_type(&button2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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@ -33,6 +33,10 @@ static void djui_panel_player_name_on_focus_end(struct DjuiBase* caller) {
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}
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snprintf(configPlayerName, 20, "%s", inputbox1->buffer);
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djui_inputbox_set_text_color(inputbox1, 0, 0, 0, 255);
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if (gNetworkType != NT_NONE) {
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network_send_player_settings();
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}
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}
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void djui_panel_player_value_changed(UNUSED struct DjuiBase* caller) {
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@ -40,6 +44,10 @@ void djui_panel_player_value_changed(UNUSED struct DjuiBase* caller) {
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gNetworkPlayers[0].modelIndex = configPlayerModel;
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gNetworkPlayers[0].paletteIndex = configPlayerPalette;
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network_player_update_model(0);
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if (gNetworkType != NT_NONE) {
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network_send_player_settings();
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}
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}
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void djui_panel_player_create(struct DjuiBase* caller) {
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@ -37,7 +37,7 @@ struct NetworkPlayer {
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u8 modelIndex;
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u8 paletteIndex;
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bool localLevelMatch;
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char name[MAX_PLAYER_STRING];
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char name[MAX_PLAYER_STRING+1];
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u16 rxSeqIds[MAX_RX_SEQ_IDS];
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u32 rxPacketHash[MAX_RX_SEQ_IDS];
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};
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@ -76,6 +76,8 @@ void packet_process(struct Packet* p) {
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case PACKET_LEVEL_AREA_INFORM: network_receive_level_area_inform(p); break;
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case PACKET_LEVEL_RESPAWN_INFO: network_receive_level_respawn_info(p); break;
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case PACKET_PLAYER_SETTINGS: network_receive_player_settings(p); break;
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// custom
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case PACKET_CUSTOM: network_receive_custom(p); break;
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default: LOG_ERROR("received unknown packet: %d", p->buffer[0]);
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@ -52,6 +52,8 @@ enum PacketType {
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PACKET_LEVEL_AREA_INFORM,
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PACKET_LEVEL_RESPAWN_INFO,
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PACKET_PLAYER_SETTINGS,
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///
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PACKET_CUSTOM = 255,
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};
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@ -275,4 +277,8 @@ void network_receive_reservation_release(struct Packet* p);
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void network_send_debug_sync(void);
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void network_receive_debug_sync(struct Packet* p);
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// packet_player_settings.c
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void network_send_player_settings(void);
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void network_receive_player_settings(struct Packet* p);
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#endif
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@ -0,0 +1,45 @@
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#include <stdio.h>
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#include "../network.h"
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#include "pc/debuglog.h"
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void network_send_player_settings(void) {
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char playerName[MAX_PLAYER_STRING+1] = { 0 };
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snprintf(playerName, MAX_PLAYER_STRING, "%s", configPlayerName);
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struct Packet p;
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packet_init(&p, PACKET_PLAYER_SETTINGS, true, PLMT_NONE);
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packet_write(&p, &gNetworkPlayers[0].globalIndex, sizeof(u8));
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packet_write(&p, playerName, MAX_PLAYER_STRING * sizeof(u8));
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packet_write(&p, &configPlayerModel, sizeof(u8));
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packet_write(&p, &configPlayerPalette, sizeof(u8));
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if (gNetworkPlayerLocal != NULL) {
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snprintf(gNetworkPlayerLocal->name, MAX_PLAYER_STRING, "%s", playerName);
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}
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network_send(&p);
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}
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void network_receive_player_settings(struct Packet* p) {
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u8 globalId;
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char playerName[MAX_PLAYER_STRING+1] = { 0 };
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u8 playerModel;
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u8 playerPalette;
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packet_read(p, &globalId, sizeof(u8));
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packet_read(p, &playerName, MAX_PLAYER_STRING * sizeof(u8));
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packet_read(p, &playerModel, sizeof(u8));
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packet_read(p, &playerPalette, sizeof(u8));
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if (globalId == gNetworkPlayers[0].globalIndex || globalId > MAX_PLAYERS) {
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LOG_ERROR("Received player settings from improper player.");
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return;
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}
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struct NetworkPlayer* np = network_player_from_global_index(globalId);
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snprintf(np->name, MAX_PLAYER_STRING, "%s", playerName);
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np->modelIndex = playerModel;
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np->paletteIndex = playerPalette;
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network_player_update_model(np->localIndex);
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}
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