#include "pc/rom_assets.h" // 0x05005EB8 ROM_ASSET_LOAD_ANIM(blargg_seg5_animvalue_05005EB8, 0x00132c60, 7692, 0x00005eb8, 368); // 0x05006028 ROM_ASSET_LOAD_ANIM(blargg_seg5_animindex_05006028, 0x00132c60, 7692, 0x00006028, 72); // 0x05006070 static const struct Animation blargg_seg5_anim_05006070 = { 0, 0, 0, 0, 0x2D, ANIMINDEX_NUMPARTS(blargg_seg5_animindex_05006028), blargg_seg5_animvalue_05005EB8, blargg_seg5_animindex_05006028, 0, ANIM_FIELD_LENGTH(blargg_seg5_animvalue_05005EB8), ANIM_FIELD_LENGTH(blargg_seg5_animindex_05006028), };