Fixed custom lua models
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469e4ac4e4
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@ -348,7 +348,11 @@ void DynOS_Geo_AddActorCustom(const SysPath &aPackFolder, const char *aActorName
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}
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}
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GfxData *_GfxData = DynOS_Gfx_LoadFromBinary(aPackFolder, aActorName);
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u16 actorLen = strlen(aActorName);
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char* actorName = (char*)calloc(1, sizeof(char) * (actorLen + 1));
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strcpy(actorName, aActorName);
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GfxData *_GfxData = DynOS_Gfx_LoadFromBinary(aPackFolder, actorName);
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if (!_GfxData) {
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return;
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}
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@ -360,13 +364,13 @@ void DynOS_Geo_AddActorCustom(const SysPath &aPackFolder, const char *aActorName
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// Add to custom actors
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s32 index = DynOS_Geo_GetActorCount();
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sDynosCustomActors.Add({ strdup(aActorName), geoLayout });
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sDynosCustomActors.Add({ actorName, geoLayout });
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// Alloc and init the actors gfx list
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Array<ActorGfx> &pActorGfxList = DynOS_Gfx_GetActorList();
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pActorGfxList.Resize(DynOS_Geo_GetActorCount());
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pActorGfxList[index].mPackIndex = -1;
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pActorGfxList[index].mGfxData = NULL; // maybe _GfxData?
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pActorGfxList[index].mGfxData = _GfxData;
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pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(DynOS_Geo_GetActorLayout(index), true);
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}
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