#include "pc/rom_assets.h" // 0x0301C1B0 ROM_ASSET_LOAD_ANIM(blue_fish_seg3_animvalue_0301C1B0, 0x00201410, 96653, 0x0001c1b0, 184); // 0x0301C268 ROM_ASSET_LOAD_ANIM(blue_fish_seg3_animindex_0301C268, 0x00201410, 96653, 0x0001c268, 48); // 0x0301C298 static const struct Animation blue_fish_seg3_anim_0301C298 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(blue_fish_seg3_animindex_0301C268), blue_fish_seg3_animvalue_0301C1B0, blue_fish_seg3_animindex_0301C268, 0, ANIM_FIELD_LENGTH(blue_fish_seg3_animvalue_0301C1B0), ANIM_FIELD_LENGTH(blue_fish_seg3_animindex_0301C268), };