fgsfds
6686a2d7d9
use GLES shaders in web build
2020-06-17 00:15:27 +03:00
fgsfds
1d6469d2cf
fix web build
2020-06-16 22:24:54 +03:00
fgsfds
7fe8645fcd
thank you case sensitive file systems very cool
2020-06-13 00:53:01 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
...
along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
c04c315410
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
504b38725e
use 'python3 mkzip' instead of just 'mkzip'
2020-06-08 06:06:40 +03:00
fgsfds
9ebde3c219
add sky tiles to the zip as well
2020-06-07 22:00:57 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
e7218f043b
Add separate DEBUG flag for tools
2020-06-07 21:16:09 +09:00
Zerocker
2ae6e0fac0
Remove old -O2 flag
2020-06-05 21:12:44 +09:00
Zerocker
caea5ec4cb
Nuke old VERSION OPT_FLAGS and add DEBUG flag
2020-06-05 20:40:08 +09:00
fgsfds
35382b83a1
roll back rsync
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apparently I'm the only man in existence who has it installed by default
2020-06-02 22:37:43 +03:00
fgsfds
afca02c0a7
use 'rsync' instead of 'find' + 'cp -r --parents'
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mostly because cp is fucking weird on OSX, thank you Apple very cool
2020-06-02 17:57:45 +03:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
e3401f1547
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
9f9e79ed9d
build the res target by default when EXTERNAL_TEXTURES is enabled
2020-05-26 02:18:09 +03:00
fgsfds
1873f7aba5
game now uses non-working directory paths by default
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saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50
add option to load textures from external files
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this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
eeca3b0ec0
remove debug print in Makefile
2020-05-25 00:58:43 +03:00
fgsfds
686ea5be7b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00
IvanDSM
1298cd6017
Add commit hash to window title for nightly builds.
...
This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds
c540712154
add GL1.3 (or 1.2 with some extensions) rendering backend
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there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
fgsfds
c57bacdfd7
clean up some toolchain compatibility fixes
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also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
Zerocker
6a628322ba
Merge remote-tracking branch 'upstream/nightly' into nightly
2020-05-20 00:02:29 +09:00
zerocloude
d604711468
Merge pull request #153 from coltongit/patch-23
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TARGET_N64 removal
2020-05-19 23:37:51 +09:00
Colton Rushton
41828987f2
Made the game even easier to compile in MXE.
2020-05-19 10:38:08 -03:00
Colton Rushton
9230cb832d
Refactor PR #156
2020-05-19 10:32:01 -03:00
Zerocker
2417004d20
Added flag to support only text-based savefiles
2020-05-18 17:46:50 +09:00
Colton G. Rushton
71d7750d45
Makefile updated to thanos TARGET_N64
2020-05-17 08:19:04 -03:00
Colton G. Rushton
5d800819df
fix small bug with MXE compilation
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the no-pie command line option was being sent to MXE when it shouldn't have been, breaking MXE compilation. Urgent fix.
2020-05-16 22:54:03 -03:00
Colton G. Rushton
410090a84c
Fix a few minor bugs with MXE compilation
2020-05-16 21:24:29 -03:00
Colton G. Rushton
bd4187c92b
Make MXE easier to compile in
...
Specifying the target arch MXE expects in the makefile makes it easier for MXE users to compile the game.
2020-05-16 21:04:55 -03:00
fgsfds
54f986a528
Merge branch 'master' into osx_build_clean
2020-05-17 01:27:51 +03:00
fgsfds
009aef1da5
Merge pull request #132 from coltongit/patch-12
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Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton
5c9e3c60a7
strip out now-needless NOBZERO flag
2020-05-16 19:20:45 -03:00
Colton G. Rushton
8736776545
Another fix to MXE
2020-05-16 17:20:33 -03:00
Colton G. Rushton
3d7bdc300c
Add NO_BZERO for MXE
2020-05-16 17:12:56 -03:00
fgsfds
ff844643d2
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
Hyenadae
5dd43ad674
OSX_BUILD cleaned commit
2020-05-16 15:30:27 -04:00
Colton G. Rushton
f4a3757145
Further fixes to MXE compilation
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Adds on the work of PR #130 .
2020-05-16 16:16:44 -03:00
fgsfds
efadc481ec
Merge pull request #130 from coltongit/patch-11
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Fix compilation for MXE on Linux and WSL
2020-05-16 21:05:55 +03:00
Colton G. Rushton
3c6bf53dea
even further cleanup of the makefile
2020-05-16 14:59:27 -03:00
Colton G. Rushton
50af1393c3
Further clean up the makefile fixes
2020-05-16 14:38:47 -03:00
Colton G. Rushton
0a6ea9e9d4
Clean up the makefile fixes a bit
2020-05-16 14:35:56 -03:00
fgsfds
0446b244eb
separate EXT_OPTIONS_MENU into its own option
2020-05-16 19:53:36 +03:00
Colton G. Rushton
31c91c6968
Nah dude, that's possible under WINDOWS_BUILD=1
2020-05-16 13:46:18 -03:00