#include "pc/rom_assets.h" // 0x06049898 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06049898, 0x00188440, 199722, 0x000499e8, 3632); // 0x0604A6C8 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604A6C8, 0x00188440, 199722, 0x0004a818, 540); // 0x0604A8E4 static const struct Animation bowser_seg6_anim_0604A8E4 = { 0, 0, 0, 0, 0x2D, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604A6C8), bowser_seg6_animvalue_06049898, bowser_seg6_animindex_0604A6C8, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06049898), ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604A6C8), };