Brighter Logo for Mario
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@ -2143,8 +2143,10 @@ const Gfx mario_hair_sideburn_decal_cap_on[] = {
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const Gfx mario_m_logo_decal[] = {
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const Gfx mario_m_logo_decal[] = {
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
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@ -2158,6 +2160,7 @@ const Gfx mario_m_logo_decal[] = {
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTileSize(1, 0, 0, 124, 124),
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gsDPSetTileSize(1, 0, 0, 124, 124),
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gsSPDisplayList(mario_m_logo_dl),
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gsSPDisplayList(mario_m_logo_dl),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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@ -3722,8 +3725,10 @@ const Gfx mario_right_hand_cap_bottom_dl[] = {
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const Gfx mario_right_hand_cap_decal[] = {
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const Gfx mario_right_hand_cap_decal[] = {
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
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@ -3737,6 +3742,7 @@ const Gfx mario_right_hand_cap_decal[] = {
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTileSize(1, 0, 0, 124, 124),
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gsDPSetTileSize(1, 0, 0, 124, 124),
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gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
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gsSPDisplayList(mario_right_hand_cap_m_logo_dl),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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@ -282,8 +282,10 @@ const Gfx mario_cap_seg3_dl_03022F20[] = {
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const Gfx mario_cap_m_logo_decal[] = {
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const Gfx mario_cap_m_logo_decal[] = {
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0),
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gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, COMBINED, TEXEL0, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 15),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_m_logo),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_m_logo),
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@ -297,6 +299,7 @@ const Gfx mario_cap_m_logo_decal[] = {
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
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gsDPSetTileSize(1, 0, 0, 124, 124),
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gsDPSetTileSize(1, 0, 0, 124, 124),
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gsSPDisplayList(mario_cap_seg3_dl_03022B30),
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gsSPDisplayList(mario_cap_seg3_dl_03022B30),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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