Add ON_COLLIDE_LEVEL_BOUNDS hook
Called whenever Mario hits the level boundaries "wall"
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@ -9066,7 +9066,10 @@ HOOK_DIALOG_SOUND = 35
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HOOK_ON_HUD_RENDER_BEHIND = 36
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--- @type LuaHookedEventType
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HOOK_MAX = 37
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HOOK_ON_COLLIDE_LEVEL_BOUNDS = 37
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--- @type LuaHookedEventType
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HOOK_MAX = 38
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--- @class HudDisplayFlags
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@ -3236,7 +3236,8 @@
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| HOOK_ON_EXIT | 34 |
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| HOOK_DIALOG_SOUND | 35 |
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| HOOK_ON_HUD_RENDER_BEHIND | 36 |
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| HOOK_MAX | 37 |
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| HOOK_ON_COLLIDE_LEVEL_BOUNDS | 37 |
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| HOOK_MAX | 38 |
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[:arrow_up_small:](#)
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@ -294,6 +294,8 @@ static s32 perform_ground_quarter_step(struct MarioState *m, Vec3f nextPos) {
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mario_update_wall(m, &upperWcd);
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if (floor == NULL) {
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//HOOK_ON_COLLIDE_LEVEL_BOUNDS, coopdx
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smlua_call_event_hooks_mario_param(HOOK_ON_COLLIDE_LEVEL_BOUNDS, m);
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return GROUND_STEP_HIT_WALL_STOP_QSTEPS;
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}
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@ -468,6 +470,8 @@ s32 perform_air_quarter_step(struct MarioState *m, Vec3f intendedPos, u32 stepAr
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}
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m->pos[1] = nextPos[1];
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//HOOK_ON_COLLIDE_LEVEL_BOUNDS, coopdx
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smlua_call_event_hooks_mario_param(HOOK_ON_COLLIDE_LEVEL_BOUNDS, m);
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return AIR_STEP_HIT_WALL;
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}
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@ -3214,7 +3214,8 @@ char gSmluaConstants[] = ""
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"HOOK_ON_EXIT = 34\n"
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"HOOK_DIALOG_SOUND = 35\n"
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"HOOK_ON_HUD_RENDER_BEHIND = 36\n"
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"HOOK_MAX = 37\n"
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"HOOK_ON_COLLIDE_LEVEL_BOUNDS = 37\n"
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"HOOK_MAX = 38\n"
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"ACTION_HOOK_EVERY_FRAME = 0\n"
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"ACTION_HOOK_GRAVITY = 1\n"
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"ACTION_HOOK_MAX = 2\n"
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@ -48,6 +48,7 @@ enum LuaHookedEventType {
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HOOK_ON_EXIT,
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HOOK_DIALOG_SOUND,
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HOOK_ON_HUD_RENDER_BEHIND,
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HOOK_ON_COLLIDE_LEVEL_BOUNDS,
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HOOK_MAX,
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};
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@ -89,6 +90,7 @@ static const char* LuaHookedEventTypeName[] = {
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"HOOK_ON_EXIT",
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"HOOK_DIALOG_SOUND",
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"HOOK_ON_HUD_RENDER_BEHIND",
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"HOOK_ON_COLLIDE_LEVEL_BOUNDS",
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"HOOK_MAX"
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};
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