#include "pc/rom_assets.h" // 0x06050548 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06050548, 0x00188440, 199722, 0x00050698, 3460); // 0x060512CC ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_060512CC, 0x00188440, 199722, 0x0005141c, 540); // 0x060514E8 static const struct Animation bowser_seg6_anim_060514E8 = { 0, 0, 0, 0, 0x2C, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_060512CC), bowser_seg6_animvalue_06050548, bowser_seg6_animindex_060512CC, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06050548), ANIM_FIELD_LENGTH(bowser_seg6_animindex_060512CC), };