#include "pc/rom_assets.h" // 0x06051C80 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06051C80, 0x00188440, 199722, 0x00051dd0, 2020); // 0x06052464 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06052464, 0x00188440, 199722, 0x000525b4, 540); // 0x06052680 static const struct Animation bowser_seg6_anim_06052680 = { 1, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06052464), bowser_seg6_animvalue_06051C80, bowser_seg6_animindex_06052464, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06051C80), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06052464), };