Commit Graph

176 Commits (29f3e8f1bf534287fe0515255f4375493cb2f400)

Author SHA1 Message Date
MysterD 809dfd6373 Reading headers from lua files
Fix up warnings on Linux
Disabled mod checkboxes when an incompatible one is enabled
Display descriptions when hovering over a mod
2022-01-27 23:53:58 -08:00
MysterD 47a129573f Fixed Mac Lua library 2022-01-23 23:00:44 -08:00
MysterD d09abc7bcd Switched from dynamic to static Lua lib 2022-01-23 20:04:53 -08:00
MysterD 34e903b89a Merge branch 'unstable' into lua 2022-01-21 19:19:21 -08:00
MysterD addd16721f Added headless server compile mode 2022-01-21 19:13:41 -08:00
MysterD 0aa1e04f93 More lua improvements
Added mods folder for lua scripts
Created constants.lua so scripts could use constants internal to the C code
Created event hooks
Separated out lua functions into multiple files
2022-01-16 18:07:45 -08:00
MysterD 1a47707be8 Initial LUA support - MarioState read/write 2022-01-16 08:51:29 -08:00
MysterD 7294e127f5 Fixed over 100 code warnings 2021-08-19 18:16:16 -07:00
MysterD 8642479d82 Fix Mac + DISCORD_SDK compilation errors 2021-08-02 02:59:45 -07:00
MysterD 7e1a05a40b DJUI: Replaced old ingame menu with new DJUI menu 2021-07-15 19:37:09 -07:00
MysterD 038c1135b3 Initial DJUI commit
The birth of a custom user interface system.

Has the ability to draw things to the screen at native resolution
regardless of window size.

Components can be nested within one another to an arbitrary depth.

Text rendering is completely rewritten.

Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
anzz1 d1739648e1
Added Luigi sounds (#77)
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
anzz1 7971dbfa3f
Makefile update (#80)
* build with TEXTURE_FIX=1 as default
* disallow building with jp,eu,sh rom versions
2020-10-16 03:00:48 -07:00
MysterD ed06b57649 Added mod registration system
Allows mods to register themselves so that mismatches don't occur. This
does not automagically detect when someone modified the game, so the
mods will have to insert a function like this into their patch:

static void __attribute__((constructor)) _register_this_mod() {
    network_register_mod("mod name here");
}
2020-10-04 16:41:55 -07:00
MysterD 469fa2ff33 Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
MysterD 5472f3d13a Add development flag for easier testing 2020-09-19 02:12:49 -07:00
MysterD 4a7b9736b4 Added compile-time flag to disable Discord SDK
In order to support ARM/Mac, discord must be disabled.
To disable compile with:
make DISCORD_SDK=0

Fixes #62
2020-09-19 00:53:56 -07:00
MysterD a0d5deceff Fix DirectX builds 2020-09-15 21:48:14 -07:00
MysterD a675f4efd5 Fixed Linux builds 2020-09-14 23:26:55 -07:00
MysterD 5fe5ffda45 Make C-lib link statically again, force various compiler options better 2020-09-14 18:29:47 -07:00
MysterD 3e1b193ea8 Add Discord Game SDK networking system
Allows players to host without forwarding their ports or using a program
like Hamachi.
2020-09-13 03:27:35 -07:00
MysterD 04c21d91bc Added version checking to clients 2020-09-11 16:19:38 -07:00
MysterD 05674f3d69 Force no draw distance on and text saves off 2020-09-04 17:52:48 -07:00
MysterD 1bb0c90741 Add docker-build workarounds and container script 2020-09-04 17:03:35 -07:00
MysterD 9512fde4a5 Added custom packets for mods-of-this-mod
Now a patch can choose to register callbacks for sending and receiving
packets. It's a bit tricky to use but at least it won't collide with
normal packets or other mod packets.
2020-09-04 02:04:37 -07:00
MysterD d5005c9f37 Served time for crimes against C
Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD 621533fae8 Add coop-specific define
Added -DCOOP to identify that this is a coop build so that one patch can
be applied to EX and/or COOP. They can choose to ifdef entity synchronization
out.
2020-09-03 21:49:58 -07:00
MysterD c88ff19190 Prevent infinite looping of Mario action transitions
There have been several times where the unpredictable behavior of
a remote player where execute_mario_action() would get caught in
an infinite loop. Now we attempt to detect an infinite hang and
escape from it. The sequence of actions will be recorded into an
errorlog.txt file. In debug mode this infinite hang will cause an
assertion to fail, crashing the game. In normal mode the game will
break out of it and hopefully carry on normally after new packets
come in.

I believe this addresses github issue #12 but I can't be sure.
2020-09-01 22:06:36 -07:00
MysterD 8711829664 Merge branch 'nightly' into coop 2020-09-01 18:08:46 -07:00
MysterD 2815f03adb Update Makefile's default compile flags 2020-08-31 23:52:36 -07:00
fgsfds 8a23a8a5c5 add rudimentary SDL1 controller backend
it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds 3e9e2595aa add barebones SDL1.2 backends
for that sweet Win9x support
2020-08-15 07:15:28 +03:00
MysterD a896713510 Made sockets platform-independent, supporting Linux 2020-08-09 13:23:27 -07:00
MysterD 579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD 34b1ec76f6 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD 2d2dff6647 Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
CrispyBuns 77eede660b Add files via upload 2020-07-14 10:54:07 -06:00
CrispyBuns 669f1a6ab1 Add files via upload 2020-07-14 10:54:07 -06:00
fgsfds 765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
n64 6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds 99f69eff1c throw out unused libultra sources 2020-06-21 02:21:46 +03:00
fgsfds 7331fab8d8 fix paths to sound data with EXTERNAL_DATA=1 2020-06-20 18:05:45 +03:00
fgsfds fe44da4794 fix GRUCODE defines 2020-06-20 04:32:12 +03:00
n64 4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds 6686a2d7d9 use GLES shaders in web build 2020-06-17 00:15:27 +03:00
fgsfds 1d6469d2cf fix web build 2020-06-16 22:24:54 +03:00
fgsfds 7fe8645fcd thank you case sensitive file systems very cool 2020-06-13 00:53:01 +03:00
fgsfds 3dff608c7b add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds c04c315410 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
Jan 233c2d8f72
Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101 5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101 f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds 504b38725e use 'python3 mkzip' instead of just 'mkzip' 2020-06-08 06:06:40 +03:00
fgsfds 9ebde3c219 add sky tiles to the zip as well 2020-06-07 22:00:57 +03:00
fgsfds 4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker e7218f043b Add separate DEBUG flag for tools 2020-06-07 21:16:09 +09:00
Zerocker 2ae6e0fac0 Remove old -O2 flag 2020-06-05 21:12:44 +09:00
Zerocker caea5ec4cb Nuke old VERSION OPT_FLAGS and add DEBUG flag 2020-06-05 20:40:08 +09:00
fgsfds 35382b83a1 roll back rsync
apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds afca02c0a7 use 'rsync' instead of 'find' + 'cp -r --parents'
mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds 6cee636382 change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds e3401f1547 use a script to output zero-terminated strings instead of bash printf 2020-05-26 02:59:38 +03:00
fgsfds 9f9e79ed9d build the res target by default when EXTERNAL_TEXTURES is enabled 2020-05-26 02:18:09 +03:00
fgsfds 1873f7aba5 game now uses non-working directory paths by default
saves by default go into XDG_DATA_HOME/sm64pc

external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc

both save data and readonly data fall back to other options in case of a problem

behavior can be overridden by specifying --datapath and --savepath on the CLI

both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds 9825b02f50 add option to load textures from external files
this stores the null terminated texture name instead of the texture data

activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds eeca3b0ec0 remove debug print in Makefile 2020-05-25 00:58:43 +03:00
fgsfds 686ea5be7b separate options menu strings and add JP strings 2020-05-22 01:36:49 +03:00
IvanDSM 1298cd6017 Add commit hash to window title for nightly builds.
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds c540712154 add GL1.3 (or 1.2 with some extensions) rendering backend
there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
fgsfds c57bacdfd7 clean up some toolchain compatibility fixes
also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
Zerocker 6a628322ba Merge remote-tracking branch 'upstream/nightly' into nightly 2020-05-20 00:02:29 +09:00
zerocloude d604711468
Merge pull request #153 from coltongit/patch-23
TARGET_N64 removal
2020-05-19 23:37:51 +09:00
Colton Rushton 41828987f2 Made the game even easier to compile in MXE. 2020-05-19 10:38:08 -03:00
Colton Rushton 9230cb832d Refactor PR #156 2020-05-19 10:32:01 -03:00
Zerocker 2417004d20 Added flag to support only text-based savefiles 2020-05-18 17:46:50 +09:00
Colton G. Rushton 71d7750d45
Makefile updated to thanos TARGET_N64 2020-05-17 08:19:04 -03:00
Colton G. Rushton 5d800819df
fix small bug with MXE compilation
the no-pie command line option was being sent to MXE when it shouldn't have been, breaking MXE compilation. Urgent fix.
2020-05-16 22:54:03 -03:00
Colton G. Rushton 410090a84c
Fix a few minor bugs with MXE compilation 2020-05-16 21:24:29 -03:00
Colton G. Rushton bd4187c92b
Make MXE easier to compile in
Specifying the target arch MXE expects in the makefile makes it easier for MXE users to compile the game.
2020-05-16 21:04:55 -03:00
fgsfds 54f986a528
Merge branch 'master' into osx_build_clean 2020-05-17 01:27:51 +03:00
fgsfds 009aef1da5
Merge pull request #132 from coltongit/patch-12
Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton 5c9e3c60a7
strip out now-needless NOBZERO flag 2020-05-16 19:20:45 -03:00
Colton G. Rushton 8736776545
Another fix to MXE 2020-05-16 17:20:33 -03:00
Colton G. Rushton 3d7bdc300c
Add NO_BZERO for MXE 2020-05-16 17:12:56 -03:00
fgsfds ff844643d2
Merge branch 'master' into master 2020-05-16 22:47:39 +03:00
Hyenadae 5dd43ad674 OSX_BUILD cleaned commit 2020-05-16 15:30:27 -04:00
Colton G. Rushton f4a3757145
Further fixes to MXE compilation
Adds on the work of PR #130.
2020-05-16 16:16:44 -03:00
fgsfds efadc481ec
Merge pull request #130 from coltongit/patch-11
Fix compilation for MXE on Linux and WSL
2020-05-16 21:05:55 +03:00
Colton G. Rushton 3c6bf53dea
even further cleanup of the makefile 2020-05-16 14:59:27 -03:00
Colton G. Rushton 50af1393c3
Further clean up the makefile fixes 2020-05-16 14:38:47 -03:00
Colton G. Rushton 0a6ea9e9d4
Clean up the makefile fixes a bit 2020-05-16 14:35:56 -03:00
fgsfds 0446b244eb separate EXT_OPTIONS_MENU into its own option 2020-05-16 19:53:36 +03:00
Colton G. Rushton 31c91c6968
Nah dude, that's possible under WINDOWS_BUILD=1 2020-05-16 13:46:18 -03:00
Colton G. Rushton 74058cf32f
Simplify MXE fixes 2020-05-16 13:01:23 -03:00
Colton G. Rushton 17695a7b4f
fix objcopy on MXE builds 2020-05-16 12:56:58 -03:00
Colton G. Rushton b4cb8a7f65
remove needless ifeq 2020-05-16 12:30:25 -03:00
Colton G. Rushton 0f688c80d0
removing a pesky endif 2020-05-16 12:26:06 -03:00
Colton G. Rushton 07aa2cd234
Fix compilation for MXE on Linux and WSL
Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
Colton G. Rushton a83fa35c4d
Add compile-time texture fixes to Makefile
Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00