Add option to disable first person centering with L
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@ -591,6 +591,7 @@
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--- @field public r integer
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--- @class FirstPersonCamera
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--- @field public centerL boolean
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--- @field public crouch number
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--- @field public enabled boolean
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--- @field public forceRoll boolean
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@ -846,6 +846,7 @@
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| centerL | `boolean` | |
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| crouch | `number` | |
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| enabled | `boolean` | read-only |
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| forceRoll | `boolean` | |
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@ -23,6 +23,7 @@
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struct FirstPersonCamera gFirstPersonCamera = {
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.enabled = false,
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.forceRoll = true,
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.centerL = true,
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.pitch = 0,
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.yaw = 0,
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.crouch = 0,
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@ -71,7 +72,7 @@ void first_person_camera_update(void) {
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gFirstPersonCamera.pitch = CLAMP(gFirstPersonCamera.pitch, -0x3F00, 0x3F00);
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// update yaw
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if (m->controller->buttonPressed & L_TRIG) {
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if (m->controller->buttonPressed & L_TRIG && gFirstPersonCamera.centerL) {
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gFirstPersonCamera.yaw = m->faceAngle[1] + 0x8000;
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} else {
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gFirstPersonCamera.yaw += sensX * (invX * m->controller->extStickX - 1.5f * mouse_x);
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@ -187,6 +188,7 @@ void first_person_update(void) {
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void first_person_reset(void) {
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gFirstPersonCamera.forceRoll = false;
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gFirstPersonCamera.centerL = true;
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gFirstPersonCamera.pitch = 0;
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gFirstPersonCamera.yaw = 0;
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gFirstPersonCamera.crouch = 0;
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@ -11,6 +11,7 @@
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struct FirstPersonCamera {
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bool enabled;
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bool forceRoll;
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bool centerL;
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s16 pitch;
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s16 yaw;
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f32 crouch;
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@ -674,8 +674,9 @@ static struct LuaObjectField sDjuiColorFields[LUA_DJUI_COLOR_FIELD_COUNT] = {
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{ "r", LVT_U8, offsetof(struct DjuiColor, r), false, LOT_NONE },
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};
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#define LUA_FIRST_PERSON_CAMERA_FIELD_COUNT 7
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#define LUA_FIRST_PERSON_CAMERA_FIELD_COUNT 8
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static struct LuaObjectField sFirstPersonCameraFields[LUA_FIRST_PERSON_CAMERA_FIELD_COUNT] = {
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{ "centerL", LVT_BOOL, offsetof(struct FirstPersonCamera, centerL), false, LOT_NONE },
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{ "crouch", LVT_F32, offsetof(struct FirstPersonCamera, crouch), false, LOT_NONE },
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{ "enabled", LVT_BOOL, offsetof(struct FirstPersonCamera, enabled), true, LOT_NONE },
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{ "forceRoll", LVT_BOOL, offsetof(struct FirstPersonCamera, forceRoll), false, LOT_NONE },
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