IvanDSM
501f54f383
Even more clarification re: WINDOWS_BUILD
2020-05-10 23:38:38 -03:00
3dsgitasw@gmail.com
fada94d93b
Fix emsdk install and PATH update
2020-05-10 19:24:09 -07:00
Vinícius R. Miguel
8258bac40a
Update README.md
2020-05-10 19:42:41 -03:00
Vinícius R. Miguel
ff2ec85f8c
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
IvanDSM
1245f3c75e
Windows build clarifications.
2020-05-10 16:50:48 -03:00
IvanDSM
a73accc906
Merge pull request #51 from fgsfdsfgs/patch-2
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Move bettercamera settings out of EEPROM and into the config file (again)
2020-05-10 16:41:04 -03:00
fgsfds
a0ba46eaf6
move bettercamera settings to config file; cleanup
2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
acc0fd59c2
Add BETTERCAMERA notice
2020-05-10 15:09:40 -03:00
IvanDSM
5e2e510500
Disable bettercamera by default.
2020-05-10 15:08:59 -03:00
Vinícius R. Miguel
aa046c76d9
Merge pull request #42 from vanfanel/master
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Thanks!
2020-05-10 14:02:27 -03:00
IvanDSM
a7922928ae
Merge pull request #48 from fgsfdsfgs/patch-1
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Allow changing controller button bindings in config file; add mouse buttons
2020-05-10 13:37:32 -03:00
vanfanel
f24d44c9c7
Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode.
2020-05-10 18:23:34 +02:00
fgsfds
d0b85785fe
might as well check for L while we're at it
2020-05-10 19:15:13 +03:00
fgsfds
2234e28625
rebind Z trigger back to L
2020-05-10 19:14:59 +03:00
IvanDSM
6c7df61480
Add warning about WINDOWS_BUILD
2020-05-10 13:13:15 -03:00
fgsfds
d6820f6073
whoops, this is supposed to be the Z button
2020-05-10 19:09:43 +03:00
vanfanel
16a4495bf2
Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly.
2020-05-10 18:07:26 +02:00
fgsfds
690283da13
allow rebinding of joystick and mouse buttons
2020-05-10 19:05:54 +03:00
vanfanel
fd02d88b59
Fix for GLES on windowed rendering contexts (X11)
2020-05-10 17:52:01 +02:00
IvanDSM
a0068c747b
Fix Web build.
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The ifeq($(TARGET_WEB),0) check on line 49 wasn't being endif'ed properly, which caused the rest of the code up until 244 (where an incorrect endif was placed) to be ignored.
This commit fixes that issue and allows web builds to work normally.
2020-05-10 12:45:46 -03:00
fgsfds
e427aaa894
make use of mouse buttons
2020-05-10 18:41:46 +03:00
Vinícius R. Miguel
32ec185188
Merge pull request #36 from sm64pc/camera-rebase
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Merge camera-rebase into master. Good work :)
2020-05-10 11:45:13 -03:00
IvanDSM
67c60d00ee
Merge branch 'master' into camera-rebase
2020-05-10 11:31:57 -03:00
rai
65bb12f7a4
Update README.md
2020-05-10 16:03:43 +02:00
rai
d54d625a4f
Update README.md
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Remove most of the infromation from the readme that has been moved to the wiki.
2020-05-10 16:02:02 +02:00
vanfanel
f70ebeb2b3
Use the system video mode in GLES platforms instead of setting a new one.
2020-05-10 15:41:46 +02:00
IvanDSM
e3a2613328
Fix build without new camera, add example to README
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This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
6ed071e49e
Merge branch 'master' into camera-rebase
2020-05-10 05:13:38 -03:00
IvanDSM
88b063d7a1
New Makefile and fgsfdsfgs fixes
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New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Vinícius R. Miguel
b4626bf3b4
Merge pull request #32 from coltongit/patch-4
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Port fixes from fdsfgsfds' fork
2020-05-10 00:28:33 -03:00
Vinícius R. Miguel
19252e4275
Merge pull request #31 from Zero-Shift/master
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Merged. Thanks for your contribution!
"Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues."
2020-05-10 00:18:05 -03:00
Colton G. Rushton
ad89f663f3
More fixes ported from fdsfgsfds' fork
2020-05-10 00:05:33 -03:00
Colton G. Rushton
8e2e2f49f0
Port fixes from fdsfgsfds' fork
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see 63bed21d26
for details
2020-05-10 00:03:14 -03:00
Zero-Shift
3f9236a233
Update script.c
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Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues
2020-05-09 20:32:50 -05:00
Vinícius R. Miguel
b43313974c
Merge pull request #29 from coltongit/patch-1
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Fix save corruption in some 64-bit builds
2020-05-09 21:17:15 -03:00
Colton G. Rushton
1c86dca581
Fix save corruption in some 64-bit builds
2020-05-09 21:13:57 -03:00
Vinícius R. Miguel
5024cdece3
Delete fps.patch
2020-05-09 18:21:44 -03:00
Vinícius R. Miguel
7a81769abc
Delete fps.patch
2020-05-09 18:20:20 -03:00
Vinícius R. Miguel
76783f2ab0
Add optional support for L-trigger on controllers.
2020-05-09 12:18:30 -03:00
y0shin
879958617f
Merge pull request #22 from Hyenadae/master
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L (Trigger) is real (now). Added key_l to config. L_TRIG and CONT_L inputs are now accepted by Mario 64
2020-05-09 06:21:20 -04:00
Hyenadae
0413703a60
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:31:15 +01:00
Hyenadae
f43c06303f
L (Trigger) is real. Keyboard only for now.
2020-05-09 09:28:19 +01:00
IvanDSM
75aeb9d686
Fix goddard/sfx.h header
2020-05-09 02:32:57 -03:00
IvanDSM
89cd99608e
Fix goddard/sfx.h header
2020-05-09 02:30:14 -03:00
IvanDSM
3ebfc225ca
Mouse Look ported to camera_rebase
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With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
IvanDSM
18f3e6ad9f
Merge pull request #17 from aswgit/master
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Add libSDL and emsdk to support building linux and web in container
2020-05-09 01:23:01 -03:00
Vinícius R. Miguel
ef2cd47343
True analog camera control has been added.
2020-05-09 01:19:13 -03:00
IvanDSM
2b188036cb
Slight Makefile update
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Change TARGET_N64 ?= to TARGET_N64 =
2020-05-09 01:17:42 -03:00
IvanDSM
e5f21323a2
Merge pull request #18 from Hyenadae/master
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Strip out N64 ROM building from Makefile (WIP)
2020-05-09 01:08:47 -03:00
IvanDSM
6281e00891
Merge branch 'master' into master
2020-05-09 01:08:05 -03:00