MysterD
469fa2ff33
Added 32-bit Discord library for Windows
2020-09-25 23:18:56 -07:00
MysterD
5472f3d13a
Add development flag for easier testing
2020-09-19 02:12:49 -07:00
MysterD
4a7b9736b4
Added compile-time flag to disable Discord SDK
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In order to support ARM/Mac, discord must be disabled.
To disable compile with:
make DISCORD_SDK=0
Fixes #62
2020-09-19 00:53:56 -07:00
MysterD
a0d5deceff
Fix DirectX builds
2020-09-15 21:48:14 -07:00
MysterD
a675f4efd5
Fixed Linux builds
2020-09-14 23:26:55 -07:00
MysterD
5fe5ffda45
Make C-lib link statically again, force various compiler options better
2020-09-14 18:29:47 -07:00
MysterD
3e1b193ea8
Add Discord Game SDK networking system
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Allows players to host without forwarding their ports or using a program
like Hamachi.
2020-09-13 03:27:35 -07:00
MysterD
04c21d91bc
Added version checking to clients
2020-09-11 16:19:38 -07:00
MysterD
05674f3d69
Force no draw distance on and text saves off
2020-09-04 17:52:48 -07:00
MysterD
1bb0c90741
Add docker-build workarounds and container script
2020-09-04 17:03:35 -07:00
MysterD
9512fde4a5
Added custom packets for mods-of-this-mod
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Now a patch can choose to register callbacks for sending and receiving
packets. It's a bit tricky to use but at least it won't collide with
normal packets or other mod packets.
2020-09-04 02:04:37 -07:00
MysterD
d5005c9f37
Served time for crimes against C
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Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD
621533fae8
Add coop-specific define
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Added -DCOOP to identify that this is a coop build so that one patch can
be applied to EX and/or COOP. They can choose to ifdef entity synchronization
out.
2020-09-03 21:49:58 -07:00
MysterD
c88ff19190
Prevent infinite looping of Mario action transitions
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There have been several times where the unpredictable behavior of
a remote player where execute_mario_action() would get caught in
an infinite loop. Now we attempt to detect an infinite hang and
escape from it. The sequence of actions will be recorded into an
errorlog.txt file. In debug mode this infinite hang will cause an
assertion to fail, crashing the game. In normal mode the game will
break out of it and hopefully carry on normally after new packets
come in.
I believe this addresses github issue #12 but I can't be sure.
2020-09-01 22:06:36 -07:00
MysterD
8711829664
Merge branch 'nightly' into coop
2020-09-01 18:08:46 -07:00
MysterD
2815f03adb
Update Makefile's default compile flags
2020-08-31 23:52:36 -07:00
fgsfds
8a23a8a5c5
add rudimentary SDL1 controller backend
...
it's more to deal with the mouse not working I suppose
2020-08-30 16:06:22 +03:00
fgsfds
3e9e2595aa
add barebones SDL1.2 backends
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for that sweet Win9x support
2020-08-15 07:15:28 +03:00
MysterD
a896713510
Made sockets platform-independent, supporting Linux
2020-08-09 13:23:27 -07:00
MysterD
579415dca9
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
34b1ec76f6
Started adding networking
2020-08-01 20:22:24 -07:00
MysterD
2d2dff6647
Added IMMEDIATELOAD debug flag to skip all intro stuff
2020-07-30 20:42:39 -07:00
CrispyBuns
77eede660b
Add files via upload
2020-07-14 10:54:07 -06:00
CrispyBuns
669f1a6ab1
Add files via upload
2020-07-14 10:54:07 -06:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
99f69eff1c
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
fgsfds
7331fab8d8
fix paths to sound data with EXTERNAL_DATA=1
2020-06-20 18:05:45 +03:00
fgsfds
fe44da4794
fix GRUCODE defines
2020-06-20 04:32:12 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
6686a2d7d9
use GLES shaders in web build
2020-06-17 00:15:27 +03:00
fgsfds
1d6469d2cf
fix web build
2020-06-16 22:24:54 +03:00
fgsfds
7fe8645fcd
thank you case sensitive file systems very cool
2020-06-13 00:53:01 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
...
along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
c04c315410
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
504b38725e
use 'python3 mkzip' instead of just 'mkzip'
2020-06-08 06:06:40 +03:00
fgsfds
9ebde3c219
add sky tiles to the zip as well
2020-06-07 22:00:57 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
e7218f043b
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
Zerocker
2ae6e0fac0
Remove old -O2 flag
2020-06-05 21:12:44 +09:00
Zerocker
caea5ec4cb
Nuke old VERSION OPT_FLAGS and add DEBUG flag
2020-06-05 20:40:08 +09:00
fgsfds
35382b83a1
roll back rsync
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apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds
afca02c0a7
use 'rsync' instead of 'find' + 'cp -r --parents'
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mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
e3401f1547
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
9f9e79ed9d
build the res target by default when EXTERNAL_TEXTURES is enabled
2020-05-26 02:18:09 +03:00