Update Arena
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@ -1,10 +1,10 @@
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if SM64COOPDX_VERSION == nil then return end
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-- lighting for Rainbow Road
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function on_level_init()
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local function on_level_init()
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if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITY then
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set_lighting_dir(1, -1)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITADEL then
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_FORTS then
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@ -13,19 +13,38 @@ function on_level_init()
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set_lighting_dir(1, -10)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_PILLARS then
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set_lighting_dir(1, -10)
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else
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SKY_BEACH then
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set_lighting_dir(1, 0)
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SPIRE then
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set_lighting_dir(1, 0)
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end
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end
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if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
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set_lighting_color(0, 179)
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set_lighting_color(1, 189)
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set_lighting_color(2, 255)
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else
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set_lighting_color(0, 255)
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set_lighting_color(1, 255)
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set_lighting_color(2, 255)
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--- @param m MarioState
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local function mario_update(m)
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if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITY then
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m.marioBodyState.lightR = 255
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m.marioBodyState.lightG = 225
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m.marioBodyState.lightB = 115
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m.marioBodyState.shadeR = 19
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m.marioBodyState.shadeG = 58
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m.marioBodyState.shadeB = 212
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elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
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m.marioBodyState.lightR = 255
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m.marioBodyState.lightG = 255
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m.marioBodyState.lightB = 255
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m.marioBodyState.shadeR = 19
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m.marioBodyState.shadeG = 58
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m.marioBodyState.shadeB = 212
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else
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m.marioBodyState.lightR = 255
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m.marioBodyState.lightG = 255
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m.marioBodyState.lightB = 255
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m.marioBodyState.shadeR = 127
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m.marioBodyState.shadeG = 127
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m.marioBodyState.shadeB = 127
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end
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end
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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hook_event(HOOK_ON_LEVEL_INIT, on_level_init)
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@ -9,14 +9,19 @@ local audioMain = nil --Used for the main audio
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local audioSpecial = nil --Used for things like cap music
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local audioCurSeq = nil
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local bgms = {
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[56] = {audio='rainbow.ogg', loopEnd = 218.781, loopStart = 06.975, volume = -5, name="Ric Fellini - All my Loving"}, --B1
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-- [57] = {audio='space.ogg', loopEnd = 300, loopStart = 06.975, volume = -5, name="Echo the Dolphin - Title Screen"}, --B1
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[50] = {audio='arena.ogg', loopEnd = 112.583, loopStart = 19.928, volume = -5, name="Mako Reactor - Final Fantasy 7" }, --B1
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[52] = {audio='arena.ogg', loopEnd = 112.583, loopStart = 19.928, volume = -5, name="Mako Reactor - Final Fantasy 7" }, --B1
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[53] = {audio='arena.ogg', loopEnd = 112.583, loopStart = 19.928, volume = -5, name="Mako Reactor - Final Fantasy 7" }, --B1
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[54] = {audio='arena.ogg', loopEnd = 112.583, loopStart = 19.928, volume = -5, name="Mako Reactor - Final Fantasy 7" }, --
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[55] = {audio='snow.ogg', loopEnd = 500, loopStart = 0, volume = -5, name="Frosty Citadel - Sonic Gaiden" }, --B1
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[56] = {audio='rainbow.ogg', loopEnd = 148.657, loopStart = 12.406, volume = -5, name="Rainbow Road - Coop Deluxe" }, --B1
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[57] = {audio='city.ogg', loopEnd = 500, loopStart = 06.975, volume = -5, name="City Outskirts - Sonic Megamix"}, --B2
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}
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-- disable cap music
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function music()
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local np = gNetworkPlayers[0]
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if np.currLevelNum == LEVEL_ARENA_RAINBOW or LEVEL_ARENA_SPACE then
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if np.currLevelNum == LEVEL_ARENA_RAINBOW or LEVEL_ARENA_CITY or LEVEL_ARENA_ORIGIN or LEVEL_ARENA_FORTS or LEVEL_ARENA_SPIRE or LEVEL_ARENA_CITADEL then
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stop_cap_music()
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end
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end
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@ -26,13 +26,14 @@ gGameModes = {
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[GAME_MODE_TKOTH] = { shortName = 'TKOTH', name = 'Team King of the Hill', teams = true, teamSpawns = false, useScore = true, scoreCap = 90, minPlayers = 4, maxPlayers = 99 }
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}
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LEVEL_ARENA_ORIGIN = level_register('level_arena_origin_entry', COURSE_NONE, 'Origin', 'origin', 28000, 0x28, 0x28, 0x28)
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LEVEL_ARENA_SKY_BEACH = level_register('level_arena_sky_beach_entry', COURSE_NONE, 'Sky Beach', 'beach', 28000, 0x28, 0x28, 0x28)
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LEVEL_ARENA_PILLARS = level_register('level_arena_pillars_entry', COURSE_NONE, 'Pillars', 'pillars', 28000, 0x28, 0x28, 0x28)
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LEVEL_ARENA_FORTS = level_register('level_arena_forts_entry', COURSE_NONE, 'Forts', 'forts', 28000, 0x28, 0x28, 0x28)
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LEVEL_ARENA_CITADEL = level_register('level_arena_citadel_entry', COURSE_NONE, 'Citadel', 'citadel', 28000, 0x28, 0x28, 0x28)
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LEVEL_ARENA_SPIRE = level_register('level_arena_spire_entry', COURSE_NONE, 'Spire', 'spire', 28000, 0x28, 0x28, 0x28)
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LEVEL_ARENA_ORIGIN = level_register('level_arena_origin_entry', COURSE_NONE, 'Origin', 'origin', 28000, 0x08, 0x08, 0x08)
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LEVEL_ARENA_SKY_BEACH = level_register('level_arena_sky_beach_entry', COURSE_NONE, 'Sky Beach', 'beach', 28000, 0x08, 0x08, 0x08)
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LEVEL_ARENA_PILLARS = level_register('level_arena_pillars_entry', COURSE_NONE, 'Pillars', 'pillars', 28000, 0x08, 0x08, 0x08)
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LEVEL_ARENA_FORTS = level_register('level_arena_forts_entry', COURSE_NONE, 'Forts', 'forts', 28000, 0x08, 0x08, 0x08)
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LEVEL_ARENA_CITADEL = level_register('level_arena_citadel_entry', COURSE_NONE, 'Citadel', 'citadel', 28000, 0x08, 0x08, 0x08)
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LEVEL_ARENA_SPIRE = level_register('level_arena_spire_entry', COURSE_NONE, 'Spire', 'spire', 28000, 0x08, 0x08, 0x08)
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LEVEL_ARENA_RAINBOW = level_register('level_arena_rainbow_entry', COURSE_NONE, 'Rainbow', 'rainbow', 28000, 0x28, 0x28, 0x28)
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LEVEL_ARENA_CITY = level_register('level_arena_city_entry', COURSE_NONE, 'City', 'city', 28000, 0x28, 0x28, 0x28)
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local gGameLevels = {
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{ level = LEVEL_ARENA_ORIGIN, name = 'Origin' },
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{ level = LEVEL_ARENA_FORTS, name = 'Forts' },
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{ level = LEVEL_ARENA_CITADEL, name = 'Citadel' },
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{ level = LEVEL_ARENA_SPIRE, name = 'Spire' },
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{ level = LEVEL_ARENA_RAINBOW, name = 'Rainbow' }
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{ level = LEVEL_ARENA_RAINBOW, name = 'Rainbow' },
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{ level = LEVEL_ARENA_CITY, name = 'City' }
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}
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-- expose certain functions to other mods
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