* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373)
* Add the region to the version string.
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Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
New gLevelValues exposed to lua:
pssSlideStarTime: the time limit in frames for PSS-style levels (default: 630)
pssSlideStarIndex: the index of the star spawned below the time limit for PSS-style levels (default: 1)
coinsRequiredForCoinStar: number of coins required to spawn the 7th star of a main course (default: 100)
wingCapDuration: duration in frames of the wing cap (default: 1800)
metalCapDuration: duration in frames of the metal cap (default: 600)
vanishCapDuration: duration in frames of the vanish cap (default: 600)
wingCapDurationTotwc: duration in frames of the wing cap given to the player at the entrance of TOTWC (default: 1200)
metalCapDurationCotmc: duration in frames of the metal cap given to the player at the entrance of COTMC (default: 600)
vanishCapDurationVcutm: duration in frames of the vanish cap given to the player at the entrance of VCUTM (default: 600)
Fixed a bug preventing the level music from restarting after defeating a Boss.
Fixed some bugs with 3D coins or any model with the geo_rotate_coin function:
Disable billboard and cylboard attributes.
Set the pitch and roll to 0 for the model to rotate properly.
The model no longer rotates every frame (even when the game is paused), but every time the object is updated.