#include "pc/rom_assets.h" // 0x0604F048 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604F048, 0x00188440, 199722, 0x0004f198, 3304); // 0x0604FD30 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604FD30, 0x00188440, 199722, 0x0004fe80, 540); // 0x0604FF4C static const struct Animation bowser_seg6_anim_0604FF4C = { 0, 0, 0, 0, 0x2A, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604FD30), bowser_seg6_animvalue_0604F048, bowser_seg6_animindex_0604FD30, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604F048), ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604FD30), };