Update default mods (forgot oops)
This commit is contained in:
parent
4be25bfc64
commit
f8d15e4ff8
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@ -0,0 +1,70 @@
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if SM64COOPDX_VERSION == nil then
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local first = false
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hook_event(HOOK_ON_LEVEL_INIT, function()
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if not first then
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first = true
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play_sound(SOUND_MENU_CAMERA_BUZZ, gMarioStates[0].marioObj.header.gfx.cameraToObject)
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djui_chat_message_create("\\#ff7f7f\\Day Night Cycle is no longer supported with sm64ex-coop\nas it uses sm64coopdx exclusive Lua functionality.\n\\#dcdcdc\\To play this mod, try out sm64coopdx at\n\\#7f7fff\\https://sm64coopdx.com")
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end
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end)
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return
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end
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-- time constants
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SECOND = 30
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MINUTE = SECOND * 60
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HOUR_SUNRISE_START = 4
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HOUR_SUNRISE_END = 5
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HOUR_SUNRISE_DURATION = HOUR_SUNRISE_END - HOUR_SUNRISE_START
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HOUR_SUNSET_START = 19
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HOUR_SUNSET_END = 20
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HOUR_SUNSET_DURATION = HOUR_SUNSET_END - HOUR_SUNSET_START
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HOUR_DAY_START = 6
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HOUR_NIGHT_START = 21
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REAL_MINUTE = 1 / 60
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-- lighting direction constants
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DIR_DARK = 0.6
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DIR_BRIGHT = 1
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-- color constants
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COLOR_NIGHT = { r = 70, g = 75, b = 100 }
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COLOR_SUNRISE = { r = 255, g = 255, b = 200 }
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COLOR_DAY = { r = 255, g = 255, b = 255 }
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COLOR_SUNSET = { r = 255, g = 155, b = 100 }
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FOG_COLOR_NIGHT = { r = 30, g = 30, b = 50 }
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COLOR_DISPLAY_DARK = { r = 48, g = 90, b = 200 }
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COLOR_DISPLAY_BRIGHT = { r = 255, g = 255, b = 80 }
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-- skybox constants
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SKYBOX_SCALE = 200
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SKYBOX_DAY = 0
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SKYBOX_SUNSET = 1
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SKYBOX_NIGHT = 2
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-- standard skyboxes
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E_MODEL_SKYBOX_OCEAN_SKY = smlua_model_util_get_id("skybox_ocean_sky_geo")
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E_MODEL_SKYBOX_FLAMING_SKY = smlua_model_util_get_id("skybox_flaming_sky_geo")
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E_MODEL_SKYBOX_UNDERWATER_CITY = smlua_model_util_get_id("skybox_underwater_city_geo")
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E_MODEL_SKYBOX_BELOW_CLOUDS = smlua_model_util_get_id("skybox_below_clouds_geo")
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E_MODEL_SKYBOX_SNOW_MOUNTAINS = smlua_model_util_get_id("skybox_snow_mountains_geo")
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E_MODEL_SKYBOX_DESERT = smlua_model_util_get_id("skybox_desert_geo")
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E_MODEL_SKYBOX_HAUNTED = smlua_model_util_get_id("skybox_haunted_geo")
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E_MODEL_SKYBOX_GREEN_SKY = smlua_model_util_get_id("skybox_green_sky_geo")
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E_MODEL_SKYBOX_ABOVE_CLOUDS = smlua_model_util_get_id("skybox_above_clouds_geo")
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E_MODEL_SKYBOX_PURPLE_SKY = smlua_model_util_get_id("skybox_purple_sky_geo")
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E_MODEL_SKYBOX_SUNRISE = smlua_model_util_get_id("skybox_sunrise_geo")
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E_MODEL_SKYBOX_SUNSET = smlua_model_util_get_id("skybox_sunset_geo")
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E_MODEL_SKYBOX_NIGHT = smlua_model_util_get_id("skybox_night_geo")
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-- below clouds skyboxes
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E_MODEL_SKYBOX_BELOW_CLOUDS_NIGHT = smlua_model_util_get_id("skybox_below_clouds_night_geo")
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E_MODEL_SKYBOX_BELOW_CLOUDS_SUNRISE = smlua_model_util_get_id("skybox_below_clouds_sunrise_geo")
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E_MODEL_SKYBOX_BELOW_CLOUDS_SUNSET = smlua_model_util_get_id("skybox_below_clouds_sunset_geo")
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@ -1,18 +1,8 @@
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if SM64COOPDX_VERSION == nil then return end
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-- localize functions to improve performance
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-- localize functions to improve performance
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local play_sound,table_insert,get_skybox,level_is_vanilla_level,math_floor,math_ceil = play_sound,table.insert,get_skybox,level_is_vanilla_level,math.floor,math.ceil
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local play_sound,table_insert,get_skybox,level_is_vanilla_level,math_floor,math_ceil = play_sound,table.insert,get_skybox,level_is_vanilla_level,math.floor,math.ceil
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if SM64COOPDX_VERSION == nil then
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local first = false
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hook_event(HOOK_ON_LEVEL_INIT, function()
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if not first then
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first = true
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play_sound(SOUND_MENU_CAMERA_BUZZ, gMarioStates[0].marioObj.header.gfx.cameraToObject)
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djui_chat_message_create("\\#ff7f7f\\Day Night Cycle is no longer supported with sm64ex-coop\nas it uses sm64coopdx exclusive Lua functionality.\n\\#dcdcdc\\To play this mod, try out sm64coopdx at\n\\#7f7fff\\https://sm64coopdx.com")
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end
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end)
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return
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end
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function if_then_else(cond, ifTrue, ifFalse)
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function if_then_else(cond, ifTrue, ifFalse)
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if cond then return ifTrue end
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if cond then return ifTrue end
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return ifFalse
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return ifFalse
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@ -1,43 +1,12 @@
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-- name: .Day Night Cycle DX
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-- name: Day Night Cycle DX
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-- incompatible: light
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-- incompatible: light
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-- description: Day Night Cycle DX v2.0\nBy \\#ec7731\\Agent X\n\n\\#dcdcdc\\This mod adds a fully featured day night cycle system with night, sunrise, day and sunset to sm64coopdx. Days last 24 minutes and you can switch to and from 24 hour time with /time 24h\n\nSpecial thanks to \\#00ffff\\AngelicMiracles \\#dcdcdc\\for the sunset, sunrise and night time skyboxes
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-- description: Day Night Cycle DX v2.0.1\nBy \\#ec7731\\Agent X\n\n\\#dcdcdc\\This mod adds a fully featured day night cycle system with night, sunrise, day and sunset to sm64coopdx. Days last 24 minutes and you can switch to and from 24 hour time with /time 24h\n\nSpecial thanks to \\#00ffff\\AngelicMiracles \\#dcdcdc\\for the sunset, sunrise and night time skyboxes
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-- deluxe: true
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-- deluxe: true
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--- @diagnostic disable: undefined-global
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--- @diagnostic disable: undefined-global
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if SM64COOPDX_VERSION == nil then return end
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if SM64COOPDX_VERSION == nil then return end
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SECOND = 30
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MINUTE = SECOND * 60
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HOUR_SUNRISE_START = 4
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HOUR_SUNRISE_END = 5
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HOUR_SUNRISE_DURATION = HOUR_SUNRISE_END - HOUR_SUNRISE_START
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HOUR_SUNSET_START = 19
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HOUR_SUNSET_END = 20
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HOUR_SUNSET_DURATION = HOUR_SUNSET_END - HOUR_SUNSET_START
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HOUR_DAY_START = 6
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HOUR_NIGHT_START = 21
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local DIR_DARK = 0.6
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local DIR_BRIGHT = 1
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local COLOR_NIGHT = { r = 70, g = 75, b = 100 }
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local COLOR_SUNRISE = { r = 255, g = 255, b = 200 }
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local COLOR_DAY = { r = 255, g = 255, b = 255 }
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local COLOR_SUNSET = { r = 255, g = 155, b = 100 }
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local FOG_COLOR_NIGHT = { r = 30, g = 30, b = 50 }
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local COLOR_DISPLAY_DARK = { r = 48, g = 90, b = 200 }
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local COLOR_DISPLAY_BRIGHT = { r = 255, g = 255, b = 80 }
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local SKYBOX_SCALE = 200
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local REAL_MINUTE = 1 / 60
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gGlobalSyncTable.dncEnabled = true
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gGlobalSyncTable.dncEnabled = true
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local dncDisplayTime = true
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local dncDisplayTime = true
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@ -1,29 +1,5 @@
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if SM64COOPDX_VERSION == nil then return end
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if SM64COOPDX_VERSION == nil then return end
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local SKYBOX_DAY = 0
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local SKYBOX_SUNSET = 1
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local SKYBOX_NIGHT = 2
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-- standard skyboxes
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E_MODEL_SKYBOX_OCEAN_SKY = smlua_model_util_get_id("skybox_ocean_sky_geo")
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local E_MODEL_SKYBOX_FLAMING_SKY = smlua_model_util_get_id("skybox_flaming_sky_geo")
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local E_MODEL_SKYBOX_UNDERWATER_CITY = smlua_model_util_get_id("skybox_underwater_city_geo")
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local E_MODEL_SKYBOX_BELOW_CLOUDS = smlua_model_util_get_id("skybox_below_clouds_geo")
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local E_MODEL_SKYBOX_SNOW_MOUNTAINS = smlua_model_util_get_id("skybox_snow_mountains_geo")
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local E_MODEL_SKYBOX_DESERT = smlua_model_util_get_id("skybox_desert_geo")
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local E_MODEL_SKYBOX_HAUNTED = smlua_model_util_get_id("skybox_haunted_geo")
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local E_MODEL_SKYBOX_GREEN_SKY = smlua_model_util_get_id("skybox_green_sky_geo")
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local E_MODEL_SKYBOX_ABOVE_CLOUDS = smlua_model_util_get_id("skybox_above_clouds_geo")
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local E_MODEL_SKYBOX_PURPLE_SKY = smlua_model_util_get_id("skybox_purple_sky_geo")
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local E_MODEL_SKYBOX_SUNRISE = smlua_model_util_get_id("skybox_sunrise_geo")
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E_MODEL_SKYBOX_SUNSET = smlua_model_util_get_id("skybox_sunset_geo")
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E_MODEL_SKYBOX_NIGHT = smlua_model_util_get_id("skybox_night_geo")
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-- below clouds skyboxes
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local E_MODEL_SKYBOX_BELOW_CLOUDS_NIGHT = smlua_model_util_get_id("skybox_below_clouds_night_geo")
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local E_MODEL_SKYBOX_BELOW_CLOUDS_SUNRISE = smlua_model_util_get_id("skybox_below_clouds_sunrise_geo")
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local E_MODEL_SKYBOX_BELOW_CLOUDS_SUNSET = smlua_model_util_get_id("skybox_below_clouds_sunset_geo")
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gVanillaSkyboxModels = {
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gVanillaSkyboxModels = {
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[BACKGROUND_OCEAN_SKY] = E_MODEL_SKYBOX_OCEAN_SKY,
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[BACKGROUND_OCEAN_SKY] = E_MODEL_SKYBOX_OCEAN_SKY,
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[BACKGROUND_FLAMING_SKY] = E_MODEL_SKYBOX_FLAMING_SKY,
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[BACKGROUND_FLAMING_SKY] = E_MODEL_SKYBOX_FLAMING_SKY,
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@ -166,25 +166,6 @@ function obj_skip_in_view_check(obj)
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obj.header.gfx.skipInViewCheck = true
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obj.header.gfx.skipInViewCheck = true
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end
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end
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-- generic
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function obj_generate_hitbox_multiply_func(radius, height)
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--- @param o Object
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local func = function(o)
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o.hitboxRadius = o.hitboxRadius * radius
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o.hitboxHeight = o.hitboxHeight * height
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end
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return func
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end
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-- generic
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function obj_generate_health_func(health)
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--- @param o Object
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local func = function(o)
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o.oGmHealth = health
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end
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return func
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end
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--- @param o Object
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--- @param o Object
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function obj_sign_hitbox(o)
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function obj_sign_hitbox(o)
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o.hitboxRadius = o.hitboxRadius * 0.75
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o.hitboxRadius = o.hitboxRadius * 0.75
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@ -218,6 +199,25 @@ function obj_king_bobomb_hitbox(o)
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o.hitboxHeight = o.hitboxHeight * 3
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o.hitboxHeight = o.hitboxHeight * 3
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end
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end
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-- generic
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function obj_generate_hitbox_multiply_func(radius, height)
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--- @param o Object
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local func = function(o)
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o.hitboxRadius = o.hitboxRadius * radius
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o.hitboxHeight = o.hitboxHeight * height
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end
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return func
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end
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-- generic
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function obj_generate_health_func(health)
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--- @param o Object
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local func = function(o)
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o.oGmHealth = health
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end
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return func
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end
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function gm_hook_behavior(id, override, init, loop)
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function gm_hook_behavior(id, override, init, loop)
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hook_behavior(
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hook_behavior(
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id,
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id,
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@ -1,5 +1,6 @@
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-- name: .Gun Mod DX
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-- name: Gun Mod DX
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-- description: Gun Mod DX v3.0.1\nBy \\#ec7731\\Agent X\\#dcdcdc\\\nSpecial thanks to \\#f296af\\PeachyPeach\\#dcdcdc\\\n\nThis is a rewritten & overhauled version of my original Gun Mod for sm64ex-coop. I thought this would make a good mod to bundle with sm64coopdx. If you have two pistols, you are able to dual wield them as well!\n\nPress [\\#3040ff\\Y\\#dcdcdc\\] to shoot\nPress [\\#3040ff\\X\\#dcdcdc\\] to reload\nRun \\#00ffff\\/gm help\\#dcdcdc\\ for help
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-- incompatible: weapon
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-- description: Gun Mod DX v3.0.2\nBy \\#ec7731\\Agent X\\#dcdcdc\\\nSpecial thanks to \\#f296af\\PeachyPeach\\#dcdcdc\\\n\nThis is a rewritten & overhauled version of my original Gun Mod for sm64ex-coop. I thought this would make a good mod to bundle with sm64coopdx. If you have two pistols, you are able to dual wield them as well!\n\nPress [\\#3040ff\\Y\\#dcdcdc\\] to shoot\nPress [\\#3040ff\\X\\#dcdcdc\\] to reload\nRun \\#00ffff\\/gm help\\#dcdcdc\\ for help
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-- deluxe: true
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-- deluxe: true
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if SM64COOPDX_VERSION == nil then return end
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if SM64COOPDX_VERSION == nil then return end
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@ -358,8 +359,7 @@ _G.gunModApi = {
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bullet_ricochet = bullet_ricochet,
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bullet_ricochet = bullet_ricochet,
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obj_generate_hitbox_multiply_func = obj_generate_hitbox_multiply_func,
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obj_generate_hitbox_multiply_func = obj_generate_hitbox_multiply_func,
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obj_generate_health_func = obj_generate_health_func,
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obj_generate_health_func = obj_generate_health_func,
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shootable_register = shootable_register,
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shootable_register = shootable_register
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gm_hook_behavior = gm_hook_behavior
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}
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}
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local fov = mod_storage_load_number("fov")
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local fov = mod_storage_load_number("fov")
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@ -33,7 +33,6 @@ Fixed singleplayer not forcing direct connection\n\
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Fixed water camera and TTM star cutscene in first person\n\
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Fixed water camera and TTM star cutscene in first person\n\
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Fixed random crashes with built-in mods\n\
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Fixed random crashes with built-in mods\n\
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Lua API Changes:\n\
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Lua API Changes:\n\
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Allowed luac files to be read\n\
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Allowed over exposure (>255) in marioBodyState light and shade values\n\
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Allowed over exposure (>255) in marioBodyState light and shade values\n\
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Undefined SM64COOPDX_VERSION if sm64ex-coop compatibility is on\n\
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Undefined SM64COOPDX_VERSION if sm64ex-coop compatibility is on\n\
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Added get_coop_compatibility_enabled()\n\
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Added get_coop_compatibility_enabled()\n\
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@ -41,7 +40,8 @@ Added gControllers\n\
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Mod Changes:\n\
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Mod Changes:\n\
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Fixed custom music bug and updated rainbow level with Arena\n\
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Fixed custom music bug and updated rainbow level with Arena\n\
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Updated mQuake\n\
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Updated mQuake\n\
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Re-added Hide and Seek"
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Re-added Hide and Seek\n\
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Updated Day Night Cycle DX and Gun Mod DX"
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);
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);
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struct DjuiText* text = djui_text_create(body, sChangelog);
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struct DjuiText* text = djui_text_create(body, sChangelog);
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