#include "pc/rom_assets.h" // 0x06043700 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06043700, 0x00188440, 199722, 0x00043850, 3280); // 0x060443D0 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060443D0, 0x00188440, 199722, 0x00044520, 540); // 0x060445EC static const struct Animation bowser_seg6_anim_060445EC = { 0, 0, 0, 0, 0x2C, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060443D0), bowser_seg6_animvalue_06043700, bowser_seg6_animindex_060443D0, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06043700), ANIM_FIELD_LENGTH(bowser_seg6_animindex_060443D0), };