Prevent the ability to host when Discord failed to initialize
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parent
3395ba26f4
commit
f51f60ba24
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@ -1,6 +1,7 @@
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#include <stdio.h>
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#include "djui.h"
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#include "src/pc/network/network.h"
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#include "src/pc/network/discord/discord.h"
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#include "src/pc/utils/misc.h"
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#include "src/pc/configfile.h"
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@ -12,6 +13,7 @@ You can invite channels of servers as well by clicking the \\#d0d0ff\\plus\\#c8c
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Game Activity \\#ffa0a0\\must be\\#c8c8c8\\ enabled in your\nDiscord user settings.\n\n\
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Appearing offline \\#ffa0a0\\will prevent\\#c8c8c8\\ invites from being sent.\
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";
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static char* sWarningDiscord2 = "\\#ffa0a0\\Error:\\#c8c8c8\\ Could not detect Discord.\n\n\\#a0a0a0\\Try closing the game,\nrestarting Discord,\nand opening the game again.";
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#endif
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static char* sWarningSocket = "\
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@ -39,11 +41,13 @@ void djui_panel_host_message_do_host(struct DjuiBase* caller) {
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void djui_panel_host_message_create(struct DjuiBase* caller) {
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f32 warningLines = 0;
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char* warningMessage = NULL;
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bool hideHostButton = false;
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#ifdef DISCORD_SDK
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if (!configNetworkSystem) {
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warningLines = 13;
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warningMessage = sWarningDiscord;
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warningLines = gDiscordFailed ? 5 : 13;
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warningMessage = gDiscordFailed ? sWarningDiscord2 : sWarningDiscord;
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hideHostButton = gDiscordFailed;
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} else
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#endif
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{
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@ -82,6 +86,14 @@ void djui_panel_host_message_create(struct DjuiBase* caller) {
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djui_base_set_alignment(&button2->base, DJUI_HALIGN_RIGHT, DJUI_VALIGN_TOP);
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djui_interactable_hook_click(&button2->base, djui_panel_host_message_do_host);
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defaultBase = &button2->base;
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if (hideHostButton) {
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djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button1->base, 1.0f, 64);
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defaultBase = &button1->base;
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djui_base_set_visible(&button2->base, false);
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djui_base_set_enabled(&button2->base, false);
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}
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}
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}
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