Commit Graph

18 Commits (e8b6a8cffa3d1620c011c5b144be52da1e7acbb4)

Author SHA1 Message Date
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
EmeraldLockdown 9b502346a7
Console Overhaul (#490)
Completely redid the console ui to look more like the rest of coop
    Added log_to_console and djui_console_toggle to lua
    Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
xLuigiGamerx 46b3167cce
Playerlist Improvements and Username Character Limit Increase (#476)
* xLuigiGamerxsDevFork

* xLuigiGamerxsDevFork

* Fixed Accidentally used older character.c file

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes

* Changed the Makefile back

* Just Fixing up the makefile which for some reason changed

* Fr this time I hopefully fixed the Makefile

* Bruh why did this even change it's fucking annoying

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace lol)

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace V2 lol)

* Used MAX_PLAYER_STRING instead of a number

* Apparently math.h wasn't needed

* Me when I use google translate only for it to fuck up french:

* Used MAX_PLAYER_STRING and removed ceils and removed multiplicaion by sPlayerListSize

* Added comment for p variable

* Removed 16

* Update djui_panel_playerlist.c

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2023-10-20 18:16:49 +02:00
MysterD 2a5a4607a8 Update lang files 2023-06-14 23:25:04 -07:00
MysterD 61b72ae1ee Allow object sounds to fade out to 0 2023-06-12 02:20:58 -07:00
Skeltan 2bd2089ed3
Added Toad default palette + other palette tweaks (#370) 2023-05-03 00:58:19 -07:00
MysterD 01d91ff07d Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
MysterD 69b3fc587c Updated lang files (ty SonicDark and murilo) 2023-04-25 22:50:05 -07:00
MysterD dd197f2c5e Added MSAA to OpenGL (SDL2)
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
MysterD 8c0a7f947d Update lang files 2023-04-20 21:07:32 -07:00
MysterD 304cf5da7c Update Portuguese (thanks murlio) 2023-04-20 11:18:46 -07:00
MysterD 98c78a9470 Merge branch 'coopnet' into coop 2023-04-19 00:23:37 -07:00
Agent X bef63c3cd1
Forced 4:3 (#346)
Turn on forced 4:3 in Options -> Display
Forced 4:3 activates in-game and doesn't affect the pause menu but does apply to the game's viewport and mods using DJUI
I've made complete sure this is mod compatible with both RESOLUTION_N64 as well as RESOLUTION_DJUI

Also fixed a small discrepancy with how object count text was rendered on the crash screen.
2023-04-16 23:10:09 -04:00
MysterD 04032a14af Started adding CoopNet 2023-04-09 17:20:07 -07:00
MysterD f8b4843c56 Updated lang for French/Portuguese 2023-04-03 20:32:50 -07:00
MysterD 9c6fef9ecd Allowed Drag & Drop importing of mods and DynOS packs 2023-04-03 19:22:22 -07:00
MysterD 74e0dc7c77 Updated lang files 2023-04-03 15:17:00 -07:00
MysterD 1855297c1c Added Portuguese lang file (thanks toon, vector, and flipflop bell) 2023-04-03 15:11:36 -07:00