#include "pc/rom_assets.h" // 0x0604FF64 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604FF64, 0x00188440, 199722, 0x000500b4, 944); // 0x06050314 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06050314, 0x00188440, 199722, 0x00050464, 540); // 0x06050530 static const struct Animation bowser_seg6_anim_06050530 = { 0, 0, 0, 0, 0x16, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06050314), bowser_seg6_animvalue_0604FF64, bowser_seg6_animindex_06050314, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604FF64), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06050314), };