Commit Graph

14 Commits (111f03dfc07da959556ab792fd973f4f7913fcd1)

Author SHA1 Message Date
Isaac0-dev 6995b1a07c
revert texture coordinates as ints instead of shorts (#46)
This reverts commit f994ffbe8c.
2024-05-15 21:30:52 +10:00
Agent X f994ffbe8c Make texture coordinates use ints instead of shorts 2024-04-16 19:33:23 -04:00
MysterD 41a4fcf516 Keep animations in-bounds 2023-05-18 12:42:18 -07:00
MysterD e9ecf7a8f4 Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
PeachyPeach 6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
MysterD 038c1135b3 Initial DJUI commit
The birth of a custom user interface system.

Has the ability to draw things to the screen at native resolution
regardless of window size.

Components can be nested within one another to an arbitrary depth.

Text rendering is completely rewritten.

Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
fgsfds 798389b527 added new GBI command: G_COPYMEM
exclusively for copying lights around for now; required for my retarded model color implementation
2021-04-06 00:18:04 +03:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
Hyenadae 31f0d68ca2 Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
n64 04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64 a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64 52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64 89e8690857 init2 2019-08-25 00:46:40 -04:00